Showing posts with label Starfinder. Show all posts
Showing posts with label Starfinder. Show all posts
Sunday, December 20, 2020
Sunday, March 22, 2020
Saturday, September 7, 2019
Welcome Aboard!
This is a fun video that was a YouTube recommendation for me today. I vaguely remember watching this when it came out last September. It's excellent inspiration for a White Star or Starfinder game. Check it out!
Sunday, April 1, 2018
Thursday, August 31, 2017
Destiny 2
This trailer is spectacular and also great inspiration for Starfinder and White Star.
Also I want to play a character like Cayde-6.
Monday, August 21, 2017
Heading Out To the Stars
I bit the bullet and bought the Starfinder pdf from Paizo. It's really damn big, clocking in at 532 pages. While I'm not as keen on my Pathfinder as I used to be, I know that there are several big changes that have some Pathfinder players I know leery and/or less interested in it. Once I've delved deeper into the book I'll share more thoughts.
Until then, enjoy some videos that are getting me more pumped for Starfinder.
I've shared these before but these Destiny 2 trailers show that their are still murder hobos even in space.
This is the opening animation to the underrated, overshadowed, and now free-to-play Battleborn. It's a catchy tune and the animation is gorgeous. Also, it's very Starfinder because it has space elves.
Finally these Doom trailers are just badass (and Doom is listed as a source of inspiration in the back of the book).
Until then, enjoy some videos that are getting me more pumped for Starfinder.
I've shared these before but these Destiny 2 trailers show that their are still murder hobos even in space.
This is the opening animation to the underrated, overshadowed, and now free-to-play Battleborn. It's a catchy tune and the animation is gorgeous. Also, it's very Starfinder because it has space elves.
Finally these Doom trailers are just badass (and Doom is listed as a source of inspiration in the back of the book).
Saturday, July 8, 2017
Autobots Roll Out!
Want to add Transformers to your Pathfinder or Starfinder game? It's probably not something you've thought about, but now that I've mentioned it, you're kind of interested, right? No? To each their own. However, if your answer is yes, Epic Races: Adapticons has got what you need.
The pdf is 25 pages (including front and back cover, a page of advertisements, three pages of OGL). It gives you everything you need to play a transfor... adapticon in Pathfinder (or soon Starfinder). The book starts with history and origins of the race. To be honest, if I added them to my game I'd probably just straight lift all of that from Transformers. That being said, the background isn't a bad one.
In game terms the designers created the race emulating racial creation rules from the Advanced Race Guide. Adapticons are "multi-formed constructs" which means they have the construct and shapechanger subtype. They are large and get bonuses to Str, Wis, and Con, while getting penalties on Dex and Cha. They get an alternate vehicle form, though there are also options to have a metallic animal form, or even not being able to transform. There are Pathfinder favored class options and two racial archetypes (Spybot and Transporter). While these are cool, I kind of wish this pdf had came out a little later and we could have seen Starfinder racial archetypes (assuming the game has them). Note that adapticons do use vehicle rules which are found in Ultimate Combat. We get a new vehicle (dwarven dozer), nine feats (metamagic and racial), and several bits of new equipment (some magical, some technological).
Overall, I think this is a fun pdf. It's not a must have by any means, but it's still really cool. The race isn't overpowered and due to its size and actually has some rough drawbacks (beware of rust monsters).
To be honest, I mainly picked it up because I thought it would be cool for Starfinder, and I hope the pdf gets an update once that book comes out.
The pdf is 25 pages (including front and back cover, a page of advertisements, three pages of OGL). It gives you everything you need to play a transfor... adapticon in Pathfinder (or soon Starfinder). The book starts with history and origins of the race. To be honest, if I added them to my game I'd probably just straight lift all of that from Transformers. That being said, the background isn't a bad one.
