Wednesday, July 29, 2026
Session 0.5
Tuesday, July 21, 2026
We Are Jimothy
If you've been on the internet recently (and I'm assuming you have if you're reading this), you've seen tons of memes and things about Jimothy. He kind of looks like a furry Squonk to me, which makes me wonder if the original "squonk" was a critter with the same physical condition. If you'd like to add him to your D&D game or just check out his official stats you can do so on D&D Beyond.
Saturday, July 18, 2026
A Dom DM
If you made a Venn Diagram of folks into kink and tabletop gamers with my friends it'd pretty much one big circle. I think that's why this one cracked me up.
Wednesday, July 15, 2026
Living Spells Play-Along Pack
This previous the following content from the upcoming book:
- Six living spell stat blocks
- The evoker archmage stat block
- The Agent of the Ninth Quill character background
- The Arcane Infiltrator Origin feat
- The Idol of Good Fortunes magic item
- Ninth Quill faction info, including bastion and renown rewards
The first two episodes of the new season of Dungeon Masters are also available online. I haven’t watched them yet, but I loved the previous seasons Ravenloft actual plays.
Sunday, July 5, 2026
Caver, Ho!
Friday, July 3, 2026
Victory in Valachan
We only had four players again this week so I let my fellow DM, Terron, run this time. The party was:
- Human Artificer (still not sure what his subclass was)
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon)
Since Terron was running I spent my time looking through bulk Magic: The Gathering singles. I did catch what was happening though, so I'll give a short synopsis.
The party find themselves in a jungle realm (Valachan). They encounter a toothy tree that's quite hunger. The druid offers to bring it food if it doesn't try to eat them. The party then saves some townsfolk from hunting phase spiders. After defeating the spiders they hear massive footsteps. A strigori and his summoned t-rex (yes a goddamn t-rex in Ravenloft) fight the party. After defeating the stirge-like humanoid the party convince the t-rex they are friends (which is an option presented in the adventure).
The group had fun and it was entertaining to listen to. This will be the last session at Dungeon Dwellers until the Season of Arcana comes out.
Tuesday, June 30, 2026
Stand Ready For My Arrival, Worm
Recently I discovered the 5.5 Viltrumite class. While OP in many ways, it's actually rather balanced and really good. I decided to do a DCC version for fun. You can check out the original version here.
Here's the 1st draft of my DCC Viltrumite class. Like the 5.5 one I can't say it's not OP, but it is playable and I think it'd be fun.
Thursday, June 25, 2026
Blood in Borca
This week’s Season of Horror adventure was Blood in Borca. A few players were out so we combined player groups and I ran the session. The party included
- Human Artificer (not sure what his subclass was) [normally plays in other group]
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon) [same build as the druid in my previous game but different player)
After slaying the illithid vampire in Darkon, the players wake in the domain of Borca. They save a noble from wolves. He hires them to accompany him to a party. The host uses his newly acquired shadow raven powers to incapacitate the party. They wake up in a lab and their new noble patron is ordered to repair a mechanical spider. While this is going on the party are forced to fight a fiery dwarf (an azer). The battle is hard fought and the artificer and barbarian are severely wounded, but survive.
The next room (and final encounter) contains the evil noble (a Priest of Osybus), his two fanatical cultists, and four spies that serve him. This fight was BRUTAL. The cultists started the fight by casting Hold Person on the barbarian and artificer (who failed). Then the Priest used his Soul Blade to constantly paralyze the wildshaped druid. There were many rounds of characters doing nothing but taking critical hits because they were paralyzed. If it wasn’t for the druid, it would have been a TPK. After several rounds, eventually the druid (with help from the ranger and mechanical spider) were able to take out their foes. The fight was frustrating, but ultimately the heroes triumphed. While I was chuckling at first, honestly, I felt bad during this fight. The constant paralyzing effects just made the fight tedious.
Next week will be the final Season of Horror adventure, Victory in Valachan.
Friday, June 19, 2026
Fuccubus Friday - Mozul
Last week I talked about Malcanthet, this week I thought I'd share some art of one of her high priests (and sometimes plaything), Mozul.
Tuesday, June 16, 2026
Death in Darkon
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Circle of the Moon)
- Drow Fighter (Eldritch Knight)
Monday, June 15, 2026
Music Monday - Who Will You Be
Here's another Critical Role inspired tune, though instead of jaunty this one is sexy.
