- Dopplegangers - androgynous shapeshifters mistrusted by others
- Ghouls - humanoid flesh eaters (they are humanoid, despite looking undead)
Humans - 'nuff said - Imperishable - immortal humans, can only die by having their bodies utterly destroyed
- Jari-Ka - mummies that feed on magic and psionic energy, each is associated with a ritual path tied to their creation
- Realm Twisted Fey - humans intermingled with something else. Subtypes are: beastial, exalted, scalesouled, serpentcrowned, twitter, and voidhearted
- Vampire - vampires gain new powers as the level, but this is balanced out with racial weaknesses
- Were-beast - humans that carry an ancient curse, not all can control their rages, though players can. They have subtypes: were-bat, were-bear, were-cat, were-gator, were-otter, were-rat, were-shark, were-spider, and werewolf. Each gain new abilites as they level up.
- Mystic - gain power from invisible rune tattoos
- Naturalist - magic users that tap into the natural world
- Papal Pursuant - secret Vatican archeologist priests
- Psion - individuals blessed (or cursed) with psychic abilities
- Revenant - think the Crow, you or someone you loved were wronged and you were brought ack for vengeance
- Riot Grrl - rough and rowdy chicks that fight for a cause
- Rock Star - a musical super star
- Serial Killer - this optional class is nasty, it includes methods (which grant bonuses) and a special victim type table
- Shaman - spiritual spellcasters that call upon their ancestors for aid
- Sickman - unfortunate individuals addicted to the drug Sickman, which grants them superhuman abilities
- Street Bard - a more down to earth musician
- Street Fighter - an expert brawler
- Thrall - human servants to vampires; a Reinfield
- Tremor Christ - telekinetic religious prophets that belong to a cult known as the Silver Shivers
- Warlock - spellcasters that specialize in summoning
- Witch - spellcasters that focus on hexes and curses
The book ends with more specifics on the setting. We're presented with some journal entries about the stones. We're then presented with racial factions: Ghoul Legacies, Jari-Ka Circles, Vampire Lineages, and Wearbeast Fangkin. There are several non-racial organizations discussed too. The most notable is C.A.R.E., a global organization that protects the world from dangerous threats, and the focus of What Shadows Hide. There are two pages of short location descriptions. Seven adventure seeds are presented. They are given typical ST treatment. After this there's a nice bestiary (featuring everything from pimps, to bears, to demons). Need to customize those stat blocks? There are templates to help with that.
The book ends with d100 Adventure hooks and an appendix of recommended media.
Final Thoughts
At 368 pages, I'm pretty sure this is the biggest Survive This!! book. It's packed full of character options and helpful content to GM's. This is the perfect game for Gen X gamers. As an elder millennial, I was able to appreciate a lot of it too, but the vibe and references might be lost on younger gamers. That being said, even if you aren't a grunge person, this is a great game and is an awesome companion book to What Shadows Hide.
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