- Third Party Recommendations - Eric did a great job with this post, but I wanted to highlight some more comic and comic adjacent releases.
- Super Pal Class - You can find the playtest here. If you have feedback I'd love to here it.
- Butler Class - I'm still writing this one, but it will let you play someone like Alfred or Jarvis. It might not be the most powerful class, but it will be fun.
- Tools of Justice and Villainy - I've taken several gadgets and items from Marvel and filed the serial numbers off.
- Minions/Henchman/Bystander - A collection of supporting npcs and foes for you DCC supers games.
Monday, August 4, 2025
Crisis In Infinite Zines
Friday, May 17, 2024
Outstanding Oddibeasts, Toxic Protectors, and 5e Mousers (Oh My!)
I have picked my new laptop up. I've started work on the TMNT tribute game I mentioned previously. I'm going to be using the X-1 system created by Andy Hand of Limitless Adventures and Cheatin' Fair Games for his Rat Catchers and Pixie Punks games. It's a simple to learn and fun rules-lite system and i think it will be perfect for the game. So what am I calling it? The name is not set in stone, but I'm really considering Outstanding Oddibeasts. The Mighty Mutanimals are a team that's been allied to the turtles in various versions of the group. Mutanimals is a portmanteau of Mutant Animals. Outstanding Oddibeasts (Oddibeast being a portmanteau of Oddity and Beasts) is the best sounding homage I've come up with so far. It's not perfect, but I'm going to be real, I dig it.
It will take a bit to finish, so in the mean time I've am also going to do something I haven't done in years. I've started working on a PWYW class for Vigilante City. While there are already rules to play ninjas, street tough vigilantes, and mutant animals, I thought it would be fun to make a class based on Toxie. The Toxic Protector will allow you to create a character based on the Toxic Crusaders version of Toxie (though it will have some elements of the original film version too). If I can figure out how to do the layout, the class will hopefully be released next week.
I wanted this post to having something folks could use too, so I'm finishing with 5e stats to the iconic TMNT army fodder, Mousers.
Mousers are iconic robo-fodder in TMNT. They've existed in almost all version so of the franchise (except the movies, which is odd). They are small robots, about 2.5 feet tall, created by Baxter Stockman to eliminate NYC's rat problem (at least in the 1987 cartoon). However, the automatons were used by Shredder to hunt the Hamato Clan (specifically Splinter). The original comic versions were created to get rid of the rat problem, but also used by their creator to steal valuables. They also associated with one of my fondest memories. When I was a kid I talked my uncle Carlos into taking me to the Ashland Mall to see the Ninja Turtles. He agreed to and afterword we went to Hills Department Store. He let me get a toy and I was able to pick up my first TMNT action figure. It was slim pickings. All they had were Wacky Action Mousers and Rocksteady. I went with the latter (which I still have), but fondly think of the mouser figure from time to time (even though I never picked one up).
Saturday, May 11, 2024
Update From The Halls
Friday, June 9, 2023
Slashers & Survivors Coming Soon To Kickstarter
I've tapped my friend David Coppoletti of Dungeon Remixer for layout duties. He also wants to contribute art. I will also prominently feature the gruesome art of DCC staple Bradley K. McDevitt. Brad's a great guy and his style is perfect.
I am still working out logistics, but I have a great idea for potential stretch goals. I want my favorite indie rpg writers to create slashers to be added to the final product. Should stretch goals occur, the first writer has already agreed.
Follow here and The Lone Bards Facebook page for updates.
Wednesday, May 24, 2023
Rogues' Redemption: The Idea
Honestly, I'm leaning towards the Minor Threats-esque so that it doesn't get super dark. I know superhero deconstruction is overdone, but I like the idea of a story of villains redeeming themselves through their actions. While the plot will be different, I'll most likely take inspiration from some of the themes from Pinnacle's Necessary Evil.
I already have so much 5e supers content made (and love it
as a system) that I might just use that. It wouldn't be hard to use the villains and heroes I've created for the New Punverse to flesh out the setting. I think I'll present premade
archetypes (in the vein of Carbide City #1 and #2) and also discuss how to use
the standard rules to create a character of the appropriate power level. I do
plan on including rules for how characters can advance, but not in the standard
way (because in general, other than for specific story purposes, characters in
comics tend to stay at the same power level for years).
Of course combat will be an important part of the game, but I also want to focus on other parts of comic books like saving bystanders and such. Also I love the interactions characters have outside of epic fights so there will definitely be roleplay encounters. The idea of what it means to be a hero will also be explored.
Honestly I already have quite a bit of art for this project
and a couple of hundred dollars worth of credit to get more superhero stock
art.
This idea was inspired by desire to publish supers content. It was also inspired by my discovery of a game with a cool premise, published by a morally shitty company (The Red Room). If you are wondering why I call them that, they have created gross misogynistic content and their Twitter feed is full of anti-trans rhetoric.
If you have any ideas or suggestions, leave them in the comments.
