Wednesday, February 24, 2021
Pod People from Mars!
Monday, February 22, 2021
The Monsters Are Our Heroes (Now With Bonus Content)
I've already reviewed the extremely fun horror game The Monsters Are Our Heroes here. The project smashed its print run Kickstarter goal and now that version and the pdf has even more content. The new version of the pdf has everything I mentioned before and a short adventure written by me.
The Rise of Malachai is a short (four encounter) adventure that can be used as a one shot or inserted into a regular campaign. It sees our monstrous heroes investigating a rash of disappearances in a nearby state forest. It features shambling corpses, hodags, and an undead puritan... everything you need for a good time.
If you haven't picked up the pdf already, you can snag it here.
Wednesday, February 3, 2021
Champions of the Electrocube War Omnibus
Tuesday, February 2, 2021
Destination: Uncharted Kickstarter
Sunday, January 24, 2021
Character Creation Challenge - Day 24
Today's character is doing his best to avoid death in The Blackest Space.
HD: 1
HP: 13
Armor Points: 1 (furry)
Level: 1
STR: 1 INT: 2 WIS: 4
DEX: 3 CON: 3 CHA: 3
Luck: 4
- Enhanced Sense: Advantage on sight, hearing, and smelling checks; Dark Vision 50'
- Claws and Fangs: d4+ STR damage
- Great Leaper: Advantage on on jumping and climbing checks
- Furry: 1 AP and ignore first 2 damage from cold sources (then apply AP)
- ability to use Grnarcryst weaponry and armor
- Way of the Eye: +2 Evade, Telepathy (100', only works on willing), Telekinesis (60', 5lbs., can do one damage with ranged attack), can understand, read, and speak any language encountered
- Fake Papers: Advantage on attempts to gain or create forged papers for ship, crew, cargo, etc. and bluffing attempts
- Sense Weakness: ignore 1 AP when gain an attack Benefit, may use Luck to gain an additional random Benefit
- Luck of the Stars: 25% chance of regaining extra Luck point at the start of each session. Regain Luck point after successfully pull off a big score
- Smuggling All the Time: Advantage on all checks involving hiding items, people, and self. Advantage on searching checks.
Wednesday, January 13, 2021
Character Creation Challenge - Day 13
Today's definitely not a Transformer was made for Valor Knights: The Electrocube War.
Firestorm
Evade: 15HD: 1
HP: 17
Armor Points: 4/5 (with shield)
Level: 1
STR: +3 INT: -1 WIS: -2
DEX: +4 CON: +1 CHA: +0
Luck: 4
Attack Damage: 1d10
Abilities:
- Double Attack - once per combat, Firestorm can make an additional attack after a successful attack, this attack must be the same kind of attack as the previous (such as ranged or melee)
- Plasma Melee Axe - +2 damage with this weapon
- Generate Ion Shield - can generate ion shield that negates 1 point of damage and increases Armor Points by 1
Background
Firestorm is an extremely young and eager Valor Knight that only recently arrived on Earth. While he is a formidable fighter he often finds himself rushing in and getting in over his head.
Saturday, January 2, 2021
Character Creation Challenge - Day 1 (A Day Late)
I'm a day late and already playing catch up, but I'm going to take part in the character creation challenge. I'm going to try to make characters using different systems, though I can't guarantee I have 31 different systems.
For my first I'm going The Monsters Are Our Heroes, currently seeking funding on Kickstarter.
Evade: 11
HD: 1
HP: 15
Armor Points: 2 (tough skin)
Level: 1
Class: Monster
STR: +4 INT: -1 WIS: +0
DEX: CON: +2 CHA: -2
Luck: 4
Abilities:
- Overcoming Lonliness - When encounting another golem like himself, he gains Advantage on all tasks for the next hour.
- Unusually Strong - Advantage on all feats of Strength tests.
- Call Lightning - Once per gaming session (at GM's approval), he can call down lightning upon himself. He takes no damage from being struck. For the next 4 rounds, all damage he does to enemies is at max damage. Must be outside to call lightning.
Weaknesses:
- Fire - Takes double damage from fire,
- Crowds - Disadvantage on all action rolls when in large crowds.
Description: El Monstruo Enmascarado is a flesh golem created by La Hija Del Frankenstein (who may or may not be Frankenstein's actual daughter). Created from the bodies of Mexico's greatest luchadors, he was created to be the ultimate fighter. However, the inherent nobility of the technicos used to create him infused the monster will a desire to protect humanity. While he's not the most personable or intelligent creature, he is kind and has a heart of gold (well actually he has two of them).
Friday, January 1, 2021
The Monsters Are Our Heroes Is Live!
The Monsters Are Our Heroes limited print run is live. You can back it here. I was ecstatic to see that it funded in the first 30 minutes! Read my review and then pledge for a copy of your own.
