Showing posts with label character creation challenge. Show all posts
Showing posts with label character creation challenge. Show all posts

Sunday, April 10, 2022

The Wandering Nephil II (5e)

Time to update one of my characters and add him to the New Punverse. He has some Mary Sue elements, but he's a character that's lived in my head for years.


Code Name: The Wandering Nephil II
Real Name: Ryan Avery
Team Affiliations: New Guard, Guardians of Terra

Medium Humanoid (Nephilim), Neutral Good

Armor Class: 15 (half plate)

Hit Points: 150
Speed: 30 ft./ Fly 60 ft
Challenge: 6 (1,800 XP)

Str 20 (+5) Dex 15 (+2) Con 20 (+5) Int 12 (+1) Wis 16 (+3) Cha 16 (+3)

Saving Throws: Dex +8, Wis +7
Skills:  Arcana +5, Athletics + 9, Insight +7, Medicine +7, Persuasion +7, Religion +5
Damage Resistances: Radiant, Necrotic
Senses: passive Perception 13
Languages: English, Celestial, Infernal, Abyssal

Unique Traits
Empathic Healing: Wandering Nephil has the divine gift of healing, unfortunately, like it did with his father, it takes a serious toll on his body For every HP of damage he heals, he immediately takes that much damage. Additionally if he cures a condition with is abilities, he is immediately afflicted with it. If he would use his powers to raise another from the dead, he would immediately die (no death saving throws allowed).
Second Wind: On his turn, as a bonus action, Wandering Nephil can draw on his stamina reserves to heal 1d10+12 hit points. He can't use this ability again until he takes a short or long rest. 
Spellcasting. Wandering Nephil his the innate ability to cast several spells. His spellcasting ability is Charisma (spell save DC 13, +7 to hit with spell attacks). He can cast his Cure Wounds (up to 8d8), Lesser Restoration, and Raise Dead at will. 

Actions
Mutliattack: Wandering Nephilim can make three unarmed strikes.
Smiter: Melee Weapon Attack +9 to hit, reach 5 ft., (one target), Hit: 10 (1d8+6) slashing.

Reactions
Parry: Wandering Nephil adds 5 to his AC against one melee attack that would hit him. To do so, Wandering Nephil must see the attack and be wielding a melee weapons.

Background
The son of the original Wandering Nephil and reformed villain, Miss Direction, he's a legacy hero. Ryan never met his father, who died using his empathic healing to save the unborn Ryan and his mother. Ryan grew up inspired by stories of his father's heroism and aspired to be worthy of his heroic bloodline (which included the fallen angel gunslinger, Avarialus). As soon as he was able to lift his father blade, "Smiter," he began his training. Like his father, Ryan had large feathery wings, enhanced physical traits, and the ability to heal others (at the cost of his health). Calling himself, Kid Nephil, Ryan founded the original incarnation of the New Guard. After the Imperia Crisis, he decided that he was finally worthy of his father's name. He left the New Guard and joined the Guardians of Terra. He's served faithfully on the team for years, going from rookie member to second in command. He currently tries to mentor the new generation of heroes, which includes his son Grayson

Monday, January 31, 2022

Character Creation Challenge - Day 31

This is a few days late because honestly wasn't sure what to do for the last few days. Since I've been showing Bloat Games love, I thought I'd do another character for Destination: Uncharted. I present you with Jimmy, a classic kid sidekick for your exploration needs. 

Jimmy Kyle

Evade: 
HD: 1
HP: 12
Armor Points: 3 (medium)
Level: 1 
Class: Street Rat 

STR: -2  INT: +1 WIS: +0 
DEX: +4  CON: -1 CHA: +2

Luck: 8

Attack Damage: 1d6-2

Abilities: 

Escapist - Advantage on escape checks
Thievery - classic thief skills with Advantage
Diamond in the Rough - can give Luck Points to other players in need, recover Luck Points at double normal rate.

Description: 

Jimmy looks like a normal kid, but looks can be deceiving. Jimmy is actually the son of  Sam O'Brian, world renowned thief. Wanting his son to be protected by good people, he placed him in the care of <insert player character>.

Sunday, January 30, 2022

Character Creation Challenge - Day 30

This character was inspired by FNAF: Security Breach, Days of Future Past/Old Man Logan, and the art of my friend Travis.


