Bartholomew "Bat" Lash
Level 7 Swindler
Str 12 Int 13
Dex 16 (+1) Wis 12
Con 12 Cha 17 (+1)
5 HD (24 HP) Save: 9 Movement: 12
AC 8 
Attacks: Pistol (+4 to hit, 1d6 dmg, 60' range)
Other: Backstab (+4 to attack and double damage vs surprised foes), 1-5 chance on a 1d6 to climb walls and cliffs without tools, hear noise behind closed doors, and forge documents, Feign Injury/Play Possum, Open Locks, Hide in Shadows, or Move Silently, 1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Equipment: Pistol, canteen, deck of cards, flower
Bat Lash was a charming rogue that travelled the American southwest during the 19th century. While he could hold his own in a fight, he considered himself a pacifist and preferred to use words to solve his problems. He was known to team up with the Rough Bunch, a group of heroic men and women of the old west.
Bat Lash also made an appearance in the DCU during Blackest Night as a Black Lantern. Here are bonus Light City stats for zombie Bat Lash.
Real Name: Bartholomew "Bat" Lash
First Appearance: Original: Showcase #76 (August 1968) Black Lantern: Weird Western Tales #71 (March 2010)
AC: 7  HD 4 Attacks Pistol (1d6, medium range) Move 12/Fly 12
The Black Lantern ring animating Lash allows him to regenerate 3 HP a turn (even if reduced to 0 HP). The only way to permanently end his existence is to destroy the ring animating him or to fully expose him to the emotional spectrum or a White Lantern's light.