Monday, June 30, 2025

Music Monday - Reflection

The monstrous Springtrap from Five Nights At Freddy's 3 has recently been added to my latest obsessions, Dead by Daylight. I haven't done a Music Monday post in a while so I'd post JT Music's first Springtrap track. I plan on doing more Dead by Daylight themed posts soon. I think many of the killers would make great villains to drop into rpgs.

If you'd like to add some haunted Fazbear electronics to your games, check out the posts below.

You Should Unchain Creepy Dolls Right?

I saw a clip of this horror comedy short online and decided to check out the full film. I thought it was really funny and a nice addition to the cursed doll/puppet subgenre. After watching the trailer to see if this looks like something you'd enjoy you can go here to watch the full short film. 


I thought it would be fun to stat Finley for Dark Places & Demogorgons and other SURVIVE THIS!! games. I've put my own spin on him, based on the supernaturally bad luck he has in the short. Finley could become a regular npc for your games. I also don't think he knows that he's cursed meaning he will continue to try elaborate death traps to kill the residents. If they start to trust him, his murderous tendencies might lessen, but they will always be there.


Finley the Cursed Dummy (Construct)
Armor Class: 12
Hit Dice: 3
Move: 12
Actions: 1
Attack Damage: Something Sharp (1d4)
Special: Ambush, toughness +2, construct, cursed, fearless, home protector
Bonuses: +1 to melee attacks, +3 to ranged attacks, +3 to Initiative, +3 to Stealth checks
Alignment: Evil    
Morale: 8
Madness: -
Terror: 12 (when first animated)                   
HDE: 2

Ambush: Finley can lay motionless until he wishes to strike, gaining surprise on his initial action. He may attempt to Stealth, allowing him to go back to a still state. If nobody sees him, he may repeat this ability.
Construct: Immunity to mind-affecting effects, poisons, stunts, being sickened, diseases, and Critical hits.
Cursed: Finley is bound to his trunk and must stay within 100 yards of it. Additionally until he gains the trust of the residents, any attempt to harm them or their guests will be unsuccessful.
Home Protector: Finley gains Advantage on all rolls related to defense of his home.

Saturday, June 28, 2025

These Campers Are Different!

These Campers Are Different is the companion book to Camp Blood. Like other "Bloody Horror Universe" books it features an awesome cover by Peter Frain. The killer is reminiscent of Samhain, one of my favorite Ghostbusters' villains. Phil Stone and Christopher Torres do all the interior art.

With a few small exceptions characters in Camp Blood are normal kids, teens, and young adults. The focus of this book changes that.  Instead of just playing a regular mortal you can be a human, a lineage human, or a doppleganger. There is a short discussion on Empowered characters and a new random background chart for them.

I don't feel like there needs to be much explanation about humans. Y'all know the spiel. Dopplegangers are a lot like their D&D counterparts except they don't have telepathy. Lineage humans are a varied bunch. You're human and something else, whether this be from genetics, curse, or experimentation. You create a character as normal but you have some new abilities and bonuses based on your lineage. You gain new abilities (and potentially drawbacks) at levels 3, 5, and 7. At 10th level you must decide if you embrace your human side or your other. If you stay human, you lose the non-skill boons granted by your inhuman heritage but gain other  attribute bonuses. You can also reject your humanity and become a full fledged member of your bloodline. The following lineages appear in the book:

  • Angel
  • Bigfoot
  • Chupbacabra
  • Demon
  • Extraterrestrial: Grays
  • Fairy
  • Goatman
  • Medusa
  • Merman
  • Mothman
  • Vampire
  • Were-beast.
There's a nice mix here and they'd fit into most SURVIVE THIS!! games. Goatman is particularly appropriate for Dark Places & Demogorgons given the setting. To be honest, I would have been disappointed had it not been included as an option. My other favorite is Merman which could be used to make a character who's family is from Innsmouth.

Five new empowered classes are presented. These are updates of classes from previous SURVIVE THIS!! books. There is a mix of sci-fi and supernatural. The classes are:
  • Alien in Disguise
  • Psion
  • Dark Witch
  • Earth Witch
  • Light Witch
Most of the spells and psion abilities presented are features in Dark Places & Demogorgons Ultimate Edition so they are pretty familiar to SURVIVE THIS!! regulars.. There are two brand new Psion powers: Nature Manipulation and Phantasmogan. I really like the fear based Phantasmagon power and it would be great for a villainous camper. There are some quick rules for gaining a familiar and creating potions. Additionally. we're given a few pages of potions.