In game terms the designers created the race emulating racial creation rules from the Advanced Race Guide. Adapticons are "multi-formed constructs" which means they have the construct and shapechanger subtype. They are large and get bonuses to Str, Wis, and Con, while getting penalties on Dex and Cha. They get an alternate vehicle form, though there are also options to have a metallic animal form, or even not being able to transform. There are Pathfinder favored class options and two racial archetypes (Spybot and Transporter). While these are cool, I kind of wish this pdf had came out a little later and we could have seen Starfinder racial archetypes (assuming the game has them). Note that adapticons do use vehicle rules which are found in Ultimate Combat. We get a new vehicle (dwarven dozer), nine feats (metamagic and racial), and several bits of new equipment (some magical, some technological).
Overall, I think this is a fun pdf. It's not a must have by any means, but it's still really cool. The race isn't overpowered and due to its size and actually has some rough drawbacks (beware of rust monsters).
To be honest, I mainly picked it up because I thought it would be cool for Starfinder, and I hope the pdf gets an update once that book comes out.
Labels:
Dungeons and Dragons,
Iron Gods,
Pathfinder,
review,
Starfinder,
transformers
Friday, July 7, 2017
Starfinder First Contact Review
If you weren't able to pick up the monster/alien manual preview of Starfinder for Free RPG Day, you might be happy to know the pdf available for free on Paizo's website. You can snag it here.
The 20 page document discusses stat blocks and some changes from Pathfinder to Starfinder (and how to convert). There's a lot of familiar, but there's some interesting new stuff.
The book then gives us 12 different stat blocks. They are (in order of CR)
Space Goblin - 1/3
Space Pirate Crew Member - 1
Contemplative - 2
Haan - 3
Ksarik - 4
Security Robot - 4
Space Pirate Captain - 4
Sarcesian - 5
Orocoran - 6
Bloodbrother - 7
Ellicoth - 9
Necrovite - 13
Of these the Sarcesian, Haan, Space Goblin, and Contemplative can be pc races.
I'm going to be honest, I am looking forward to Starfinder, though I'm a bit apprehensive about some of the new rules. Still, this is a nice little sampler.
That being said, I definitely don't feel like it was the best Free RPG Day offering.
The 20 page document discusses stat blocks and some changes from Pathfinder to Starfinder (and how to convert). There's a lot of familiar, but there's some interesting new stuff.
The book then gives us 12 different stat blocks. They are (in order of CR)
Space Goblin - 1/3
Space Pirate Crew Member - 1
Contemplative - 2
Haan - 3
Ksarik - 4
Security Robot - 4
Space Pirate Captain - 4
Sarcesian - 5
Orocoran - 6
Bloodbrother - 7
Ellicoth - 9
Necrovite - 13
Of these the Sarcesian, Haan, Space Goblin, and Contemplative can be pc races.
I'm going to be honest, I am looking forward to Starfinder, though I'm a bit apprehensive about some of the new rules. Still, this is a nice little sampler.
That being said, I definitely don't feel like it was the best Free RPG Day offering.
Labels:
Dungeons and Dragons,
Iron Gods,
Pathfinder,
review,
Starfinder
Saturday, March 25, 2017
Starfinder
Landing in August of this year, Starfinder is a science fantasy rpg that's fully compatible (and the future... setting-wise) of Pathfinder. I'm a bit familiar with some setting info outside of Golarion because of Distant Worlds, People of the Stars, and the Iron Gods adventure path. Initially my interest in Starfinder was very mild. I thought it was a cool idea, but whatever. However, the more I see Paizo talk about it and the more I think about it, the more excited I get.
This Polygon article does a great job of talking about the game.
Our first official taste of Starfinder will be with Paizo's Free RPGDay offering, First Contact.
Pre-orders are up for the core book, monster book, the adventure path, and several accessories.
Also, once I get the book you can be damned sure this is going to happen.
So anyone else interested in Starfinder?
Labels:
Dungeons and Dragons,
Iron Gods,
Pathfinder,
Starfinder
Friday, January 15, 2016
Pathfinder: Distant Worlds
This is a companion post to my discussion of Pathfinder Player Companion: People of the Stars.