Tuesday, December 29, 2020
Coming Soon - The Monsters Are Our Heroes Print Version
I'm happy to share that my friends at Bloat Games are doing a limited print run of The Monsters Are Our Heroes. If you remember, I reviewed the game at the beginning of the month. If you're interested (and you should be), you can go here and click to be notified when the project launches.
Wednesday, July 8, 2020
Champions of the Electrocube War Volume 3
Here's what you're going to find in this volume:- Swarm (Class) - This unorthadox class is actually made up of 20+ identical smaller robots, it has some very interesting tactics and defenses
- Fusillade (VK) - an aged hero and unshakable warrior, he has become enamored with the pop culture concept of the American Cowboy
- Beta-Decem (VK) - the this fearless mini-bot serves the Valor Knights a spy
- Manticore (CL) - this selfish engineer and warrior is a bitter rival of Sextus-Null (described in the last volume)
- Voracicon (CL) - These low level warriors are Manticore's primary forces
- Voracicon Swarm (CL) - Voracion's can come together to create a devastating swarm
This is another spectacular addition to the Valor Knights game. Fainting Goat Games has knocked it out of the park again. You can grab the pdf here.
Friday, June 12, 2020
Kangorous and Kango
Kangorous
HD 7d12
HP: 65
Level: 8
Damage: 3d6+4
Evade: 15
AP: 5
STR: +4 INT +0 WIS +0 DEX +4 CON +2 CHA 0
Luck: 5
- Enemies have Advantage on attack rolls against Kangorous.
- Kangorous has Advantage on all checks and saving throws related to Strength and Intimidation
- Roo Kick - Anyone hit by a Kangorous kick must make a CM + STR vs DC 15 check or be knocked back and lose their nest action. Mini-Bots make this roll with Disadvantage.
- Mother's Love - If anyone attacks Kango, Kangorous gains advantage on attacks versus that target on her next turn.
HD 3d12
HP: 24
Level: 3
Damage: 2d4+2
Evade: 17
AP: 3
STR: +2 INT +0 WIS +0 DEX +4 CON +2 CHA +1
Luck: 3
- Roo Kick - Anyone hit by a Kango kick must make a CM + STR vs DC 10 check or be knocked back and lose their nest action.
Kaiju for Valor Knights
- King Kow
- Kong of Skull Island
King Kow!
King Kow
HD 8d12
HP: 78
Level: 8
Damage: 3d6+4
Evade: 13
AP: 5
STR: +4 INT -1 WIS +0 DEX +2 CON +3 CHA 0
Luck: 4
- Enemies have Advantage on attack rolls against King Kow.
- King Kow has Advantage on all checks and saving throws related to Strength and Intimidation.
- Death Moo! - 1/combat - CM + WIS vs DC 12 check or suffer or take 1d12 damage. This damage can't be reduced by AP.
Kaiju for Valor Knights
Kong of Skull Island
Tuesday, May 26, 2020
Champions of the Electrocube War Volume 2
Here's what you're going to find in this volume:
- 11 Adventure Hooks
- Red-Line (VK) - heroic support bot that spends his spare time helping humans in need, his description mentions "impostor' mini-bots, which I'm assuming look human (this is an awesome idea)
- Ultra-Bomber (CL) - the villainous leader is expanded from his appearance in the Valor Knights core.
- Sextus-Null (CL) - this conniving warrior and second in command to Omega-Zed (who was described in the last volume), unlike many Chaos Lords, he sees value in allying with humans
- Sonic Assault (CL) - expanded from the core book, this overcompensating and trash talking mini-bot is the rival to my favorite Valor Knight, Nitro-Strike (though she probably doesn't even know he exists)
- Chaos Lord Drone (CL) - the dastardly Chaos Lords have found a way to fight the war without risking their lives, there are three variations: Average, Elite, and Heavy
If you play Valor Knights, you're going to want to pick this one up. You can snag it here.
Saturday, May 23, 2020
Plutonian Mimic (Valor Knights)
Plutonian Mimic
Plutonian Mimics are shapeshifting organisms native to the dwarf planet. They can survive intense pressure and don't require oxygen. While they start life small, they can grow to be as large as a stealth bomber or semi-truck and trailer. On Earth they often take the forms of vehicles to lure prey. While they don't pose a direct threat to many Techtrillions, their hunger for flesh and vehicular appearance can lead to paranoia and fear being spread among the human population about the robots in disguise.
Plutonian Mimic
HD 6d8
Damage: 1d6+1d8
Evade: 14
AP: 3
STR: +2 INT 0 WIS 0 DEX +1 CON +3 CHA -2
Luck: 2
- Swallow Whole - An a successful attack the mimic can swallow a man-sized creature whole.