Finally the book gives us four new adventure hooks for Camp Blood. The Lost Cabin is an Evil Dead style scenario. Nature Trail To Hell is a reusable adventure hook that is randomly generated every time. Night of the Living Brats is The Fog but with zombie kids and teens. The Tower Lookout at Mt. Boone ads a bit of Firestarter or the Hawkins National Laboratory to your game via a couple young psions on the run.

The page count for These Campers Are Different! is lighter compared to other SURVIVE THIS!! titles (even expansions), but it still contains excellent supplementary material. Despite the overlap, I think it's an excellent expansion for Dark Places & Demogorgons in particular. Grab your hardcover here today.

Friday, June 20, 2025

Origins 2025 and 15 Years At The Halls

The 50th Origins Game Fair is currently happening. While I was unable to do the whole con, I was able to attend yesterday. I thought I'd share some pics and highlights.
I was able to attend this year because of the Andy and Mike from Limitless Adventures.  I spent most of the day hanging out at their booth and laughing. I also had dinner with them and Eric Bloat and his delightful wife, Jaime. After dinner I ran the DCC adventure The Arwhich Grinder. It was fun and ended with a stupid TPK. 
It was fantastic to see Justin from Severed Books. It's been 3 or 4 years since I saw him last. While I didn't buy too much at the con, all of my money was spent on Justin's art and the wooden minis Severed Books has released. I've wanted some of these minis for a while and now that I have them, I need more. 
I always have to give a shout out to my fam at Wet Ink Games. Brandon and Matt are fantastic dudes. They are intelligent, creative, and kind. I truly appreciate the "No Nazis At The Table" sticker. These cats have never been afraid of offending folks that need to be offended. Plus, they had my friend Edwin working their booth and running games for them. 

Also as you probably guess from the title, my first post was 15 years ago today. There have been many times when posting has been sparse and best, but I'm happy that I still create and share on here. 

Friday, June 13, 2025

Welcome Campers, Time To Die!

Intro and Overview

Camp Blood is the second part of Bloat Games bloody grindhouse trilogy. Like the first, Bloody Appalachia, it's a stand alone game but fully compatible with other SURVIVE THIS!! games. If you've played  any SURVIVE THIS!! game, Camp Blood is a game you know how to play. You have familiar attributes, class, and roll a d20 and add your modifiers.  

Character Creation

Some SURVIVE THIS!! games allow for inhuman and supernatural characters. Characters in a (core) Camp Blood game are human. They are also assumed to be campers and/or counselors in training. I feel this alters the vibe from Bloody Appalachia and almost puts it more in line with Dark Places & Demogorgons. There are several classes to choose from. Most of them are self explanatory but I do feel like pointing out some interesting aspects of a few:
  • Athlete 
  • Badger Scout
  • Camp Archer
  • City Kid - because they "keep it real" they have resistance to magic and psionics
  • Counselor in Training - there's a lot of variety with this one because you get to pick specialties
  • Cryptid Enthusiast 
  • Farm Kid 
  • Lascivious Teen - regain HP after sex, but also attract the attention of monsters by doing so
  • Naturalist - this is the healer class
  • Party Animal
  • Prankster - this class pulls agro and has the ability to get away
  • Snob - Who knew entitlement was a benefit?
  • Survivor
  • Underdog - this class is cool because it gets reward for failing, this is an awesome idea
  • Whiz Kid - this class gain a robot buddy that can upgraded as the level up
  • Woodsman
There's definitely overlap with several of these classes, but its still a great selection overall. Again, all of these make a lot of sense in a DP&D game. Skills and equipment are pretty much the same as standard supernatural ST games.

Rules For Play

This section includes standard ST rules. This is the general how to play section. It looks like the one for Bloody Appalachia.

Game Master Section

While there is a specific camp discussed later, there's a cool chart that lets you come up with the type of camp the game will take place at. This can affect character creation. There are also 12 adventure hooks. They are presented like adventure hooks/story seeds in other ST books. There's a nice variety of threats and ideas here. There are some legendary creatures, fey, revenants, and cults. There's also a small bestiary of camp creatures. If you need more, you should check out the Ultimate Edition of the DP&D Cryptid Manual.