The Basics: Distant Worlds is a full-color 63 page Pathfinder setting book. The retail price is 19.99. There are three chapters. The first is a gazetteer of the Pathfinder universe. Each heavenly body gets about four pages which is an overview, a section on adventuring, important locations, and adventure hooks. The second chapter (which is only four pages). One page of this is a title page, two and a half are pretty bare bones rules and discussion on getting between planets and dealing with other atmospheres, and finally a half page with two spells (planetary adaptation, and mass planetary adaptation) and one magic item (pressure suit). The final chapters gives us six new monsters and a page listing monsters from other books and what planets they tend to inhabit.
The Good: The descriptions of the planets give you a good overview. Each world feels pretty unique (yet archetypal to sci-fi fans). The new monsters are all unique, yet familiar. The Shobad are my favorites, but who doesn't love four-armed tribal warriors?
The Bad: There's just not enough material in this book. I was really disappointed in the lack of discussion of vessels and how to get in between worlds (this is because I'm a Spelljammer fan). Also, the book has tech. If you don't like tech mixing with your fantasy, stay away.
Final Thoughts: With the amount of information that could be in this book, I think it would have made a great hardcover. I also feel like this book and People of the Stars are a part of an incomplete collection. I feel like there needs to be a third book that discusses space adventuring. I don't recomend this one, unless you really just want to read about the other planets. People of the Stars is cool, especially if you're running Iron Gods, but Distant Worlds is a super niche book.
The Basics: Distant Worlds is a full-color 63 page Pathfinder setting book. The retail price is 19.99. There are three chapters. The first is a gazetteer of the Pathfinder universe. Each heavenly body gets about four pages which is an overview, a section on adventuring, important locations, and adventure hooks. The second chapter (which is only four pages). One page of this is a title page, two and a half are pretty bare bones rules and discussion on getting between planets and dealing with other atmospheres, and finally a half page with two spells (planetary adaptation, and mass planetary adaptation) and one magic item (pressure suit). The final chapters gives us six new monsters and a page listing monsters from other books and what planets they tend to inhabit.
The Good: The descriptions of the planets give you a good overview. Each world feels pretty unique (yet archetypal to sci-fi fans). The new monsters are all unique, yet familiar. The Shobad are my favorites, but who doesn't love four-armed tribal warriors?
The Bad: There's just not enough material in this book. I was really disappointed in the lack of discussion of vessels and how to get in between worlds (this is because I'm a Spelljammer fan). Also, the book has tech. If you don't like tech mixing with your fantasy, stay away.
Final Thoughts: With the amount of information that could be in this book, I think it would have made a great hardcover. I also feel like this book and People of the Stars are a part of an incomplete collection. I feel like there needs to be a third book that discusses space adventuring. I don't recomend this one, unless you really just want to read about the other planets. People of the Stars is cool, especially if you're running Iron Gods, but Distant Worlds is a super niche book.
Labels:
Dungeons and Dragons,
Iron Gods,
Pathfinder,
review,
Starfinder
Saturday, January 2, 2016
Pathfinder: People of the Stars
The Basics: People of the Stars is a full-color 32 page Pathfinder setting book. The retail price is 12.99. The book is a player focused look at the other planets of the Pathfinder setting. The book has four new races, feats, archetypes, equipment, spells, magic items, and traits.
The Good: The four races are interesting. The nanite using androids and four-armed kasathas are my favorites. Each of the races has it's own class archetype. The brief planet sidebars give a good overview of the planets (at least from a player's perspective) and the traits associated with each are cool. The book discusses non-evil PC's that worship the Dark Tapestry (Elder and Outer Gods), which was unexpected and cool. I like the inclusion of simple gravity rules. This lets players know what to expect when traveling to different planets.
The Bad: This is also a very specialized book. It's definitely not for everyone. I assume most GM's won't allow most of this material in a typical Pathfinder game. Also, while this is fantasy in space material, it is not actually Spelljammer. It never makes that claim of course, but as a lifelong D&D player, my assumption is it would be something similar. While there is mention of a few space ships, none are detailed or really discussed.
Final Thoughts: I really liked this book. It's different and I dig that. I've ordered the GM book Distant Worlds and will discuss it once I get it and have had a chance to read through it.
Labels:
Dungeons and Dragons,
Iron Gods,
Pathfinder,
review,
Starfinder
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