Code Name: Attack-a-Lope 
Real Name: Scott Afton
Alignment: Law
Class: Power Armor
Level: 1

Str: 6 (-2)
Int: 12 (+0)
Wis: 10 (+0)
Dex: 19 (+3)
Con: 10 (+0)
Cha: 14 (+1)
Sur: 13

Courage: 11
Critical: 7
Death: 11
Magic: 12
Mental: 14
Poison: 6

Languages: English

AC: 15/ (Dex, Flight Suit/)
HP: 8
Toughness: 
Move: 12

Initiate: +3
Attack

Knife
-4 to hit, 1d4-2 damage

Skills
Combat Training I
Computer Skills 1 (+2)
Electronics 1 (+2)
Fighting: Powered Armor
Knowledge: Pop Culture 1 (+2)
Mathematics 1 (+2)
Mechanics 1 (+2)
Pilot: Basic 1 (+5)
Pilot: Flight 1 (+3)
Ranged Weapons
Science 1 (+2)

Traits
-2 to all melee attacks outside of armor

Attack-a-Lope Armor
+2 to Melee fighting
Environmental Pressure Sealed (6 hour air supply)
Coded for Scott
Shelf Recharging Power Source
AC: 15, Str: 16, HP 30, Toughness +1
Palm Gun - Ballistic, +3 to hit, d6 damage/ 30' range/ 10 shots per clip
Stun Gun - Melee, stuns target for 1 minute (critical save), uses 1 minute of power for each use
Ear Upgrade: Basic: +6 to Listen checks, small radio (2 miles, voice recorder
Eye Upgrade: Basic: +4 to Spot checks, minor magnifier, polarized (can't be blinded by light), small camera (2 hours of recording)
Voice Modulator - can change, amplify, and throw voice, +1 to Intimidation or Persuasion

Equipment: Attack-a-Lope Armor, Flight suit (+2 to AC, water recycle system, waste removal system, cooling system, Toughness: Fire +2 [Doesn't stack with PA]). Knife, Technician's Kit

Background
A strange new hero has started defending the streets. The Attack-a-Lope appears to be a worn down, yet highly advanced version of Galaxy Gopher's Pizzeria's Jupiter Jackelope. The truth is something more complex. Attack-a-Lope is an advanced version of Jupiter Jackelope from a possible future. Ten year old, Scott Afton's world was torn apart in a concerted effort by Earth's villains to take over the world. His father was a brilliant scientist and member of the resistance. He modified a Jupiter Jackelope animatronic to serve as a suit of protective power armor. Scott inherited his father's mechanical skills and intellect. His home was attacked by minions of the local villain warlord, which led to an explosion of his father's lab. Though he's not sure what exactly happened, Scott woke up in the past with his suit a few years before the villainous coup. He's currently formulating a plan to stop his future from occurring. 

Saturday, January 29, 2022

Character Creation Challenge - Day 29

Grare is a new character I created for Terra Primate. He's the illegitimate son of Gorilla Grodd.

Grare
Powered


Life Points:
85
Endurance Points:  62
Speed: 34
Essence Points: 26

Attributes: 20
Strength: 10
Dexterity: 3
Constitution: 5
Intelligence: 2
Perception: 2
Willpower: 4

Qualities: 10
Increased Constitution 1 (+1)
Increased Strength 6 (+6)
Hard to Kill 5 (+5)
Natural Attacks: Bite (+1) 
Powered 5 (+5)
Speed Bonus (+2)

Drawbacks: Up to 10
Adversary (-1)
Avatism (-1)
Honorable (-1)
Knuckle-walking (-2)
Minority: Intelligent Ape in a Human World (-4)
Negative Buoyancy (-1)

Skills:  25
Acrobatics 1
Brawling 5
Climbing 5
Dodge 5
Intimidation 1

Powers
Domination (Str 1, Art 1)
Mind Probe (Str 2, Art 2)

Gear
Harness, helmet, pouch

Background
Grare is the son of Gorilla Grodd and a Gorilla City senator. When his father took over the city in a coup, he fled the isolated city and entered the world of humans, seeking allies to retake his city and to warn them of the coming threat. 

Friday, January 28, 2022

Character Creation Challenge - Day 28

 Today's definitely not a Transformer was made for Valor Knights: The Electrocube War. Instead of using one of the classes from the book, I'm using a class I created for it, Van-Pire.

