Saturday, March 7, 2026

Drizzt and Guenhwyvar Delve Into The Shadowdark

I’ve really been diving into Shadowdark RPG and looking for online resources. While his content is primarily focuses on drow lore and D&D 2024 content, I found some Shadowdark RPG  stats on The Drow Historian Patreon.

You can get a quality pdf version here and if you're a drow fan, you should support the Patreon.

Punch A Nazi Week - Modern Nazi Scum

Most of these are rehashes, but I wanted to update and reshare my stats for various Neo-Nazi and racist assholes your heroes can pummel. 


Ku Klux Klan Member: Init +0; Atk +1 baseball bat melee or +0 shotgun ranged (3d6); AC 13; HD 2d6; MV 30; Act 1d20; SP Flammable, visibility issues ; SV Fort +2, Ref +0, Will +0; Any 

Flammable: Klan robes are highly flammable and if a klansman takes fire damage they ignite, taking an additional 1d4 points of fire damage at the beginning of their turns. This continues until they take an action to extinguish the flames.

I can't see fuckin' shit outta this thing: Klan hoods hinder sight and all search/spot/notice checks are made at a -1 penalty.

Neo-Nazi: Init +2; Atk +2 5' chain melee (1d6-1) or +2 tiki torch (1d2+1d2 fire); AC 12; HD 1d10; MV 30; Act 1d20; SP Cowardly; SV Fort +2, Ref +2, Will -2; Any

Xenophobe: Init +1; Atk +1 unarmed (1d2); AC 11; HD 1d6; MV 30; Act 1d20; SP +1 to hit and damage for each ally within 10'; SV Fort +1, Ref +1, Will -2; Any

Friday, March 6, 2026

Punch a Nazi Week - Nazi Devil

 


Today's Nazi villain never actually appeared in a comic story. He only appeared on the cover of Speed Comics #28, where he's fighting Captain Freedom. I decided to expand the character and I like what I came up with.

Zebos was a lowly tormentor demon in the circles of Hell. With the onset of WWII he found himself busier than normal. While torturing a damned soul killed by Captain Freedom, he became curious about the conflict that lead to the influx of souls to Hell. He plotted and succeeded in escaping Hell. On the mortal plane he found his size and power greatly increased. He used magic to create a garish costume like one the soldier described. He then offered his services to Hitler and his party as the Nazi Devil. While the devils of Hell aren't happy with Zebos for abandoning his position, they allow him to cause chaos on Earth, knowing one day he will have to return home to face punishment. 

Nazi Demon (Type III Demon), Init +4, Atk claw +8 melee (1d6+1 damage); Crit DN/2d20; AC 17; HD 8d12; MV 40'; Act 2d20; SP infravision, darkness (+12 check), immune to weapons of less than +2 enchantment or natural attacks from creatures of 5 HD or less; half damage from fire, acid, cold, electricity, and gas, Crit Threat range 18-20);  SV Fort +10, Ref +6, Will +10; AL C

Plot Hooks
  • A devil rival of Zebos tips the players off to the fiend's location. 
  • A wizard summons a different demon to protect his city from Nazi Demon. Unfortunately he is unable to command the fiend because he miscast the summoning and is now having to deal with two rampaging demons.

Thursday, March 5, 2026

Punch A Nazi Week - Hook and the Waxmen

 

Appearing in Four Favorites #4, the Hook leads a Nazi saboteur group. He is served by the Waxmen, constructs made of wax that are impervious to gunfire and mundane weapons. 

Hook
: Init +1; Atk +4 hook (1d6+1); Crit II/1d10; AC 12; HD 6d8; HP 34; Mov. 30'; Act 1d20; SV Ref +3; Fort +4, Will +4; AL C

Waxman: Init +0; Atk +3 slam (1d6); Crit M/1d10; AC 14; HD 3d8; HP 15; Mov. 30'; Act 1d20; SP immune to non-magical weapons, fear/heat attacks deal double damage; SV Ref +1; Fort +4, Will +0; AL N

Plot Hooks
  • Hook has lost control of his Waxmen and they begin rampaging throughout the city.
  • A new factory is opening and will bring work to the city and help the war effort. The Nazis can't have that and have sent Hook to sabotage the opening. Several disguised waxmen lurk among the crowd.
  • A modern villain familiar to the heroes discovers one of Hook's hidden labs and starts creating his own Waxmen. He has begun giving them themes and selling them to other villains in need of loyal muscle.

