I only stat racist cowards like this for Gunzo!: True Vigilante so that your vigilantes can beat the shit out of them.
Ku Klux Klan Member: Init +0; Atk +1 baseball bat melee or +0 shotgun ranged (3d6); AC 13; HD 2d6; MV 30; Act 1d20; SP Flammable ; SV Fort +2, Ref +0, Will +0; Any
These cowardly "knights" conceal their identities behind robes. Fortunately for savvy vigilantes these robes are highly flammable and if a klansman takes fire damage they ignite, taking an additional 1d4 points of fire damage at the beginning of their turns. This continues until they take an action to extinguish the flames.