Emo

Evade: 12 
HD: 12
HP: 15
Armor Points: 4
Level: 1 
Class: Van-Pire
Vehicle Form: Hearse


STR: +0 INT: +1 WIS: +1
DEX: +1  CON: +1 CHA: +2

Luck: 4
Attack Damage: 1d6

Abilities: 

  • Charm - Emo can charm other Techtrillion (or other cybernetic being) that looks into his eyes/headlights. Target must make CM + Int vs DC 11or be under control of Emo for 1d4 rounds. During this time it does the will of Emo. Target under control makes saves to this ability at Disadvantage. A target that resists this ability is immune to it for 24 hours.
  • Daylight Lock - Emo cannot transform into bipedal form during the day. He also suffers Disadvantage on physical rolls during the daytime.
  • Electrocube Drain - has no ranged weapon, any damage dealt via Emo's claws and fangs heal him the same amount of Hit Points. Bite attacks are made at Disadvantage to any target that isn't restrained/unconscious/charmed. Against those targets an attack roll isn't needed. Damage dealt by cyberfangs can't be healed during combat.

Background 

Emo is the younger brother of elder van-pire, Dragula. Unlike his dark brother, Emo is youthful  and gregarious. While initially mistrusted by the Valor Knights, he's proven to be a heroic soldier and asset in the Electrocube War.

Thursday, January 27, 2022

Character Creation Challenge - Day 27

He's late, but today's character is created for Bloat Games Destination: Uncharted.
Goat

Evade: 12
HD: 1
HP: 16
Armor Points: 4 (Heavy)
Level: 1 
Class: Mercenary


STR: +2 INT: +0 WIS: +1 
DEX: +1  CON:  +2 CHA: -1

Luck: 5

Attack Damage: 1d8

Abilities: 
Things that go BOOM- Advantage on all actions when attempting to set, detonate, and deactivate explosives
Hop in, I'm driving - once per session, Goat can lose a tail or pursuer, can be done on foot or in vehicle
I got this - once per session, can take on an enemy one on one and gain advantage for the duration of the fight, loses this and suffers disadvantage if gets help

Description: 

Little is known of the scarred warrior known as Goat. The former mercenary is mute, though he can communicate via ASL. He seemingly came out of retirement when the child of an old friend took to treasure hunting and exploring, feeling a need to protect his family.

Wednesday, January 26, 2022

Character Creation Challenge - Day 26

Let's do a hat trick of Kyle posts with another take on my Buffy character, this time for 5th Evolution 80's Horror - Terror in the Tunnel. Other versions of Kyle can be found here and here.


Name: Kyle Moonbeam Dunn
Medium Humanoid (Human), Neutral Good

Archetype: Goth Kid
Armor Class: 12 (lucky)
Hit Points: 13 (3d8)
Speed: 30 ft.
Challenge: 1/4 (50 XP)

Str 10 (+0) Dex 10 (+0) Con 10 (+0) Int 12 (+1) Wis 10 (+0) Cha 10 (+0)

Saving Throws: Int +3
Skills: Arcana +3, Athletics +2
Senses: passive Perception 10
Languages: English

Actions
Weird Knowledge - Once per day, Kyle can glean a bit of esoteric knowledge that aids him in dealing with a supernatural situation, granting him advantage on one saving throw, attack roll, or skill check
Unarmed Strike: Melee Weapon Attack +2 to hit, reach 5 ft., (one target), Hit: 1 bludgeoning
Skateboard: Melee Weapon Attack +2 to hit, reach 5 ft., (one target), Hit: 1d4 bludgeoning
Dash: Move 30 feet (can be done in addition to normal movement)
Disengage: Movement doesn't provoke attack of opportunity.
Dodge: Can focus entirely on avoiding attacks. Until start of his next turn, any attack against him is made at disadvantage and he makes Dex saving throws with advantage. Loses benefit if reduced to 0 HP or incapacitated. 
Help: Can aid friendly creatures in attacking a creature within 5 feet of him. The first attack the ally makes before your next turn against the creature is rolled with advantage.

Equipment
Goth clothes, skateboard, backpack, goth mixtape, journal, pen, empty flask

Background
Kyle is a goth kid in 1980's Texas. The son of hippies, he has so many reasons to feel like an outcast. Despite all of this, he's not an unhappy kid. Yeah, he's moody at times, but he's got good friends and a skateboard, so life could be worse. 

Tuesday, January 25, 2022

Character Creation Challenge - Day 25

I decided to take my idea from yesterday, that my cat Trixie, was a speedster super-pet and translate it to Vigilante City. I did this by making her a Vigilante City Super Speedster, but also giving there the Cosmos Cat race from the What Shadows Hide Cthulhu Sourcebook.