Wednesday, March 4, 2026

Punch A Nazi Week - Number 40

 

Appearing in Our Flag Comics #4, Number 40, born Martin Benson, was one of the captured infants turned to a super soldier by Von Monsta. He was a ruthless soldier and enforcer. Despite his enhanced physical abilities, he had the mind of a simple child in regard to anything but fighting. While facing off with Flag, his true innocent nature is restored by a head injury. He turned on Von Monsta and was reunited with his family (which had to be a shocker to them).

Number 40: Init +3; Atk +7 shield slam (1d8+3); Crit IV/1d16; AC 18(dex, serum, shield); HD 6d12; HP ; Mov. 35'; Act 1d20; SP: throw shield; SV Ref +5; Fort +7, Will +2; AL L

Nazi Shield: While no where as powerful as Captain America's shield, Von Monsta's soldier used . It provides a +3 bonus to AC and has a fumble die of 1d4. They deal 1d8 damage and can be thrown (range 20'/40'60'). They will bounces back and return to their owner (as long as its user has a Luck score higher than 5).
Plot Hooks
  • While captured by Von Monsta, the heroes learn about the nature of his super soldiers. Can they convince one to betray his master and free them?
  • While on a mission the heroes face off with a group of Von Monsta's supersoldiers. Greatly outnumbered will they find a way to survive?
  • The players are asked to help mentor the Number 40. With his child-like mental capabilities, can they put in on the path to be a hero?

Tuesday, March 3, 2026

Welcome to McBolgia!

I finally started watching the Spawn animated series from the late 90's. I'm surprised I don't see more folks talking about it.

Anyways, check out this fast food take on Malebolgia by Ventura Marcelo.

Punch A Nazi Week - Von Monsta

For the most part the first picture on these posts don't have too much to do with the character. I just like the first image on the posts being Nazis getting punched. That being said if you want Nazi apes like those pictured below, check out Das Primate Patrol.


 Appearing in Our Flag Comics #4, Von Monsta is a German sympathizer. After WWI he kidnapped 200 infants to be his special soldiers. He raised, trained, and brainwashed them, eventually giving them a form of supersoldier serum and making them his private enforcers.

Von Monsta: Init +0; Atk +4 pistol (1d8); Crit I/1d10; AC 10; HD 4d10; HP 28; Mov. 30'; Act 1d20; SV Ref +2; Fort +5, Will +2; AL L

Von Monsta (Post-Serum): Init +3; Atk +8 slam (1d10+3); Crit IV/1d16; AC 16 (dex, serum); HD 8d10; HP 60; Mov. 35'; Act 1d20; SP immune to mold disease; SV Ref +5; Fort +7, Will +2; AL L

Plot Hooks
  • Von Monsta begins kidnapping scientists seeking to perfect his supersoldier serum.
  • One of Von Monsta's descendants discovers their grandfather's journal and decides to continue his legacy.

Monday, March 2, 2026

Music Monday - American Idiot

It's been a while since I've posted a bezerkartwerk music mashup piece. Considering the state of the US and that this is another Punch A Nazi Week, this one seemed appropriate. 


And now for the music video:

Punch A Nazi Week - Mold

 

Originally appearing in Top Notch Laugh Comics #29, Mold is an insane Nazi scientist that created a deadly biochemical weapon. Those affected rapidly decayed, flesh greying, and mold growing on the body.

Mold: Init +0; Atk +2 infected scalpel (1d4+mold disease); Crit I/1d10; AC 10; HD 4d4; HP 10; Mov. 30'; Act 1d20; SP immune to mold disease; SV Ref +1; Fort +1, Will +2; AL C

Mold disease: This bioweapon is spread via contact. Victims must make a Fortitude save (DC 14) or contract the disease. The victim loses 1 point of stamina each round until they expire as their body starts decaying and poisonous mold grows from their flesh. Anyone touching the infected body risks exposure. There is an antidote, but any Stamina lost and deformities are permanent.

Plot Hooks

  • The heroes are must meet up with a contact/informant. They find them dead, decayed, and covered in a strange mold, despite speaking with them the day before. 
  • A modern villainous organization threatens to unleash the mold disease if their demands are not met.
  • A nature oriented villain sees the disease as a way to cleanse the Earth of humanity.