Thursday, March 5, 2026

Punch A Nazi Week - Hook and the Waxmen

 

Appearing in Four Favorites #4, the Hook leads a Nazi saboteur group. He is served by the Waxmen, constructs made of wax that are impervious to gunfire and mundane weapons. 

Hook
: Init +1; Atk +4 hook (1d6+1); Crit II/1d10; AC 12; HD 6d8; HP 34; Mov. 30'; Act 1d20; SV Ref +3; Fort +4, Will +4; AL C

Waxman: Init +0; Atk +3 slam (1d6); Crit M/1d10; AC 14; HD 3d8; HP 15; Mov. 30'; Act 1d20; SP immune to non-magical weapons, fear/heat attacks deal double damage; SV Ref +1; Fort +4, Will +0; AL N

Plot Hooks
  • Hook has lost control of his Waxmen and they begin rampaging throughout the city.
  • A new factory is opening and will bring work to the city and help the war effort. The Nazis can't have that and have sent Hook to sabotage the opening. Several disguised waxmen lurk among the crowd.
  • A modern villain familiar to the heroes discovers one of Hook's hidden labs and starts creating his own Waxmen. He has begun giving them themes and selling them to other villains in need of loyal muscle.

Wednesday, March 4, 2026

Punch A Nazi Week - Number 40

 

Appearing in Our Flag Comics #4, Number 40, born Martin Benson, was one of the captured infants turned to a super soldier by Von Monsta. He was a ruthless soldier and enforcer. Despite his enhanced physical abilities, he had the mind of a simple child in regard to anything but fighting. While facing off with Flag, his true innocent nature is restored by a head injury. He turned on Von Monsta and was reunited with his family (which had to be a shocker to them).

Number 40: Init +3; Atk +7 shield slam (1d8+3); Crit IV/1d16; AC 18(dex, serum, shield); HD 6d12; HP ; Mov. 35'; Act 1d20; SP: throw shield; SV Ref +5; Fort +7, Will +2; AL L

Nazi Shield: While no where as powerful as Captain America's shield, Von Monsta's soldier used . It provides a +3 bonus to AC and has a fumble die of 1d4. They deal 1d8 damage and can be thrown (range 20'/40'60'). They will bounces back and return to their owner (as long as its user has a Luck score higher than 5).
Plot Hooks
  • While captured by Von Monsta, the heroes learn about the nature of his super soldiers. Can they convince one to betray his master and free them?
  • While on a mission the heroes face off with a group of Von Monsta's supersoldiers. Greatly outnumbered will they find a way to survive?
  • The players are asked to help mentor the Number 40. With his child-like mental capabilities, can they put in on the path to be a hero?

Tuesday, March 3, 2026

Welcome to McBolgia!

I finally started watching the Spawn animated series from the late 90's. I'm surprised I don't see more folks talking about it.

Anyways, check out this fast food take on Malebolgia by Ventura Marcelo.

Punch A Nazi Week - Von Monsta

For the most part the first picture on these posts don't have too much to do with the character. I just like the first image on the posts being Nazis getting punched. That being said if you want Nazi apes like those pictured below, check out Das Primate Patrol.


 Appearing in Our Flag Comics #4, Von Monsta is a German sympathizer. After WWI he kidnapped 200 infants to be his special soldiers. He raised, trained, and brainwashed them, eventually giving them a form of supersoldier serum and making them his private enforcers.

Von Monsta: Init +0; Atk +4 pistol (1d8); Crit I/1d10; AC 10; HD 4d10; HP 28; Mov. 30'; Act 1d20; SV Ref +2; Fort +5, Will +2; AL L

Von Monsta (Post-Serum): Init +3; Atk +8 slam (1d10+3); Crit IV/1d16; AC 16 (dex, serum); HD 8d10; HP 60; Mov. 35'; Act 1d20; SP immune to mold disease; SV Ref +5; Fort +7, Will +2; AL L

Plot Hooks
  • Von Monsta begins kidnapping scientists seeking to perfect his supersoldier serum.
  • One of Von Monsta's descendants discovers their grandfather's journal and decides to continue his legacy.

Monday, March 2, 2026

Music Monday - American Idiot

It's been a while since I've posted a bezerkartwerk music mashup piece. Considering the state of the US and that this is another Punch A Nazi Week, this one seemed appropriate. 


And now for the music video:

Punch A Nazi Week - Mold

 

Originally appearing in Top Notch Laugh Comics #29, Mold is an insane Nazi scientist that created a deadly biochemical weapon. Those affected rapidly decayed, flesh greying, and mold growing on the body.

Mold: Init +0; Atk +2 infected scalpel (1d4+mold disease); Crit I/1d10; AC 10; HD 4d4; HP 10; Mov. 30'; Act 1d20; SP immune to mold disease; SV Ref +1; Fort +1, Will +2; AL C

Mold disease: This bioweapon is spread via contact. Victims must make a Fortitude save (DC 14) or contract the disease. The victim loses 1 point of stamina each round until they expire as their body starts decaying and poisonous mold grows from their flesh. Anyone touching the infected body risks exposure. There is an antidote, but any Stamina lost and deformities are permanent.