Camp Red Ivy (aka Camp Blood) is given some detail. It's layout, information about the surrounding area, and staff are all presented. While you can (and should) add more to the staff and community, there are several npcs with related stats. Additionally campers and counselors at Camp Blood can earn badges, which grant one-time benefits for certain achievements. This is a great and thematic way to reward players. The book ends with several random chart to help GM's flesh out their camp and some recommended viewing. 

Final Thoughts

Camp Blood is a great thematic SURVIVE THIS!! game.  The femme Jason homage by Peter Frain is phenomenal. It goes great with the Bloody Appalachia  and Bloody University (currently on Kickstarter) covers. There are a few really brutal art pieces by Christopher Torres and Phil Stone that fit with the grindhouse vibe of the bloody horror line. However, I feel Camp Blood is more of a stand alone Dark Places & Demogorgons setting book. Don't get me wrong, the game is bloody and dangerous, but with a youth centric focus, it just gives me different vibes. I love the book, it's just a bit more tame than I expected (and there's nothing wrong with that). If DP&D is a kids and younger teen game and Bloody Appalachia is for adults then this one falls somewhere in between. You can play it as safe or dark as you'd like. Whether you want Ernest Goes To Camp or The Burning, you can do it with this book. 

Order your physical copy from the Bloat Games store or grab the pdf on DriveThruRPG

Saturday, June 7, 2025

Coming Attractions: Bloody University

The next installment of Bloat Games Bloody Horror Universe, Bloody University launches on Kickstarter in a few days. Go here and click "Notify me on launch" to stay in the loop. Eric and crew always do a phenomenal job and this grindhouse inspired collegiate slasher game will be no different.

Friday, June 6, 2025

Mr. Buzzkill (2025)

 

Synopsis 

People go missing near the seemingly quiet town of Silver Grove. Many attributed to a slasher known as Mr. Buzzkill. While sitting around a fire telling the story a group of friends are about to found out the truth about their town's local legend.

Review

Full disclaimer, I helped fund this one on Indiegogo and am online friends with the writer and some of the cast, so I'll admit some bias. The acting in this one is not A24 by any means, but that's not why you watch a flick like this one.  The movie has what you want from a slasher: gore, tits, and a menacing antagonist.

Writer and producer, Shawn Burkett portrays the adult Mr. Buzzkill. He cuts and imposing figure and is utterly brutal. While there are several blood soaked deaths my favorite involved the travel bong (which gets its own song), followed by the final camp massacre death.

The rest of the cast do a good job as the victims. You know not to get too attached because of the style of flick, but that's part of the fun. If you're a fan of the filmmakers, Ohio's very own Concept Media Films, you'll recognize several of the folks from their previous flicks Don't Fuck in the Woods, Don't Fuck in the Woods 2, and Stranded (among others).

Mr. Buzzkill is an indie slasher that doesn't even remotely try to reinvent the wheel. It wears its slasher roots on its sleeve. There are elements of all the Friday the 13th, A Nightmare On Elm Street, Halloween, and Texas Chainsaw Massacre in this one. The kills are bloody, brutal, and would do Jason, Michael Myers, and Leatherface proud. The mystery surrounding Mr. Buzzkill reminded me a lot of how Springwood dealt with Freddy. 

One thing I appreciate about the flick is one of the characters is constantly poking fun at the logic of the story being told. This is a valid critique of slasher flicks in general. I was surprised that some characters' deaths were mentioned, but you don't see them or know how (or truly if) they go. Maybe we'll get to see them if the flick gets a sequel. 

Mr. Buzzkill isn't for everyone, but there's an audience for it. Obviously, I'm a member of that audience.

In Your Game

As I mentioned Mr. Buzzkill is very familiar to other famous slashers. If you'd like to add him to your Bloody Appalachia, What Shadows Hide, or We Die Young game you could just use one of the Jason Vorhees stat blocks from my free Friday the 13th SURVIVE THIS!! fan supplement.

Sunday, June 1, 2025

Have A Super Pride Month

Happy Pride Month! Check out this super Pride art from Brendan Tobin.