Name: Trixie
Alignment: Law
Class: Super Speedster
Level: 1

Str: 5 (-2)
Int: 15 (+1)
Wis: 11 (+0)
Dex: 23 (+5)
Con: 10 (+0)
Cha: 19 (+3)
Sur: 11

Courage: 10
Critical: 10
Death: 8
Magic: 8
Mental: 12
Poison: 7

Languages: Cosmos Cat, English, Spanish
AC: 20 (dexterity, natural bonus, class bonus )
HP: 7
Toughness: -/ 1 (when running)
Move: 32 ( run X4)

Initiate: +7

Attacks:
Claw/Bite -2 to hit, 1d4 damage

Skills:
Athletics: Basic (+0)
Combat Training
Parkour 1 (+6)
Stealth 1 (+6)

Special Traits
Seize the Moment +1
Dark Vision 60'
Advantage on all Balancing, Spot, Listen, Scent, Jumping, and Climbing checks.
Takes no damage from the first 40' of a fall and 1/2 (rounded up) from higher falls. Always lands on feet.
Telepathy (45' per level)
Traverse the Cosmos: can visit other worlds with mystical felines while sleeping
Charmer: as an action, chan charm a target by looking at them. Target must make a Mental save, even if they don't understand. Cannot be used to harm and must be simple command (such as "open this door" or "feed me"). Humans and cats add CHA mod (+3) to their save roll against this ability.
Must eat a meal every two hours or suffer Disadvantage on all saves and attribute checks and are 1/2 Move
Can run, attack, and move without penalty


Background

On her first day on Earth, the young Cosmos Cat named Trixie found herself unwittingly in the middle of a battle between the vigilante Web-Archivist and the evil super-speedster Deadly Dash. The hero saved Trixie from harm but in the conflict somehow she was imbued with a portion of the speedster's powers. After the battle, Web-Archivist adopted the feisty feline and took her home. Though she was born in another dimension, the Cosmos Cat has grown accustomed to life on Earth. She uses her new speed to help keep her community safe, though she keeps her true nature secret from her "silly human."

Monday, January 24, 2022

Character Creation Challenge - Day 24

Since I actually have a pet, I decided to stat out my cat, Trixie, using the Super-Pet class I created for Light City. If you want to know more about Light City, check out Light City: The Assembly

Name: Trixie
Class/Level: Super-Pet

Str 6                 Int 10
Dex 18 (+1)     Wis 11
Con 10             Cha 15 (+1)

HD (6 HP)
BHB +1 
Save: 14
Movement: 24/ 24 climb
AC 8 [11] (Dex) 

Attacks 
Super Powered Claws (+1 to hit, 1d6 dmg) 

Super-Pet Tricks
Climb, Super Speed

Equipment 
Silly human that cleans litter box and fills water/food bowls (as Swords & Wizardry Light Torchbearer -  AC 9[10] Attacks None Special changes litter box/refills food and water bowls Move 12)

Background
Trixie is the protector of the small southern Ohio city of Portsmouth, though no one knows. She uses her super speed to do what she can. Her silly human suspects she might be more than she seems, but isn't sure how.

Sunday, January 23, 2022

Character Creation Challenge - Day 23

Today's character we have another character created using What Shadows Hide. Reggie is Kyle's best friend and was played by my friend, John Hancock.

Reggie King

Race: Human
Class/Level: Monster Hunter
Occupation: Driver
Alignment: Righteous

STR: 14 (+1)
INT: 18 (+3)
WIS: 13 (+1)
DEX: 13 (+1)
CON: 18 (+3)
CHA: 13 (+1)
SUR: 17

Courage: 19
Critical: 16
Death: 15
Mental: 13
Poison: 16

AC: 16/17 (Dex, Leather/vs. Undead)
HP: 10
Toughness: 1
Move: 12

Attacks: 
Katana +2/+3 to hit, 1d6+1
Hunting Rifle +2 to hit, 2d6+1 damage, range 250'

Skills:
Athletics: Basic 1 (+2)
Combat Training  I
Fighting: Martial Arts
First Aid 1 (+2)
Knowledge: Local Geography 1 (+5)
Knowledge: Paranormal 1 (+4)
Knowledge: Occult 1 (+4)
Language (English)
Pilot: Basic 1  (+4)
Ranged Weapons
Stealth 1 (+2)
Street Smart 1 (+4)


