Bedlam City is a greatly expanded version of the setting. There is a Savage Worlds version and a Mutants and Masterminds 2e version. They are huge, clocking in at 535 and 555 pages respectively. You can't really ask for more material in a setting, but too be honest, its too much for me. I think Bedlam City Basics is in the sweet spot of setting information for a GM (minus stats), whereas this one contains too much detail. I know I said that Bedlam City is grimy dark ages 90's stuff, but it's ever darker when fleshed out. Miller's Sin City has nothing on Bedlam City. I have the Savage Worlds pdf, and while I have a lot of Savage Worlds stuff, I can't really gage how well the stats are written because it's just not one I grok with. While the pdf contains a lot of content I won't recommend it for one big reason. There is a note at the end of the item's description that says "[THIS PRODUCT CONTAINS AI-GENERATED ARTWORK. BECAUSE WE'RE POOR]." While I can relate to funds being tight, I still can't condone using AI artwork in books. If that's not an issue for you, that's fine, but I don't like supporting products that use it. I don't remember AI being mentioned in the original version I bought, it must have been added in the updated one.
If you want to add some grime to your supers game, I really recommend downloading Bedlam City Basics.
Useful review, Pun. I'm with you on both not supporting AI art and the belief that a 500-plus page PDF is simply a suffocating amount of information.
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