Tuesday, November 3, 2026

Vigilante City 5e - Part II - Classes Part 1



 
Today class is in session… err I mean we’re talking about the Vigilante City classes.  As I mentioned yesterday, there are 17 non-powered classes.  I figured I’d talk about each briefly (including subclasses and such). I’ll probably break it down further and talk about the first 9 today and the other 8 tomorrow.

·       Archer (Hawkeye, Green Arrow) – You know this had to be one. These cats are pretty dope. They combine ranged shenanigans with parkour. They gain double proficiency bonus when using bows and crossbows (which is ridiculously awesome). They can do all sorts of trick shots. Subclasses included Close Quarters Shooter and Reach Slayer (think sniper with a bow). Being converted from OSR, the level 3 ability for Close Quarters doesn’t make sense.  Since I’m part of the extended Bloat Games crew I’m going to make an errata document.  This is one of my favorite classes because I’ve always been a big fan of archer heroes.

·       Athlete (Wildcat, Demolition Man)– This is another classic vigilante archetype. These individuals are blessed with great physical talent. They move faster and hit harder than the average cat. The two subclasses are Powerhouse Athlete and Superstar Athlete. The Powerhouse dominates physical activities and the Superstar mixes athleticism with natural charisma.

 ·        Crime Fighter (Batman, Night Thrasher) – Honorable combatants that feel no one is above the law. Their subsclasses are Master Investigator and Pulverizing Crime Fighter. The first is a master of investigation while the second delivers extra brutal blows to law breaking scum.

·       Dark Avenger (Punisher, Red Hood) – These vigilantes want to make criminals suffer and do not care about the law. They are brutal and can smite their foes. Their subclasses include Psy-Avenger (which unlocks minor Psion abilities) and Umbra stalker (which are totally at home in the dark).

·       Gadgeteer (Donatello, Blue Beetle)– These vigilantes are brilliant and can whip up a variety of wonderful toys to help them in their crusade. They can create and upgrade their equipment. Their subclasses are the offensive Onslaught Bringer and the defensive Reinforcing Engineer. I really like the upgrades this class gets to their gear.

·       Genius (Mister Terrific, Valeria Richards) – This brilliant individuals can negate abilities by outsmarting foes and are protected by their intellect. The are extremely skillful as well. In classic comics I feel like most genius characters would also be Gadgeteers. I get why there are different classes though. The two subclasses are Genius Teacher which can impart their knowledge on to others (in the form of bonuses) and the Human Computer which are totally aware of the surroundings and eventually know everything (or at least gain proficiency in all skills).

·       Hardboiled Detective (The Question, Misty Knight) – These neo-noir heroes gather information with two-fisted investigation. They have a useful ability called insightful knowledge (which has its own special chart). They also make connections on the street. Their subclasses are the Sherlock and the Tracker.  The Sherlock relies on Intelligence instead of just Wisdom. The Tracker does what its name

·       Knight Nurse (Night Nurse, Dr. Mid-Nite) – If you’re going to get into a fight, you want a good healer. Knight Nurses feel that role well. Combat Medic and Med Student are the subclasses. Combat Medics are rough and tumble and can hold their own in a fight. Med Students can outsmart foes and perform medical miracles.

·       Martial Artist (Bronze Tiger, Electra) – You knew this classic archetype was going to be included. These vigilantes have trained their minds and bodies to be the ultimate weapons. Their subclasses are The Mountain and Street Ninja. The Mountain is indomitable and can weather any blow. Street Ninjas are stealthy combatants that rely on cunning.

Honestly if these were only classes I’d say the game has plenty, but these are just half of the classes (and don’t take the MegaHuman classes into account). Tomorrow I’ll discuss the other classes. 


We Are A Nation…

I love Daniel Warren Johnson. He’s never shy about expressing his beliefs. 

If you are in the States and haven’t already, make sure you vote today.


Monday, November 2, 2026

Vigilante City 5e - Part I - Overview

 Vigilante City got the 5e treatment and it’s pretty damn spectacular. There are two books: Core Rules and Villain’s Guide. The core book is around 285 pages. While it says Core Rulesyou’ll still need a Player’s Handbook or the Basic Rules to run it. While it can be used with either version of 5e, most Bloat Games 5e stuff is made with D&D 2024 in mind. The art is primarily Runehammer’s work (like the original) with a few Christopher Torres and Phil Stone pieces here and there.

