Monday, November 20, 2017

Marvel Crawl Classics - Moloids

Created in ancient times by the alien Deviants, moloids are subterranean creatures that have livedn  hidden from mankind for millennia. This changed during the rise of the marvels. The actions of the heroes of villains brought the moloids to the surface.

The former Mole King died in the apocalypse and the moloids are currently without a leader. A small cadre seek out the hero formerly known as Thing, hoping he will lead them.

Moloids: Init +2, Atk weapon +1 melee (1d3);  AC 12; HD 1; HP 4; MV 30'; Act 1d20; SP infravision 60', Fort +1, Ref +3, Will -1; AL N

Saturday, November 18, 2017

Deranged Hermit

This npc is based on one of my favourite MTG cards, Deranged Hermit.

Deranged Hermit
AC 8 [11]   HD: 3  Attacks: nails (1d2) Special: Immune to sleep, charm, infravision 60' Move: 12

AC 4 [15]   HD: 1 (1 HP)  Attacks: bite (1)  Move: 12

Thursday, November 16, 2017

Blood Dark Thirst-Day: Sin-Eating

I recently picked up Heath Ledger's The Order on blu-ray. The movie is a mess staring a lot of the cast from A Knight's Tale, but I still love it. In the movie, Ledger plays an investigator for the Catholic church.Seeking answers related to the death of his mentor, Alex gets involved in the machinations of a sin-eater and a grand conspiracy.

I think sin-eaters seems like something that could exist in a Blood Dark Thirst setting. Some vampires have even learned to perform the rituals themselves.

For Blood Dark Thirst

By drawing on their demonic powers and special rituals (similar to the last rites of the Catholic Church) the vampire can draw the sin out of a mortal or vampire. In doing so they remove the sin of the other as well as memories pertaining to that sin. In this way, sin-eating can be used to gain valuable knowledge. However, the vampire takes on the burden of sin, further damning their soul.

Sin-Eating - That vampire absorbs the sin (and knowledge of it) of another. If the individual is a vampire they regain 1d3 humanity and the vampire performing the ritual loses the same amount.

Thursday, November 9, 2017

Be Back Soon

My posts will be sporadic at best until December. I'm taking some leave from work and I don't have a home computer (because I live in the stone age). I'm going to try to have some stuff queued up to auto post.

 I'll definitely be reading stuff and posting on G+ (because I can do that on my phone), but don't expect much new content from me.

Wednesday, November 8, 2017

Ash Wednesday - Jason Is A Deadite!

I've read theories before but according to the director of Jason Goes To Hell, Mr. Vorhees is in fact a deadite.  You can read the article I read here. Honestly, I'm pretty cool with this. I've statted him before using Angel rules, but since he's a deadite, this time I'm just using stuff from Army of Darkness. 

Name: Jason Voorhees
Motivation: Swallow Your Soul (and slash, slash, slash in the process)
Critter Type: Deadite
Attributes: Str 10, Dex 5, Con 10, Int 3, Per 5, Will 5
Ability Scores: Muscle 26, Combat 17, Brains 10
Life Points:  250                Drama Points: 5
Special Abilities:  Absorb Soul (when Jason kills a mortal he absorbs their soul and they can't be returned to life until it's free), Increased Life Points, Nerves of Steel, Possess (similar to Possess the Champion, though this can only be used when Jason is killed and the change is permanent, at least until he is killed again), Regeneration (10 LP an hour), 

Name               Score                     Damage               Notes
Grapple               18                           -                             Resisted by Dodge
Machete             16                          45                           Slash/Stab

Tuesday, November 7, 2017

Every 90's Commercial Ever (Uncensored) - Now With More Crimson Dragon Slayer!

+Venger Satanis said I should make this, and one must always oblige a high priest of Cthulhu. Also, special thanks to +Chad Robb for the potion inspiration.

Liquid Slam Big Game Monstrosity

When drinking from the infernal potion known as Liquid Slam Big Game, individuals turn into a flying liquid creature and can travel indefinitely as a group. However, when they reform they are no longer individuals, instead becoming an amalgam of flesh and claws that looks like something from Chronenberg or John Carpenter's The Thing.

Health: 45 Armor: 5 Attack: 3d6 (claw) or 2d6 (acid spittle)

Special: The monstrosity can turn into a liquid and fly indefinitely. In this form it can only be harmed by magic and fire. In addition it can spit acid at a short range.

 If you want to see the Lamentations of the Flame Princess stats for the creature, check out this post.