Evolved: Super Heroic Time Travel Roleplaying Game says it's "Powered By DCC" but you might wonder what that means. It means when you break it down, the core mechanics are the same. The layout and presentation is also very familiar. I touched on this in Part I.
Games start in typical fashion. Each player rolls up several 0-level characters and goes through a funnel adventure. During the adventure characters will be exposed to chronal energies, likely unlocking their Evolved Abilities (powers). The survivors will choose from one of eight Evolved classes or two non-powered classes. Additionally players will then create level 6 characters that represent their characters in the dark future of 2051. This is a really cool design feature. Sadly a lot of players never see mid and higher levels of play because of character death or games fizzling out. It's not the case with Evolved.
The following 10 classes are available to characters.
Evolved
- Cerebral Adept - Evolved that focused on mental abilities (Marvel Girl, Grifter)
- Metamorph - Evolved that can change their bodies (and occasionally others)
- Movement Monarch - Evolved with powers related to movement and speed (Angel, Flash)
- Overhauler - Evolved that are mechanical masters (Iron Man, Mr. Terrific)
- Regulator - Evolved manipulators of targets physical nature, such as transferring wounds and conditions (Sersi, Isis)
- Scrapper - Evolved that are masters of close combat, like DCC Warriors they do Mighty Deeds of Prowess (Wolverine, Deathstroke)
- Thunderstroke - Evolved that can fire blasts at foes (Human Torch, Black Lightning)
- Warder - Evolved vanguards that know how to take a hit, another class that can perform Mighty Deeds of Prowess (Colossus, Bane)
- Scoundrel - like DCC thieves these characters get by with skills and luck (Black Widow, Catwoman)
- Soldier - hardened warriors and military leaders (Nick Fury, Rick Flag)


Wow...definitely some great ideas in there, whether you stick to the default Evolved universe or not...!
ReplyDeleteI honestly wasn’t sure how well DCC would handle supers, but I’m impressed with Evolved. Like you said, even if you don’t play the default setting, there’s a lot to use.
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