I haven't statted any Fortnite characters out in a while so I thought I'd stat out a major player in the games narrative. Midas is a master of espionage and has formed multiple covert organizations. He has served as an antagonist in Fortnite during multiple seasons. You could introduce him into your game as a big bad or perhaps he recruits the players to his newest organization.
Real Name: //Redacted//
Team Affiliations: Shadow, Ghost, Midas' Crew
Medium Humanoid, Lawful Neutral
Armor Class: 14 (Dexterity)
Hit Points: 125
Speed: 30 ft.
Challenge: 5 (1,800 XP)
Str 14 (+1) Dex 18(+4) Con 13 (+1) Int 16 (+3) Wis 16 (+3) Cha 18 (+4)
Saving Throws: Dex +7, Cha +7
Skills: Advanced Technology +4, Deception +7 Insight +6, Investigation +4, Perception +6, Persuasion +7
Senses: passive Perception 16
Languages: English, Latin
Unique Traits
Cunning Action: On each of his turns, Midas can use a bonus action to take the Dash, Engage, or Hide action.
Curse of the Golden Touch. Any nonmagical item or creature that Midas touches turns to gold. If the target is a creature, it must make a
DC 13 Constitution saving throw. On a failed save, the creature magically
begins to turn to gold and is restrained. It must repeat the saving throw at
the end of its next turn. On a success, the effect ends. On a failure, the
creature is petrified until freed by the greater restoration spell or
other magic.
Actions
Mutliattack: Midas gets two attacks.
Pistol: Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 10 (2d6+3) piercing damage
Golden Touch. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: The target must succeed on a DC 13 saving throw
against being turned to gold. On a failed save, the creature begins to
turn and is restrained. It must repeat the saving throw at the end of
its next turn. On a success, the effect ends. On a failure, the creature is
petrified until freed by the greater restoration spell or other
magic.
No comments:
Post a Comment