Honestly, I'm leaning towards the Minor Threats-esque so that it doesn't get super dark. I know superhero deconstruction is overdone, but I like the idea of a story of villains redeeming themselves through their actions. While the plot will be different, I'll most likely take inspiration from some of the themes from Pinnacle's Necessary Evil.
I already have so much 5e supers content made (and love it
as a system) that I might just use that. It wouldn't be hard to use the villains and heroes I've created for the New Punverse to flesh out the setting. I think I'll present premade
archetypes (in the vein of Carbide City #1 and #2) and also discuss how to use
the standard rules to create a character of the appropriate power level. I do
plan on including rules for how characters can advance, but not in the standard
way (because in general, other than for specific story purposes, characters in
comics tend to stay at the same power level for years).
Of course combat will be an important part of the game, but I also want to focus on other parts of comic books like saving bystanders and such. Also I love the interactions characters have outside of epic fights so there will definitely be roleplay encounters. The idea of what it means to be a hero will also be explored.
Honestly I already have quite a bit of art for this project
and a couple of hundred dollars worth of credit to get more superhero stock
art.
This idea was inspired by desire to publish supers content. It was also inspired by my discovery of a game with a cool premise, published by a morally shitty company (The Red Room). If you are wondering why I call them that, they have created gross misogynistic content and their Twitter feed is full of anti-trans rhetoric.
If you have any ideas or suggestions, leave them in the comments.
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