Tuesday, April 9, 2024

H is for Harley Quinn

Appearing in Batman: The Animated Series before the comics, Harley Quinn is a divisive character. I can understand why. She's been used in so many franchises and that can great on people's nerves. Some people still ship her with Joker, which is gross (which makes me even more anxious about the upcoming film with Lady Gaga). She can be obnoxious and goofy and that's not to everyone's liking. All that being said I'm a fan of Harley. Arleen Sorkin's original Harley and and Kaley Cuoco's voice work for the character are fantastic. Margot Robbie is also spectacular as the character (the Birds of Prey portrayal being my favorite).

Harley has been a core member of the Suicide Squad since the start of the New 52 run (which is when I started reading the series). During this time she's grown a lot as a character and learned to see the Squad as her family. She's also had a few romantic interests, notable Deadshot and Rick Flag. She was also a prominent part of both Ayer's Suicide Squad and Gunn's The Suicide Squad.

While some versions of Harley have no powers, in the pre-New 52 continuity she has several abilities and enhancements due to a serum injected in her by Poison Ivy. She has enhanced strength, agility, durability, and reflexes. Additionally she is immune to toxins and can breath underwater. I'm not sure if she still has these currently, but my stats are based on that version.

Also just because of her connection to Joker, I thought I'd share the link to my 5e Joker stats.


Code Name: Harley Quinn
Real Name: Dr. Harleen Frances Quinzel
Team Affiliations: Task Force X, Secret Six, Justice League of Anarchy, Gotham City Sirens, Birds of Prey, Batman family

Medium Humanoid, Chaotic Neutral

Armor Class: 16 (Natural Armor, Dex)
Hit Points: 138 (12d8+60)
Speed: 30 ft.
Challenge: 5 (1,800 XP)

Str 20 (+5) Dex 20 (+5) Con 20 (+5) Int 18 (+4) Wis 9 (-1) Cha 16 (+3)

Saving Throws: Dex +8, Cha +6
Skills: Acrobatics +8, Deception +6, Insight +7, Investigation +7, Stealth +8, Sleight of Hand +8
Damage Immunity: Poison
Condition Immunity: Poisoned
Senses: passive Perception 11
Languages: English

Trait
Amphibious: Harley can breathe air or water. 
Criminal Psychology Expert: Harley can use her intelligence bonus rather than her wisdom bonus when making Insight checks.
Cunning Action: On each of her turns, Harley can use a bonus action to take the Dash, Disengage, or Hide action.

Actions
Multiattack: Harley makes two three melee attacks or two pistol attacks.
Baseball Bat: Melee Attack. +8  to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.
Pistol: Ranged Weapon Attack. +8 to hit, range 50/150 ft., one target, Hit: 12 (2d6+5) piercing damage. (15 round clip)
Unarmed Strike: Melee Attack. +8  to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.

3 comments:

  1. I'm not really a fan but my niece is. So I guess you must have something else for Q then.

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    Replies
    1. I didn't like her at first, but she grew on me.

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    2. Q will be for Quartzite (a Squad member that appeared in three issues of Hawk and Dove).

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