Plot Hooks

  • The heroes are must meet up with a contact/informant. They find them dead, decayed, and covered in a strange mold, despite speaking with them the day before. 
  • A modern villainous organization threatens to unleash the mold disease if their demands are not met.
  • A nature oriented villain sees the disease as a way to cleanse the Earth of humanity.

Sunday, March 1, 2026

John Carpenter’s Toxic Commandos

While looking for the Toxic Crusaders beat’s  up (which I feel is never coming out), I discovered John Carpenter’s Toxic Commandos. It’s a co-op fist person shooter with Carpenter’s signature horror and humor. In the game you take on hordes of zombies unleashed by the “Sludge God.” I thought it looked and sounded awesome.

A few days ago an animated trailer for it, featuring Carpenter and the band Gunship dropped. I’m even more excited about the game now.

The game drops March 12th and I’m sure I’ll be picking it up.

Punch A Nazi Week - Captain America (Steve Rogers)

What better way to start out Punch a Nazi Week than with the greatest Nazi fighter in comics, Steve Rogers, the original Captain America. This post is another attempt at statting out a hero using Amazing Adventures In The Public Domain. You can read my first, Malcom Dragon, here. 

Captain America (Steve Rogers)

  • Super Soldier
  • Nazi puncher
  • The first Avenger

Despite his physical infirmities, Steve Rogers just wanted to serve his country and fight Nazis in World War II. His innate goodness and sense of morality caught the attention of Dr. Abraham Eskine who chose Steve to undergo his super soldier creation process. Eskine was killed in the process, leaving Steve to be the only successful recipient of the original Super Solider Serum. Cap fought Red Skull and the Germans until he was frozen in the Arctic. Unfrozen in modern times, Cap learned that his enemies were still around, though they went by new names. He has become a paragon among of the superhero community and an example of what it means to be a truly good person. 

Starting Equipment

Shield, armored costume, Avengers ID card

Statistics

  • Strength 18 (+3)
  • Agility 18  (+3)
  • Stamina 18 (+3)
  • Personality 18 (+3)
  • Luck 18 (+3) 
  • Intelligence 18 (+3) 
  • Action Die: 1d20+1d14
  • Attack Bonus: +5
  • Saves: Ref +2, Fort +5, Will +2


Background

Super soldier out of time


Hit Points & Hit Die

Captain America starts with 44 HP or 5d12HD. Additional Hit Dice earned through gifts are d12s.


Weapons & Armor

As a soldier, Captain America is a master of all weapons, whether they be ranged or melee. 

Captain America's Shield

This tool for justice in the age of marvels is made of adamantium, vibranium, and other rare elements. It  has both offensive and defensive capabilities. Anyone wielding it gains a +4 bonus to AC, but unlike other shields doesn't have a fumble die. In addition they can use it as a weapon, dealing 1d8 damage. It can be thrown (range 20'/40'60') and bounces back to it's owner (as long as its user has a Luck score higher than 5).

Super Soldier Serum

Erskine's Super Solider Serum granted Steve peak human potential (which is why all his attributes are 18). His unarmed attacks deal 1d4 damage. Due to increased healing capabilities, he is immune to the effects of all non-magical diseases, illness, poisons, drugs, and alcohol. His aging was slowed and he regains all HP when sleeping. 

Advancement Options

  • America's ass - +1 to Personality
  • Peak human durability - +1 Strength, can be chosen more than once
  • Peak human strength - +1 Strength, can be chosen more than once
  • Peak human  health - +1 HD, can be chosen more than once
  • Star Spangled Man - upgrade all save dice +1d

Captain America as an NPC

Captain America: Init +3; Atk +8 unarmed (1d4+3) or +8 shield (1d8+3); Crit IV/1d16; AC 19 (costume, dex, shield); HD 5d12+15*; HP 59/44*; Mov. 30'; Act 1d20+1d14; SP super soldier serum; SV Ref +5; Fort +8, Will +5; AL L

*As presented in Amazing Adventures In The Public Domain his HD should be 5d12 and his HP should be 44. However, I think he should have his Stamina bonus added.

Saturday, February 28, 2026

A New Game?

I've been wanting to run something for a few years now. Unfortunately, I given my current living situation, it didn't seem right to try. Since I'm going to be working again soon I've started looking for a place to rent. If that happens I will definitely start running a game. While I have many games I want to run, including DCC supers and D&D 2024, I think I'm going to go with Shadowdark RPG. I know it was the new hotness a few years ago and I still see a lot of buzz about it online. I've not played it, but I do own the core book and the first three official zines. 

Since I never got use use Punjar with DCC, I thought I might make it the primary city for the game. I'll go through the gazetteer I have and Shadowdark-ify it. I also just got my pdf copy of Into the Cess and Citadel and I know it will be a fantastic resource. This will also be a great time to break out my wood miniatures from SeveredBooks. I grabbed the ones pictured below at Origins last year, but I've gotten several more sets since then.


Have you played Shadowdark? If so, what are your thoughts? Also, if you haven't looked at the game, the quickstart is free.