Most characters in Vigilante City are Humans and MegaHumans. At your GM’s discretion you can also include non-human species.  There are 16 modern backrounds included. A majority of the book focuses on classes. There are 17 non-powered classes and 8 powered MegaHuman classes. Like the SURVIVE THIS!! version of the game, the basic classes are very well balanced. The MegaHuman classes can bend and break things though, so GM’s beware. The game was designed with Batman in mind, rather that Justice League and Superman. That being said some of the MegaHuman classes can get wild. That’s why despite the fact the authors state this is a vigilante game, not a superhero game I consider it a superhero game.

The regular classes each have multiple subclasses. The MegaHuman classes work a little different though. There are 11 subclasses that can be taken by any MegaHuman. The SURVIVE THIS!! version of the game had something similar with the powered characters.

We’re then presented with 9 or 10 pages of new equipment. You get all the weapons and armor you could need. There’s also an extended section on utility belts and gadgets for them. A few new rules are included. There’s an ignited condition that objects and characters can have that just makes sense to me. Magic comes from dark dimensions (ala Doctor Strange) so there are madness and Void rules. There are new first aid rules as well an ability called Outsmart that lets you negate attacks. This is another transplant from SURVIVE THIS!! that I’m a big fan of. We also get some simple radiation rules and a few new skills. Vigilante Points (V Points) are another new rules addition for the game. It’s essentially a reputation system. Definitely makes sense in a vigilante themed game. There’s an extended rules session for team tactics. Groups can choose to take a particular formation which grants bonuses. There are also combo actions which let you do things like the fastball special.  

The book looks gorgeous and packs a lot of content for your vigilante/superhero games. As a big fan of 5e supers content this is right up my alley (which is hopefully not Crime Alley). In the next few days I’ll go more into the classes and also discuss the Villain’s Guide.

Music Monday - Love Letter To A Dungeon Master

 

Sunday, November 1, 2026

Saturday, October 31, 2026

October Horror Challenge - The Rest

I had three movies left to finish the challenge. I've watched them all before so instead of new reviews, just sharing links to them.

The Crow (1994) - This reverse slasher is a classic. 
Clown in a Cornfield (2025) - I really enjoyed this one and it might be one of the few cases in which the movie is better than the book.
Dagon (2001) - Gordon/Yuzna-style Lovecraft movies are my favorite and this is one of the best examples.

I watched a total of 31 horror flicks this season. Half (16) were new to me. I'm sad to see October go, but my spooky season has been extended a bit. I have one more Halloween party on the 7th.

Thursday, October 29, 2026

October Horror Challenge - Vampires (1998)

 

Plot
Jack Crow is an orphan that was raised by the Catholic church to hunt vampires. When his team is ambushed and killed by a master vampire, he and his partner team up with a young priest and sex worker that's slowly turning to a vampire to take out the master and get his revenge.

Review
James Wood is a conservative asshole, but damn do I still love this flick. The gore is great, John Carpenter's soundtrack is phenomenal, the characters are memorable. You can read a previous review I did here.

In Your Game 
The movie's Macguffin would be appropriate in We Die Young or Bloodstarved.

Black Cross of Béziers
This ancient relic was forged in a small French town of the same name. It was used in the brutal reverse exorcism of heretical priest Jan Valek. The process turned him into a vampire, rumored by the Church to be the first, though records show this is definitely not true. 

If a priest performs a reverse exorcism, a vampire can be granted the ability to walk in the sun. This ritual involves the blood of a crusader being fed to the exorcised participant. The priest must complete the exorcism by the first light of dawn to completes the ritual.

October Horror Movie Challenge 2026
Viewed: 27
First Time Views: 16

The Snake Pit



 The Snake Pit is a new vampire scenario on Kickstarter. Created by Michael (aka Handbasket Games) it’s a one-shot that takes place in Arizona in ’99.  Seeking refuge from a dust storm after a bad heist they soon find themselves caught in another vampiric crime.

This adventure sounds alike a lot of fun. Not much exploration in this one, but it seems like there’s a lot of great roleplay potential. The adventure is designed to be system neutral, so you can run it with Vampire: The Masquerade or your favorite vampire game. You could grab We Die Young (either SURVIVE THIS!! or OSE version) and make a party of vampires. Another option (and the one preferred by the author) is you could run this using his original vampire game, Bloodstarved. I hadn’t heard of the game before then, but I checked out the quickstart after discovering this project. I like what I’ve seen and am adding it as an add-on to my pledge.
I’m a physical media person so I’m going for the physical pledge. This gets you the adventure and poster map. One side will be a player facing map and the other is a poster of the book’s cover.
You can see a preview of the adventure here. You can also grab the Quickstart rules for Bloodstarved here.