Monday, June 15, 2026

Road to Ruan

In addition to Honk Legion I’m running several sessions of Road to Ruan. Here’s an event description:

Your party is hired to find a local merchant who has disappeared on the road to the nearby city of Ruan. You'll gather clues in town before heading into the wild. Be the first to play this new TTRPG by Limitless Adventures.

I love Andy and Mike from Limitless Adventures. Their work is great and I’ve reviewed several of their releases. Additionally they are just genuinely awesome dudes. For the past few years they’ve allowed me access to one of their booth badges for the con. This year they also let my kiddo have one of the spares.

Full confession, I’ve not played this new system yet, even though I’m running it Thursday. I’ve not even read the rules. Andy is going to run the adventure for me Wednesday night. He said he’s confident in my ability to learn and run it.

Sign up for a session here.


Music Monday - Who Will You Be

 Here's another Critical Role inspired tune, though instead of jaunty this one is sexy. 


Jester's mother, Marion Lavorre (aka the Ruby of the Sea), would be a great focus for a future Fuccubus Friday post.

Sunday, June 14, 2026

I Want You For The Honk Legion

I will be running two session of The Honk Legion for Lurking Fears at Origins. This 5e adventure is set in a twisted carnival full of demon clowns. It's laugh out loud funny and totally absurd. My sessions will be Thursday and Friday morning at 9:00 AM. The Thursday session is full, but four of the five spots for the Friday session are free. Here are some props and decorations I’ll have at the table.

Also if you wear a medium or smaller shirt, Hot Topic has an awesome Honk Legion shirt on clearance.



Friday, June 12, 2026

The Goblin Riddle Trap

Here’s another fantastic goblin trap I will need to use. You can check out the last one I shared here.

To break the flimsy bar I’d say it’s a DC 12 Strength (Athletics) check.

Succubus Sunday - Malcanthet

Malcanthet is the demon queen of the succubi. The first picture below is her natural appearance. However, to anyone that gazes upon her she looks like what that person finds most attractive (which I guess means she looks like Rhea Ripley to me).

Tuesday, June 9, 2026

Terror in Tepest

Tonight I ran the second session of the Season of Horror at Dungeon Dwellers in Portsmouth, Ohio. After saving townsfolk from the graveyard, the party made a deal with Inza. The witch told them that if they seek out the shadow ravens that caused the graveyard incident, she would send them home.

One of my players wasn't there, but a new players was. My players were:

  • Bugbear Ranger (Hollow Warden)
  • Dwarf Barbarian (Path of the Berserker)
  • Lupin Druid (Circle of the Moon)
The mists led the party to a harvest festival in Tepest. They feasted with townsfolk and were hired to make sure a ritual site was set up properly. When they arrived they found a hobgoblin captain, some bugbears, and signs of a struggle. The hobgoblin claimed a druid let them have this abandoned home. There was a stand off, until the ranger climbed over a wall and caused the ritual effigy to animate into a death's head tree. The druid (who'd misled the humanoids and created the tree using the shadow raven) joined the fight. While the hobgoblin and her crew fought the tree and druid, the party fought flying death's heads. Eventually the humanoids were killed, but their attacks had weakened the party enough to finish off the tree. A shadow raven escaped the tree and was banished. The party grabbed some loot before the mists took them.

The session was fun. Encounters two and three were combined because of the ranger's actions, but it worked. My only disappointment is that I was never able to do the quirky thing the death's heads have. If they reduce a character to 0 HP, the creature is KO'd and the head replaces theirs's permanently. You then get to roll on a random head chart. They change is just cosmetic, but it's wild.

These scenarios are fun. There are three more. Come back next week to hear about Death in Darkon.

Never Punch Down. Always Punch Up.

Here's the next member of Dispatch's Z-Team I'm giving the DCC treatment, Punch Up. 

Colm, otherwise known as Punch Up, was a circus strong man who madea deal with a sorceress. She gave him the strength of 10 men, but have the height of one. He knew he would be regulated to the freak show because of his stature so he became an alcoholic and and became a fighter. He eventually turned to crime. At some point he ticked off the wrong criminal, leading to the assassin Coupe' being sent to kill him. The two fought but their fighting soon turned to sex. They dated for a bit before joining SDN's Phoenix Program.

Punch Up: Init +3; Atk +6 punch (2d4+6); Crit V/1d14; AC 12; HD 6d12+24; HP 54; Mov. 20'; Act 1d20+1d14; SP feels no pain, regeneration, signature move; SV Ref +4; Fort +8; Will +3; AL N

Signature move: Also known as the Nut Cracker and Ball Buster, Punch Up's signature move is punching opponents in the genitals. On a Critical Hit against a target with genitals, instead of rolling on the table he can choose to do his signature move. The attack does 2d8+6 damage and the target falls to the ground and rolls around in agony for the next 1d4 turns.
Regeneration: Punch Up regains 1d2 hit points at the beginning of each of his turns.

Monday, June 8, 2026

Music Monday - The Legend of Grog Machina

The new season of Legend of Machina is on Prime. If you want a totally accurate summary of previous seasons, check out this jaunty tune from Grog and Pike.