Organ Thief: Init +3; Atk +3 scalpel (1d6+1) or +3 syringe (1+aneesthetics); AC 12; HD 3d6; MV 30; Act 1d20; SP +3 to Personality checks, anesthetics, critical on natural 19-20 ; SV Fort +1, Ref +3, Will +3; Any
This beautiful people seduce individuals at bars, clubs, and other social spots. They then drug them and steal their kidneys. If the victim is lucky, they will wake up in a bathtub of ice and a note telling them to call the police asap. When administered, the anesthetic in their syringe requires a DC 15 Fortitude save or fall unconscious for 1d6 hours.