- Adhesive - Despite their appearance, mimics are are pliable and covered in a mucus that is adhesive to organic matter. While this doesn't affect Techtrillions, it can spell disaster for their human allies.
Saturday, May 9, 2020
The Smiling Man (S&S)
Special Attack: Unnerving Smile (CM+CON vs DC 10) - Target is unable to act their next turn.
M/O: Unknown
Weakness: The Smiling Man can be kept at bay (at least temporarily) by a firm voice and having someone's full attention.
M/O: Consume souls
Weakness: Anyone that knows the Smiling Man's true nature can compel him to grant a wish (though he will always find a way to twist it).
Wednesday, May 6, 2020
Punluvin’, Valor Knight Librarian
HD: 4
HP: 22
Armor Points: 3 (4 with Shields)
Level: 4 Support
Vehicle: Saf-T-Liner HDX
STR: -1 INT: +3 WIS: +3
DEX: -1 CON: -1 CHA: +2
Luck: 5
Abilities:
- Repair - Once per combat, Punluvin' can heal a bot (other than himself) 1d6 damage. He can use this ability on himself outside of combat.
- Forcefield - Punluvin' can place a forcefield around a teammate. The forcefield has 10 HP and the ally takes no damage until these are depleted. The ally cannot attack or take other actions while surrounded by this forcefield. Punluvin' can end it at any point.
- Generate Ion Shield - Punluvin' can create an ion shield that increases his AP by +1.
Equipment: Blaster pistol (1d6 damage), tool kit, carefully weeded collection of books and materials for all ages
Description: The Valor Knight known as Punluvin' was once an archivist.on Techtrillion. However, he was drafted into the Electrocube War like his fellow Valor Knights. Disliking violence he uses his knowledge to aid his kin in their battles against the Chaos Lords. Taking the form of a Bookmobile when he arrived on Earth, Punluvin' spends much of his time among humans, transporting knowledge to those in need.
Ash Wednesday - Attack of the Helping Hand
Survive This
Helper aka Handy
Armor Class: 15
Hit Dice/Points: 4 (15 HP)
Move: 18
Actions: 1
Attack: Knife (1d4-1) or Choke d6-1
Special: Death Grip (if it makes a successful choke attack, it can maintain a choke hold automatically dealing d6-1 damage every turn)
Bonuses: +2 to Melee attacks, +5 to Initiative, +5 to Hide rolls
Morale: 7
Terror: 9
HDE: 3
Slashers & Survivors
Special Attack: Choke (CM+STR vs DC 10) - Target takes 1d6 damage and continues to do so each turn. Target can make a CM+STR vs DC 10 on their turn to end this attack.
M/O: Get handsy!
Weakness: While he can choke effectively, Handy suffer disadvantage on all other STR related rolls.
Tuesday, May 5, 2020
Valor Knights vs. Kong
Kong of Skull Island
HD 10d12
HP:100
Level: 10
Damage: 1d10+1d12+6
Evade: 13
AP: 5
STR: +6 INT 0 WIS +1 DEX +2 CON +3 CHA 0
Luck: 6
- Enemies have Advantage on attack rolls against Kong.
- Kong has Advantage on all checks and saving throws related to Strength and Intimidation.
- Foes that can see and/or hear him must make a CM + WIS vs DC 15 check or suffer Disadvantage on all attack rolls against Kong for the remainder of combat.
Friday, May 1, 2020
Champions of the Electrocube War Volume 1
Champions of the Electrocube Wars is a new Valor Knights expansion by Fainting Goat Games. It features artwork from the talented Jacob Blackmon and presents a new class and 8 (or 13 depending on how you look at it) new Valor Knights and Chaos Lords. For a low price (currently 1.50) this is what you get:- Gestalt (Class) - a giant robot made up of several smaller ones (like Devestator and the Contructicons), the class is strong, packs a big punch, can take a lot of damage, but is really easy to hit
- Flyer (VK) - heroic soldier and warrior, definitely has a Master Chief vibe in design
- Gearbox (VK) - inventor and warrior, wants to create something that will end the war
- Nitro-Strike (VK) - hacker, grafiti artist, and mini-bot, she's probably my favorite new Valor Knight
- Mega-Hitch (VK) - rural mechanic and support
- Victor Alpha (VK) - librarian turned leader, you know I love this combination
- Omega-Zed (CL) - former friend of Victor Alpha and Leader of a chapter of Chaos Lords
- Tiamat (CL) - the five chromatic members of the Dragon Legion make up this terrifying gestalt
- Tombstone (CL) - cruel wannabe warlord and support
Thursday, April 30, 2020
Z is for Zombie
M/O: Consume!
Weakness: Characters can make called shots against a zombie's head. The zombies Evade becomes 16, but if successful the attack ignores its Armor Points.


