Traits
+3 to Spot and Listen
Choose not to Attack to gain +2 to AC for that round
Can do backflip
Undead Hunter - +1 to Courage save stat against, +1 to to attack, +1 to Track, +1 to AC, +1 to damage to undead

Gear: survival clothes, hunting rifle, 100 rounds of ammo, survival knife, pocket knife, survival gear, maps of south Texas, books on paranormal, bug out bag, flashlight, binoculars, leather

Background
Reggie was a childhood actor until the day his mom encountered a vampire. Discovering the truth, she moved her and her son, back to her hometown in Texas. Reggie was raised like John Conner, except instead of terminators, he was taught that vampires would try to take over the world one day. He always thought she was crazy until he and his friend Kyle encountered some supernatural creatures in high school. He and his friends had many encounters, including an incident that saw Reggie resurrecting his crush, Donna, as a living dead girl. While his friends have moved on, Reggie continues to protect his home town.  

Saturday, January 22, 2022

Character Creation Challenge - Day 22

Today's character was created for the We Die Young and Dark Places & Demogorgons companion game, What Shadows Hide. This is my character from the Buffy game I mentioned yesterday, just a bit more grown up. 

Kyle Moonbeam Dunn

Race: Were-Beast (Werewolf)
Class/Level: Paranormal Investigator 1
Occupation: Animal Shelter Volunteer
Alignment: Righteous

STR: 16/17(+2)
INT: 13 (+1)
WIS: 13 (+1)
DEX: 17/19 (+2/+3)
CON: 16 /17(+2)
CHA: 15 (+1)
SUR: 10

Courage: 13
Critical: 16
Death: 12
Mental: 10
Poison: 11

AC: 12/13/(Dex, +1 against Ghosts, Outsiders, and Magic beings))
HP: 7
Toughness: 1/3
Move: 12

Attacks 
Skateboard +2 to hit, 1d6+2 damage
Claw +3 to hit, 1d6+2 damage
Bite +4 to hit, 1d8+2 damage

Skills:
Animal Handling 1 (+2)
Arcana 1 (+2)
Art & Music 1 (+2)
Athletics: Acrobatics 1 (+3/+4)
Computer Skills 1 (+2)
Fighting: Brawling
Knowledge: Paranormal 1 (+5)
Knowledge: Occult (+2)
Knowledge: Animals (+2)
Knowledge: Pop Culture (+2)
Language (English, Latin)
Science: Basic 1 (+2)

Traits
+1 to initiative
+1 to resist Intimidation
+2 to Spot and Listen
Can used improvised weapons with no penalty
May re-roll one failed Courage save or Terror check per day without using a SUR point
+3 to Tracking (by smell)
The Death Hunt (sense undead 100', immune to affects that would make him undead (except Ghost), against non-Ghost undead he gains +3 to Spot & Listen, +2 to Melee attacks, and any damage by bite and claws have regeneration rate (rounded down) until undead fully healed
Transformation - 3 times a day, mental saves at disadvantage, can be transformed for 10 minutes, during full moon can transform at will, takes 1 round to transform, chance to spread curse, terror 11, +3 to track, +3 to spot, +5 to climb, dig, jump, and swim, +1 to Str, +2 Dex, +1 to Con, Toughness +2, bite (d8), claw (d6)
Weakness: silver (when transformed), dislike wolfsbane

Gear: backpack, notepad, several pens, magnifying glass, tons of books, flashlight, binoculars, knife, small tape recorder (with extra tapes), medi-kit 1, skateboard, multiple changes of clothes

Background
Kyle is a young skateboarder that's recently moved to Seattle. The son of a tattoo artist and vet from southern Texas, his childhood was unusual to say the least. Things got even weirder when he contracted lycanthropy from a seductive exchange student. Weirder still when his best friend/long time crush discovered that she was prophesied to join an ancient monster hunter society. He helped her defend your town and somehow made it to graduation. Later, Kyle went to live with his aunt in Louisiana to attend undergrad studies. After a few semesters (and a bit of trouble), he decided to go to Seattle to watch over Cass. She doesn't know he's in the city, and he plans on keeping it that way for as long as possible. He's started working at a vet's office. They let him crash in the back room in exchange for taking care of the animals and cleaning up. It's not glamourous, but it brings back memories of time with his mom as a kid, so it's alright.