Friday, April 29, 2022
New Lone Bards Content Coming Soon
In celebration of the day, to keep my 5e supers momentum going, and to start releasing new content for The Lone Bards I will be releasing a free pdf featuring 5e stats to the first super heroine in comics, Fantomah. She will be a part of the New Punverse, but the character could work in any 5e game. To see another take on her, check out the fantastic Leopard Women of Venus by Josh Burnett and Leighton Conner. While Fantomah is classicly a blonde bombshell in a negligee that transforms into a skull headed woman, I will be using some fantastic artwork I requested while a Patreon supporter of JE Shields.
Wednesday, December 29, 2021
Hot Off the Presses... Crime Editor Strikes Again!!!
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The Daily Crime Record (Wondrous item, uncommon)
Wednesday, December 22, 2021
The Jingler
It's been more than a year (maybe two) since The Lone Bards have released anything. I've worked on a few projects for other folks since then, but haven't put out any of my own content. I want that to change. I've decided to work on a new zine. It might take a while to complete, but I'm excited. This will be one I print and put together myself, in old school zine fashion. The focus is going to be 5e supers content. I'm not going to come up with a supers system for 5e, the idea is that you can use the content in your regular game or with one of the pre-existing 5e takes on supers (such as Carbide City, which I highly recommend). The zine will feature equipment, npc's (villains, heroes, and others), plot hooks (and maybe short adventures), and optional rules ideas. Much like I did with Light City, I want to use some of the great (and not so great) content from the public domain for this one. Here's an example of a villain you could add to your games.
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Wednesday, February 17, 2021
Grognautical - The Kittyman
Before my second hospitalization last year I was working on a nautical zine for 5e. Called Grognautical, it would feature the piracy cleric domain, new oceanic creatures, npcs, and other content of that nature. I've started working on it gain. One of the npc's featured will be inspired by this sea shanty I recently shared. My friend Devan is going to try to come up with a piece of artwork for him. This is the format I'm thinking, though I'm not sold on it. If you have suggestions on the format, let me know.
The Kittyman
While he may seem simple to some, the
gnomish sailor known as the Kittyman is far more intelligent that he initially
appears. An accomplished carpenter and engineer, he is a valuable member of any
crew lucky enough to gain his service. While his moniker is unusual, anyone who
has seen him faun over a cat or cat-like creature, know that it suits him
perfectly. Whether through divine magic or purity of heart, they tend to show
him the same reverence. It is said even
mighty Rakshasa treat him cordially and exclude them from their schemes.
Stats : As Bandit Captain
with the following additional abilities:
Now That’s A Pretty Kitty: The Kittyman has
advantage on all social rolls when dealing with felines (including monstrous
and humanoid ones).
The Kittyman Comes: Conscious
feline allies (including monstrous and humanoid ones) receive advantage on saving
throws when they are within 60 ft of the Kittyman.
Monday, February 8, 2021
GrimBlade Kickstarter and Review
Right now, the other half of The Lone Bards, Josh, has a Kickstarter project going on for ZineQuest 3.
Wednesday, November 25, 2020
5E Supers: Archetype or Classic Character Building?
I want to make a 5e supers book. I know that there are other systems that do supers. I also know that there are some 5e supers books out there, including the amazing Carbide City by Limitless-Adventures.
I've been playing around with two different ways to approach the game. The first is to create customizable archetypes. This is the route Carbide City went with. This is definitely a streamlined way to do the game. However it also seems a bit limiting.
The second option is to allow players to create a character of a specific level (probably 10 or 12) and include new archetypes in the books that are superhero themed. This definitely opens up character options, but feels like it might be way too much work to make sure there are enough classic options.
Both options are good, but I'm leaning towards the first option. I do want to point out that after characters are created, in general there stats will stay static. This is not to say that they won't grow and progress, but it won't be classic D&D leveling. Characters will have new options/feats to pick up as they complete story arcs. This is another reason, I think the second option might be more work than it's worth.
All of this aside, I'd like to know what you think?
Friday, November 6, 2020
I'm Still Pro Punching Nazis
This piece was created from my friend Josh over at Bernie the Flumph. It was commissioned for a still unreleased Vigilante City product by The Lone Bards that will be titled Punch a Nazi. That book will come eventually and be full of racist fascists to punch.
Wednesday, May 13, 2020
The Gruubhuuber
Saturday, May 9, 2020
Are You Ready To Travel Fieri Road?!
The world that you know is gone. The Franchise Kings and Queens battled the Master Warchefs and the results blew everything to bits in nuclear fieri and eldritch cuisine. Now the surviving Warchefs rule their own restaurant fortresses. You are no mere diner though...
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Saturday, March 14, 2020
New Slasher - Slop
Remember you can download Slashers & Survivors: Slashcan Edition here for free.
Friday, March 13, 2020
Slashers & Survivors - Slashcan Edition
Monday, January 6, 2020
Vigilante Files Volume 1
- Four classes
- 10 Villains/Mercs
- 3 NPC/Allies
- 2 Adventures
- 1 Evil Entity with magic and minions




























