First Time Views: 9
For Day 31 "All Hallows Eve" I watched Dark Harvest, mainly because I remember always digging the cover the novel its based on.
For Day 30 I decided to do an alternate prompt. "Best Gratuitous Nudity"
I already talked about the original Terrifier earlier in the month, so I figured Terrifier 2 would be the perfect "All Hallows Eve" movie.
"Found Footage" flicks aren't everyone's cup of tea. I get it, and in general, I'm not always the biggest fan. However, when done right they can be fantastic.
"Clowns" are something that a lot of people don't like. I get that. I used to be unnerved by them. There's something about a person that always smiles that is unnatural. As I've gotten older my views have definitely changed. I've been corrupted by one too many sexy Pennywise cosplayers... and don't get me started on the live action One Piece version of Buggy the Clown. This entry is not about sexy clowns though. It's about one of the creepiest clowns in cinema, Art the Clown.
Though it's only super loosely "Inspired by True Events" I went with the OG The Texas Chain Saw Massacre.
Camp Blood is the latest Kickstarter from my fam at Bloat Games. It's a grindhouse style tabletop that uses the SURVIVE THIS!! rules to emulate slashers like Friday the 13th, Sleepaway Camp, Fear Street II: 1978 and others. Characters will play campers and/or counselors trying to survive a deadly camp.
It is a stand alone game, but also a part o of the "Bloody Horror Universe" of games. That means its totally compatible and goes great with Bloody Appalachia. Like that game it will have companion book. Whereas Bloody Appalachia's Beware the Locals let you play members of the community, These Campers Are Different will let you play campers with abilities beyond the normal (as well as supplement the game as a whole).
I'm really excited about this one. Bloody Appalachia is an amazing book and this one is going to be just as good. I have no doubt. Peter Frain has done an amazing job on the cover and the interior will feature more brutality from Christopher Torres.
While "Slow Burn" isn't my typical preference for horror, but there are times I can dig it. 1973's The Wicker Man is one of, if not one of, the best folk horror films of all time.
Today 's list prompt is "What A Twist." Instead of going with a movie known for it's twist, I decided to take a movie that twists standard tropes. Killer hillbillies are a pretty standard trope. I mean they are common enough that Bloat Games made a SURVIVE THIS!! game about them. Tucker and Dale are not the hillbillies though.
Today's list prompt is "First Time Watch." I've owned a copy of Cemetery Man for a few years now, but have been saving it for a rainy day.
The only thing America loves more than violence is
being angry about violence, every night at 8:00 PM on the dot.
Attack Bonus
There are three new scenario for Bloody Appalachia. They can be played by locals or outsiders. There is an appendix of Appalachian terms. Going to be honest, I've lived in Appalachia 35 of my 39 years on Earth and haven't heard a lot of these terms. Not doubting there veracity, there just older terms. There are several useful tables like weapons you would fin in a barn, basic items you would find in a barn, what's in the cooler, as well as several other.
Final Thoughts
While this supplement is short (only 40 pages), it's definitely useful. Honestly, even if you don't plan on playing Bloody Appalachia, I think this is a good rural sourcebook for something like What Shadows Hide. Plus it provides some vehicle rules not found in that game. Speaking of those rules, I might revisit this flick now that I have an Appalachian horror game with vehicle rules.
The art is fantastic. Peter Frain did a great job on this cover too and Christopher Torres art is metal af.
The setting of Bloody Appalachia is the focus of the latter half of the book. It isn't era specific. It works perfectly if you want a game set in the 60's to day. Just change some equipment and tech and you're good. A conceit of the setting is that characters never leave. Even if they survive a horrid event... the just stumble into another. The setting is Bludworth Hollow. Just off a highway, the area is controlled by two cannibalistic families, the Lee's and the Hooper's. We're presented with several pages that highlight various locations in the area and a brief discussion of nearby Aviation Hill. There's an extremely useful "Basic Hooks That Could Bring You To Bludworth Hollow" table.
This is followed by Advanced Bloody Appalachia Hooks. These are similar to the Adventure Seeds present in most ST games. If Bloody Appalachia was a franchise, these advanced hooks would be the individual films. There's a wide variety here. We've got crazy religious leaders, cursed undead, aliens, slashers, and more. There are several plot hooks/points for each and related stats. If that wasn't enough, there's also 20+ pages of additional beasts, humans, templates, and monsters.
The book ends with some useful charts and GM References.
Final Thoughts
Bloody Appalachia is a game for adults. Its a game that contains extreme violence, cannibalism, gore, and other strong subjects. It also deals with drugs and other substances. It's a game for folks that love rural horror movies. This game plays into tropes of the horror genre and such. There's a lot here that plays to the negative stereotypes of the region. I can see that upsetting some folks sensibilities. However, I can attest that you can be a proud Appalachian and still enjoy some mindless hillbilly slashers.
This book is pretty brutal. Peter Frain did an fantastic job on the cover. The interior art is done by Christopher Torres and a lot of it reminds me of stuff you'd find in the Black Dog Game Factory imprint of White Wolf back in the day. There's a lot of horrific gore and tits. This isn't a complaint, because it fits the theme of the book well.
The game pairs well with What Shadows Hide and if you don't run it as a stand alone game, is a nice subsetting for that one. While they don't mix well thematically, there's definitely some crossover potential with We Die Young. If you want to expand the character creation possibilities, I'd say the following classes from the latter could work in Bloody Appalachia:
I'm excited to talk about a new Bloat Games project I'm working on called Bloody Appalachia. The game is a mature grindhouse rpg using BG's fantastic SURVIVE THIS!! rules set. It will be standalone game, but can combined with any other ST!! products.
"In the hollers of Appalachia Kentucky, the hills run
red with blood. Folks around these parts don't take kindly to outsiders. Before
you venture off the safety of the highway to stop for gas and a bite to eat, or
rent a rural cabin in the woods, know and heed this warning: You are not
welcome here!"
Characters take on the role of outsiders trying to survive a backwoods-nightmare. The game will be great for one-shots and short campaigns. It's being written by the Bloat All-Stars (Josh Palmer and Eric Bloat)... along with myself.
In the Kickstarter you can grab a copy from the initial print run or get an at-cost POD LULU code if you're outside the US. There will also be a supplement entitled Beware the Locals. Finally there's a dope logo t-shirt you can snag during the Kickstarter.
I'm extremely excited about this one. While I love tasteful and respectful representations of my Appalachian heritage, I'm also down for a nasty exploitative grindhouse version of things. The game is set in the same state as J'Town (the primary setting of Dark Places & Demogorgons) and you can definitely pull the horrors from this game and add to that one if you want a more mature DP&D game. Personally I think there can be some amazing crossover work if you you use this one to come up with some rural adventures for a What Shadows Hide game. Mixing this one with Vigilante City could also be a lot of fun, particularly if you have a group of non-powered characters.
If you're not squeamish and you like the source material, this is the game for you. Check out the Kickstarter and consider backing. You won't be disappointed.