Friday, January 21, 2022

Character Creation Challenge - Day 21

Today's character was created for Dark Places & Demogorgons spiritual sequel, We Die Young. This is a reinterpretation of the slayer from my first Buffy game. She was an npc love interest for my character, Kyle (an emo skate punk werewolf). 

Cassie Myers
Race: Human
Class/Level: Riot Girl 1 (Cause LGBTQ Rights)
Occupation: Journalist
Alignment: Righteous

STR: 16 (+2)
INT: 13 (+1)
WIS: 11 (+0)
DEX: 17 (+2)
CON: 18 (+3)
CHA: 16 (+2)
SUR: 10

Courage: 11
Critical: 15
Death: 16
Mental: 13
Poison: 10

AC: 12/13(Dex, Leather Armor)
HP: 11
Toughness: 2/3 (when armored)
Move: 12

Attacks 
Brass Knuckles +3 to hit , d4+d6+2
Silver Dagger +2 to hit, 1d6+1 damage

Skills:
Art & Music 1  (+2)
Athletics: Basic 1 (+3)
Combat Training I
Fighting: Brawling
Intimidation 1 (+3)
Investigation 1 (+5)
Knowledge: Local 1 (+2)
Knowledge: Paranormal 1 (+2)
Language (English)
Street Smart 1 (+2)

Traits
+1 to resist Intimidation
Can use improvised weapons with no penalty

Gear: leather armor, scene clothes, brass knuckles, light weapon, roller skates, medi-kit I, notebook, pen

Background
Cassie is a passionate young woman from southern Texas. While in high school she was visited by a mysterious gentleman claiming to be a member of a secret organization that defended mankind from supernatural threats. While she laughed at him at first, she soon realized there was more to the world that what she imagined, like the fact that her bestfriend and bandmate, Kyle, was actually a werewolf. The pair teamed up with other local kids to stop an evil genie from taking over the town (and eventually the world). She recently moved to Seattle with her "uncle," drawn their by rumors of an increased supernatural presence. While her investigations don't give her a lot of free time, she has made a few friends in one of the riot girl scenes. During this time she discovered her bisexuality and has begun championing the LGBTQ cause. She is also a freelance journalist for a local paper.

Thursday, January 20, 2022

Character Creation Challenge - Day 20

Today's character was created for the third-party sci-fi Mork Borg setting, Vast Grimm.


3M-0

Agility 7 (-2)
Presence 9 (+0)
Strength 13 (+1)

Toughness 12 (+0)

HP 16

Attack: 19 Sharp Throwing Bones (d4) 
Armor: none

Abilities
Speed Dealer - can produce d3 injectable Nanotech healing cartridges per day (d8 HP). These lose effectiveness after 24 hours.

Credits: 0
Favors: 1
Equipment/Possessions: coin from fallen society, med kit (13 uses, stops bleeding, heals d4 HP),  electroshield (works as battery to charge other items, absorbs 1 HP damage from an energy  attack up to 10 [each HP = 2 charges])

Background: The databanks surrounding 3M-0 early days of existence have been erased. It was found by a medical ship and had healing Nanotech added to its programming. Unfortunately for 3M-0 the ship was attacked and taken over by the wurms.  3M-0 survived the encounter (though it now has random sparks sputtering from orifices) and is alone. It now sees all insects as wurms and smushes them when possible. To its knowledge there are no other bots like it. It searches anyways though, hoping one day to find another of its kind. It is very sad, very emo. Because it can create healing stims, it doesn't normally have issues finding work and transport.

Wednesday, January 19, 2022

Character Creation Challenge - Day 19

Here's another 5e character for the challenge. Lorga is a non-binary orc transmuter. You can see their character sheet here.  

Background

Lorgru III was born the son of Lorgru II, King of Many-Arrows. A descendent of King Obould Many-Arrows, founder of the orcish kingdom, the birth was seen as a blessing to the kingdom. However, Lorgru was an unhappy child. Instead of worshipping Gruumsh or another of the male orcish gods, the young half-orc took to worshiping Luthic the Cave Mother. Highly intelligent, Lorgru's father allowed the young orc to learn the ways of the Weave. When a younger brother was born, Lorgru convinced the king to make the newborn orc his named heir. The half-orc then left the kingdom to kingdom to learn the ways of transmutation magic and change. Now going by Lorga, the wizard has begun exploring who they truly are. The young wizard often varies in appearance, being masculine one day, feminine the next, and androgynous another.

Tuesday, January 18, 2022

Character Creation Challenge - Day 18

Grab your tommy gun and illegal hootch. Today's character was created using Gangbusters B/X Edition.

