Hirelings, they come in all shapes and varieties. Some don't last long, yet others through cowardice, luck, or sheer will manage to stick around. Guides are needed to trek through wild lands, as are henchman to haul around loot. And let us not forget the humble torchbearer. When you're packing around a broadsword and heavy shield, someone needs to hold the torch (or lightning rod) for you.
(Imitates Arthur from Army of Darkness) T is for Torch Boy!!!!!
Miles Osgood
Miles was once a normal boy. He had loving parents and a normal farm life. This was before his family was brutally killed by werewolves in the service of a vampire noble. He was saved by a member of the Midnight Society (and secretly Sir Wellem).
He spent a few years studying with the society before deciding to hire himself out as a henchman. His fighting abilities are sub par, but he is a repository of monster lore. Despite the misfortune he's suffered, Miles is also a good luck charm (some speculate that he's been blessed by the gods).
Miles Osgood, Torch Boy
Armor Class: 9
Hit Dice: 1
HP: 4
Move: 60' (20')
Attacks: Dagger or Wooden Stake
Damage: 1d4
Save As: Thief 1
Morale: 9
Alignment: Lawful
Allies within 20' receive a +1 bonus on their saving throw roll. In addition, having studied with the Midnight Society has given him extensive monster lore. He knows the weaknesses of lycanthropes, as well as common undead and demons. He has a 15% to know the weakness of a given monster.
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