Wednesday, July 9, 2025

Punch A Nazi Week - Ubermadchen

The Ubermadchen were Nazi femme fatales who appeared in an a Miss America special and Avengers 1959. I really enjoyed that miniseries and if you have a chance you should check it out.  

This quartet of elite Einsantzgruppen (death squad) fled to Brazil after the war. There they were contacted and offered a pardon in order to work for ICON, a government organization using Operation Paperclip to recruit former Nazis operatives to fight communists. They came into conflict with Avengers, who defeated them. They were then interrogated and killed by one of the Avengers (Sabertooth).

Ubermadchen (5th-level scoundrel): Init +3; Atk +6 hi-power pistol (1d10), +4 sword (1d8+1); Crit II/1d14; AC 15; HD 6d6+6; HP 26; Mov. 30'; Act 1d20; SP  trained eye, 4 luck, scoundrel's luck, luck die d7, scoundrel skills; SV Ref +7; Fort +3; Will +4; Path PoV +4

Scoundrel skills: Surprise attack 7, sneak silently10, sleight of hand 12, pick lock 11, disable security 9, forge credentials 7, smuggle 10, grift 8

Tuesday, July 8, 2025

Autumn Ivy is The Huntress

My favorite muscle mommy cosplaying my favorite female killer from Dead By Daylight. I call that a win! Check out Autumn Ivy as the Huntress.


Here are some of Ivy's other cosplays I've shared:

Punch A Nazi Week - Armless Tiger Man

 Armless Tiger Man is one of the more bizarre Nazi villains from Marvel history. Gustave Hertz worked in a mechanical lab in 1940's Germany. He was the victim of a machine accident and had to get his arms amputated. He trained his legs to peak perfection and sharpened his teeth. He developed a hatred of machines and sought to destroy the Nazis' machinery. They captured him and turned him into an asset, letting him loose on the US. He is a cannibal and can bend steel with his teeth. He is also proficient with throwing knives with his feet. This bizarre villain was was killed while infiltrating Wakanda for Red Skull in an attempt to secure Vibranium. Even after death he has appeared in comics, fighting Hercules and being an exhibitor at The Alley Behind A Closed Down Laundromat Comic-Con.

Armless Tiger Man: Init +6; Atk +d8 kick (1d8+3),  +d8 bite (1d6), D8 dagger (1d4); Crit V/1d12; AC 15; HD 6d8+12; HP 70; Mov. 30', fly 30'; Act 1d20 + 1d14; SP cannibal healing, no pain, no gain (3/day), mighty deed of legs; SV Ref +4; Fort +6; Will +4; Path PoV +6

Cannibal healing: Armless Tiger Man heals 1 HP for every point of bite damage he deals.

Monday, July 7, 2025

Punch A Nazi Week - G.I. Robot

Instead of a villain, today I'm going to stat out someone that would love to help your players take out Nazis. G.I. Robot was one of my favorite parts of Creature Commandos. Gotta love someone who's mission in life is to kill Nazis and spend time with his boys. These stats are for GI before his confrontation with Circe.

G.I. Robot: Init +3; Atk +10 retractable machine guns (1d12 [5 RoF]), punch (1d8); Crit GA/1d10; AC 16; HD 10d8+30; HP 70; Mov. 30', fly 30'; Act 2d20; SP immune to mind control, robot, bullet tornado, extending legs; SV Ref +4; Fort +10; Will +6; Path WtL

Bullet tornado: Once per day while in flight mode G.I. Robot can attack each enemy he can see within 50'.   

Robot: G.I.Robot is immune to all affects that specifically target biologics. 

Oh boy, Nazis...: G.I. Robot's purpose is to kill Nazis. When in the presence of a Nazi, he must make a DC 15 Will save to take any other action that attempt to kill the Nazi.

Extending legs: G.I. Robot's legs can extend 10'.

Music Monday - Burning Love

I haven't shared any fun music comic mashups from bezerkartwerk lately so check out this Elvis and Ghost Rider tribute.

Sunday, July 6, 2025

Punch A Nazi Week - Swarm

The following statement sounds weird to type, but Swarm is my favorite Nazi villain. I've previously statted him for 5e in this post. If you aren't familiar with the character here's a summary of his origin.