Name: Dominic "Deuce" Richards
Class/Level: Street Smart 1 
XP: 0 (+5%  bonus)
Alignment: Neutrality
Type:  Troublemaker
Title: Hoodlum

Str 10  
Int 11- can read and write
Wis 10                
Con 11
Dex 15 - +1 to Initiative Adjustment and AC
Cha 13 - +1 Reaction Adjustment, 5 Max # of followers, 8 morale of followers

HD: 1d4
HP: 4 HP
Movement: 12
AC: 11 
Attacks 
Knife - 1d4 damage, can be thrown 10'

Save
Moxie 15
Quickness 16
Toughness 18
Driving 16
Observation 15

Other
When striking unnoticed he gets +4 to hit and inflicts X2 damage
Good At What He Does - Nimble Fingers, Move Silently, Hide, Word on the Streets (discovered on 1 or 2 on 1d6)
 

Equipment 
$10, hip flask, typical clothes, typical shoes, hat, backpack, lighter, knife

Background
Deuce has spent a life living on the streets. He's not a bad man, but tends to look out for number one. He's picked up a few tricks in his day and has been known to do jobs with private detectives and criminals when it suits him. 

Monday, January 17, 2022

Character Creation Challenge - Day 17

Today's character was created using Whispers In The Dark. There might also be options from Horror In The Windy City used too.

Name: Albert Lane

Level: 1
Background: Professional
Ancestry: Human (common)
Alignment: Neutral Good
Experience:

Armor Class: 9 
Hit Points: 7
Speed: 30 ft.

Str 11 (+0) Dex 9 (-1) Con 12 (+1) Int 15 (+2) Wis 13 (+1) Cha 14 (+2)

Saving Throws: Int +4 , Wis +3
Max Sanity: 15
Current Sanity: 15 
Skills: Insight +3, Investigation +4, History +4, Persuasion +3, Perception +3 
Proficiencies: Book binding, simple weapons
Feat: Insightful Combatant (use Int, Dex, or Str with Finesse weapons)
Senses: passive Perception 13
Languages: English, Latin, French

Actions
Knife: Melee Weapon Attack +4 to hit, range 20/60, Hit: 1d4+2 slashing

Equipment: set of good clothes, book binding and repair tools, thieves tools, ledger, fine pen, knife, $100

Albert Lane is a librarian and occasional book dealer. Originally from the mountains of West Virginia when he realized that the life of a coal miner wasn't for him, especially with his bum left leg. He made his way to Chicago and apprenticed himself to a book dealer. Recent occurrences have reminded him of the spookers and haints that haunted the stories his mamaw would tell him while they huddled around the stove for hit in Winter. 

Sunday, January 16, 2022

Character Creation Challenge - Day 16

Today's character is a fresh survivor for SURVIVE THIS!! Zombies!. Based on the background and stats I rolled, I picture him as a retired French chef that recently moved to the US to take up a teaching role at small culinary school.

Corbin Allard 
Class/Level: Survivor 
Background: First time US visitor

Str: 11 (+0)
Int: 11 (+0)
Wis: 15 (+1)
Dex: 9 (+0)
Con: 12 (+0)
Cha: 17 (+2)
Sur: 11

Critical: 9
Death: 11
Infection: 13
Mental: 11
Poison: 10

Language: English

AC: 10/11 (Dex/In Melee)
HP: 7
Move: 12

Attack Damage:
Chef's Knife  +1 to hit, 1d6-1 damage

Skills: 
Brawling
Cooking 1 (+2)
Dancing 1 (+1)
Persuasion 1 (+3)

Abilities:
+1 to resist Intimidation

Equipment:
$100, chef's knife, messenger bag, passport, personal journal with recipes

Saturday, January 15, 2022

Character Creation Challenge - Day 15

Decided to take one of my favorite characters and make him for The Monsters Are Our Heroes.

Kyle Moonbeam Dunn

Evade: 12
HD: 1
HP: 17
Armor Points: 2 (hardened flesh)
Level: 1 
Class: Werewolf


STR: +2 INT: -1 WIS: -2 
DEX: +1  CON:  +3 CHA: +0

Luck: 6

Abilities: 

  • Rage - 1d8 (see page 31)
  • Move Swift - once per combat, Kyle can attack an enemy that would normally be a ranged attack with a melee attack by charging them


Weaknesses: 

  • Silver - double damage from silver weapons
  • Sunlight - suffer Disadvantage on all actions in direct sunlight  


Description: 

Kyle Moonbeam Dunn was a regular skateboarding kid before he was attacked by a werewolf one night. He adjusted well to the changes this brought, finding lycanthropy upped his adrenaline levels and thrill seeking desire. He has started protecting his schoolmates, though this led him to discover that his longtime friend and crush is a monster slayer, definitely complicating their relationship.