Sunday, June 14, 2026
I Want You For The Honk Legion
I will be running two session of The Honk Legion for Lurking Fears at Origins. This 5e adventure is set in a twisted carnival full of demon clowns. It's laugh out loud funny and totally absurd. My sessions will be Thursday and Friday morning at 9:00 AM. The Thursday session is full, but four of the five spots for the Friday session are free. Here are some props and decorations I’ll have at the table.
Also if you wear a medium or smaller shirt, Hot Topic has an awesome Honk Legion shirt on clearance.
Friday, June 12, 2026
Succubus Sunday - Malcanthet
Malcanthet is the demon queen of the succubi. The first picture below is her natural appearance. However, to anyone that gazes upon her she looks like what that person finds most attractive (which I guess means she looks like Rhea Ripley to me).
Tuesday, June 9, 2026
Terror in Tepest
One of my players wasn't there, but a new players was. My players were:
- Bugbear Ranger (Hollow Warden)
- Dwarf Barbarian (Path of the Berserker)
- Lupin Druid (Circle of the Moon)
Monday, June 8, 2026
Music Monday - The Legend of Grog Machina
Sunday, June 7, 2026
Dagger Danger
June 11th is International Day of Play. In honor of that D&D Beyond is offering another free Borderlands Quest for anyone to claim.
Dagger Danger is a short quest the player's find on the job board in the Keep. The characters are tasked with interring a kobold lair and retrieving a heirloom dagger. It's short, but includes a few kinds of encounters, a variety of foes, and some roleplay opportunities. I'll be adding this one to my Heroes of the Borderlands sessions.
If haven't already, you can still claim last year's adventure, Goblin Trouble, for free as well.
Saturday, June 6, 2026
18! 18! 18!
Shared this with a few of my regular readers already, but this idea is hilarious, brilliant, and I think I'll use it in my next game.
Going back to the goblin trap above. I think I will put a door at the end of the tunnel in D2. The three goblins will be in that room with the dwarf prisoner, Vinx (who will be gagged so she can't spoil the fun).
Friday, June 5, 2026
Grave Awakenings
A majority of the three-hour session was used for character creation. Because of that we didn’t really get to play most of the adventure, Grave Awakenings. While most sessions this season are 90 minute one shots, Grave Awakenings is designed to be a three hour “Encounters Celebration” event. The event is designed for up to four tables playing the adventure simultaneously. It’s a cool idea, but we only had six players total so this couldn’t happen.
I won’t spoil the adventure, but the premise is cool. Multiple groups of heroes are drawn into the domain of Sithicus to cleanse a graveyard. There’s a ticking clock mechanic because townsfolk have been buried alive. There’s also the protentional for a character to become a wereraven.
My group got through one combat and then we had to call it a night. The other group aggroed the graveyard and got pretty far. I spoke with the other DM and decided that instead of continuing with this adventure we are just going to move on to the second adventure Terror in Tepest next week.
Thursday, June 4, 2026
There Must Always Be Nine
The adventure is broken down into three parts. The first takes place in the fishing village of Oshorio. In addition to the history of the region (which is tied to the adventure), we’re given a nice town map with 18 locations. Pretty much all locations have some lightly fleshed out npc’s attached to them (with a quote for good measure).
After investigating the town, the party will make their way to the second part of the adventure, Rotwood Bog. This appropriately named location is filled with all kind of nasty creepy crawlies. There are a few encounters (with maps) and encounter tables listed.
The final part of the adventure takes place in the lair of the hags. Like the lairs of certain legendary hags, it initially appears as an unassuming hut, but its much more than that. The lair is located on the remains of a huge tree with ties to the Shadowfell. There are a variety of encounters that can take place here, even including some puzzles.
The book ends with a lunch of crunch. There are many new monsters to torment your party with (mostly hags and corrupted fauna). Several new magic items are presented to help and hinder adventurers. Finally there is a really helpful glossary of important names and places for the adventure.
The Coven of the Nine is a great mix of action, exploration, and intrigue. It’s dripping with insidious folk horror. Plus, it’s just a gorgeous book. If you play 5e (specifically 5.5) and love folk horror, this one is worth your time and money.
Friday, May 22, 2026
Magefall
Head ups! For what I assume is a limited time, you can download the Free Comic Book Day D&D release on D&D Beyond.





