Fritz von Meyer was a Nazi scientist that flew to South America after WWII. He became an expert in venom and bee keeping. When he discovered mutated bees he tried to control them. Instead the bees killed his body and his conscious became one with the swarm. Since becoming a super villain he's tangled with the Champions, two different Spider-Men (Peter and Ben), the X-Men, and the Runaways.

If adding Swarm to your Evolved games, make sure he's accompanied by a few Insect Swarms (page 451) and maybe even some giant ants (page 450)

Swarm: Init +5; Atk +8 (Stinging Smash, 1d8+poison); Crit M/1d12; AC 18; HD 6d8+12; HP 30; Mov. 30', fly 50'; Act 1d20 + 1d16; SP alien mind, poison, vulnerable to fire (double damage), electricity sensitivity; SV Ref +6; Fort +5; Will +9; Path PoV +5

Alien mind: Though he possesses the intelligence of a Nazi genius, Swarm is immune to charm and mind affecting EA's. The mind of his bees are two different than any humanoid; though certain insectoid races (or similiar creatures) can cast mind-affecting EAs on other insects.

Electricity sensitivity: Because Swarm's bee's communicate via electrical impulses he finds himself vulnerable to electric attacks. If he takes electric damage his movement is halved and he loses his second action the following turn.

Poison: Target must make DC 12 Fortitude save. On a failed save, the character takes 1d2 Stamina damage.    

Saturday, July 5, 2025

Spooky Season Has Begun

I don't care what this Slate article says, I love the term Spooky Season and will not stop using it. As far as I'm concerned any time is a good time to be spooky season, but for me it officially commences the day after Independence Day. I've been diving deeply into horror video games, movies, and literature. The cats at my local library see me a few times a week for new books and flicks. Currently rewatching all the Saw films (including Spiral) and playing the crap out of Dead By Daylight (put over 90 hours in the game in little over a month).

Most of the content I post on the Halls is horror or supers related. I thought I'd share some of the upcoming horror content heading your way. I have three gorgeous hardcover Dark Places & Demogorgons books to review. I'm almost done with my first Dead by Daylight killer conversion. I've also started thinking about the October Horror Movie Challenge and am contemplating trying to do a theme this year. 

On a more personal level, I've been on a journey of self-improvement and am looking forward to figuring out my Halloween costume. I'm down at least a 130 pounds since the beginning of 2024 so I feel like my options have expanded.

What horror content have you consumed recently? Anything you're looking forward to or I need to check out?

Punch A Nazi Week - DCC Edition Coming Soon

Given the state of current events in the United States it seems like an appropriate time to bring back this semiannual feature of the Halls. As the title suggests, this time instead of 5e I'll focus on stats that can be used with any DCC powered game, such as Gunzo! True Vigilante or Evolved. Since I'm doing this with a new system, you might see some familiar punchable faces. I might also switch things up and stat some Nazi punchers too.

Friday, July 4, 2025

The Evolved Crisis

As I've previously mentioned, the setting of Evolved is a nice fleshed out supers based world. Powered individuals are directly tied to the setting and the unstable chronal energy in it. If you don't want to tie the game to time travel and the setting, I have a simple suggestion. 

Just follow DC Comics and go into Crisis mode. There are seven foundational types of energy that make up the DC universe. The Emotional Spectrum and the Speed Force are the two most well known. These energy types are sometimes known as Anti-Crisis Energy. The forces of the Dark Multiverse and the Anti-Monitor are tied to tied to its antithesis, Crisis Energy. While you don't have to steal all of this directly, the idea that there is some sort of interdimensional Crisis Energy that either creates multiverse events or is created by these cosmic events is a very comic book thing.

So there it is. If you want to make your own supers setting, just change all instances of Chronal related energy and power info to Crisis Energy. Making this change still lets you include all the strange time and multiversal madness of the game, but lets you divorce it from the Days of Future Past style time travel stories. Doing this can also really open up classes and power types in your game too, without sacrificing the supers aspects.

Speaking of Evolved, I do plan on reviewing its four adventures in the next week or two. Blogging and writing is not a chore, but sometimes its hard to keep my mind focused on it, and to be honest I doubt the quality of what I type a lot too. But it's better to create/write and go back than to be self-critical and not do what I love.