Friday, January 14, 2022

Character Creation Challenge - Day 14

Today's character is created 5th Evolution: World War II - Mystery in the Sahara

Name: Mark Price
Medium Humanoid (Human), Lawful Good
Background:  Prisoner
Role: Sniper
Armor Class: 10 
Hit Points: 16 (2d8+2)
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 11 (+0) Dex 13 (+1) Con 13 (+1) Int 9 (-1) Wis 13 (+1) Cha 15 (+2)

Saving Throws: Dex +3
Skills: Deception +4, Perception +3, Stealth +3
Proficiencies: Firearms
Senses: passive Perception 11
Languages: English

Actions
Sniper: Mark can aim his firearm at a target in normal range, On his next turn, he gains advantage on his first attack against that target. 
Unarmed Strike: Melee Weapon Attack +2 to hit, reach 5 ft., (one target), Hit: 1 bludgeoning
Scoped Springfield M1903: Ranged Weapon Attack +2 to hit, 625y/2500y range, (one target), Hit: 4 (1d8+1 piercing)
M1 Carbine: Ranged Weapon Attack +2 to hit, 500y/2000y range, (one target), Hit: 5 (2d10+1 piercing)

Equipment: M1903 Springfield (2 magazines), M1 Carbine (2 magazines), helmet, uniform

Age: 20
Hometown: Portsmouth, Ohio
Background: Laborer turned prisoner
Hobbies: Collecting coins
Fears: Losing squad mates
Dreams: Go home a hero

Background
Mark was a simple worker at the local shoe factory until he caught the eye of the boss's daughter. Unfortunately the miser was friends with the local magistrate and Mark was arrested on trumped up charges. He spent a few months in the local slammer, learning a few useful talents. Eventually he was offered a choice, years of prison or enlisting in the war effort. Not wanting to be stuck behind bars, he enlisted. 

Thursday, January 13, 2022

Character Creation Challenge - Day 13

Today's character was created 5th Evolution: White Chapel Vigilance Committee. She was inspired by a post I read about someone needing to make a movie about the sex-workers of London banding together to hunt down Jack the Ripper. I want to watch that movie. 


Name: Abigail Lane
Medium Humanoid (Human), Chaotic Good
Archetype:  Scoundrel
Armor Class: 13 
Hit Points: 10 (3d8-3)
Speed: 30 ft.
Challenge: 1/4 (50 XP)

Str 9 (-1) Dex 16 (+3) Con 8 (-1) Int 11 (+0) Wis 10 (+0) Cha 15 (+3)

Saving Throws: Dex +5
Skills: Persuasion +5, Sleight of Hand +5, Stealth +5
Tools: Burglar's Tools
Senses: passive Perception 10
Languages: English, Thieves Cant

Traits
Dirty Fighter: Deal an extra 3 (1d6) damage when hit target with an attack and have Advantage or within 5' of an ally who isn't incapacitated and she doesn't have disadvantage.

Actions
Dagger: Melee Weapon Attack +5 to hit, reach 5 ft., (one target), Hit: 1d4+3 piercing, can be thrown 20/60
Dash: Move 30 feet (can be done in addition to normal movement)
Disengage: Movement doesn't provoke attack of opportunity.
Dodge: Can focus entirely on avoiding attacks. Until start of her next turn, any attack against her is made at disadvantage and she makes Dex saving throws with advantage. Loses benefit if reduced to 0 HP or incapacitated. 
Help: Can aid friendly creatures in attacking a creature within 5 feet of him. The first attack the ally makes before your next turn against the creature is rolled with advantage.

Gear: three common (but revealing) dresses, burglar's tools, dagger, coin purse

Background
Abigail Lane was born on the streets of London. She's a "soiled dove," but she has no issues with it. The way she sees it, she sells her body a lot less than the poor sods working in the factories. In addition to being a pretty one, she's also quick and has picked up some roguish abilities. She's not above stealing from her johns. 

Tired of seeing her friends butchered and nothing done about it, she's sharpened her blade and started her own hunt.