Friday, July 26, 2024
Thursday, July 25, 2024
Secret of The Black Crag Review
Wednesday, July 24, 2024
More Hellboy Cryptid Fun
Tuesday, July 23, 2024
Add Something Wild To Your OSE Games
Here are a couple of unusual classes I’ve found for Old-School Essentials. The first is a throwback to a classic old school module and second would make Black Phillip proud.
Phanaton by Spes Magna Games - Anyone that's played X1 The Island of Dread probably remembers these halfling-sized humanoid. Looking like a cross between a lemur and raccoon (with a little bit of flying squirrel thrown in). They can climb, glide, fight, and have a prehensile tail. I think these would make a great addition to any game that features Secret of the Black Crag.
The Uncanny Goat by Yesterweird is a class that lets you live deliciously. This class literally lets you play a goat. Not a normal one, mind you. They are as intelligent as any other adventurer and can speak and read Common and Barnyard. They are hardy, expert climbers, and get strange gifts as they grow in level. I think my favorite part of this class is the d20 What Made The Goat Go Wrong chart that explains why you are such an uncanny goat.Monday, July 22, 2024
Music Monday - Harpy Hare
I discovered this fae tune last week and can't get it out of my head. The accompanying illustrated video makes me love it even more. This will definitely be a bardic song in my games.
Sunday, July 21, 2024
The 666 - Alchol (01)
- Demon
- Gate: incubus/succubus (65% probability of success)
- Drunken aura: Any mortal creature within 30' of Alchol must make a save versus poison each round or become intoxicated (suffering a -2 to hit until they rest).
- Everfull Mug: Can fill any drinking vessel in his presence with an alcohol of his choice he's encountered.
- Summoning Toast: Alchol always knows when his name has been invoked in a toast and can teleport to that location.
Saturday, July 20, 2024
The Quintessential Dungeon
Friday, July 19, 2024
OSE Fiends
I was reading Three Curses for Sister Saren again and I love the idea of unique fiends. It got me thinking:
Wouldn't it be fun to create some?
I think so. Then I thought:
Wouldn't it be more fun to create 666?
Ambitious? Ridiculous. Well, yeah, but I think it will be a blast and I'm not setting a deadline. This will just be something I do when the mood strikes me. To be clear, when I say unique fiend, I don't mean I won't present some classics, such as succubi or imps. However, individual representatives of those types of fiend with their own personality and lore/info is what you'll find.
I'm going to stat them for Old-School Essentials. As of the initial time of posting there are no official demons or devils stats for OSE (at least in the core books). Necrotic Gnome is working on something. Appendix N Entertainment has released both Demonology and Deviltry books, and while I want to grab them, I haven't yet. Therefore I'm going to use the one's from Labyrinth Lord's Advanced Edition Companion. You'll find those below and I'll hyperlink back to this post instead of repeating them with each new fiend.
I'm going to try to scour the internet for public domain pieces to represent them.
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- Infravision (90')
- Half damage from cold-based attacks
- Half-damage from electrical-based attacks
- Hall damage from fire-based attacks
- Half damage from gas-based attacks
- Gate (varies in expression, not available to lower demons)
- Telepathy (allows all languages to be understood)
- Teleport (not available lower order demons)
- Charm Person
- Half damage from cold-based attacks
- Half damage from gas-based attacks
- Immunity to fire-based attacks
- Infravision (90')
- Know Alignment
- Phantasmal Force
- Teleport
- Gate
- Telepathy (allows all languages to be understood)
- Lower devils (1-4 HD) can be harmed by ordinary weapons. Greater devils (9+ HD to 20 HD) and Archdevils (21+ HD) may only be harmed by magical weapons or weapons made from silver.
Devil's spell-like abilities (unless otherwise noted) function at the minimum class level required to use the similar spell, or as the devil's HD, which is higher. They are usable once each round.
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