Monday, December 23, 2024

Music Monday - Christmas Edition

I had a few songs I wanted to share today so I decided to just add them all to one post.

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This is do dumb, but in such a ridiculous way I love it. This one is for my fellow Critical Role fans. 


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If you want some game stats related to to this one, check out these evil animatronic related posts:

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Shared this video a few times before but it's one of my fav Xmas songs so posting it again.

Here are some stats I've created based on the video and two movies that inspired it:

Bugeye and Banjo

When I think of Appalachian mutants, I think of Sam Guthrie and his family. Recently I learned about Banjo and Bugeye, two Appalachian mutants who have a single appearance in Spectacular Spider-Man 156, (which means I need to snag it for my collection).

Here are some 5e stats for the pair, who I feel the need to point out are 10 year old twins.

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Mutant twins, Banjo and Abner's mother was pregnant mother was irradiated in the Three Mile Island incident. She then fled back to rural Pennsylvania to live with her family (away from the government she now distrusts).  While looking in the area for a missing Robbie Robertson, Spider-Man is mistaken by their mother for a government agent. She ordered them to kill him. In the conflict Spidey saves Banjo from falling to his death and is allowed to leave peacefully.

Code Name: Bugeye
Real Name: Abner
Pronouns: He/Him
Team Affiliations: None

Medium Humanoid (Mutant), Neutral 

Armor Class: 12 (Dex)
Hit Points: 18 (4d8)
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 6 (-2) Dex 14 (+2) Con 10 (+0) Int 10 (+0) Wis 12 (+1) Cha 10 (+0)

Saving Throws: Int +2
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: English
 
Actions
Brain Bubbles: Ranged Weapon Attack. +2 to hit, range 60 ft, one target. Hit: 3 (1d6) psychic damage, requiring a DC 10 Constitution save or be stunned until the beginning of Bugeyes next turn.

Code Name: -
Real Name: Banjo
Pronouns: He/Him
Team Affiliations: None

Medium Humanoid (Mutant), Chaotic Neutral 

Armor Class: 14 (Natural)
Hit Points: 59 (7d8+21)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 20 (+5) Dex 8 (-1) Con 16 (+3) Int 7 (-2) Wis 7 (-2) Cha 7 (-7)

Saving Throws: Con +5
Skills: Athletics +7
Senses: passive Perception 8
Languages: English

Actions
Unarmed Strike: Melee. +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage, Banjo can grapple the target (escape DC 13).

Sunday, December 22, 2024

Vigilante City 5E?

I don't know any specifics but this was post on the Bloat Games Facebook page a few days again and I'm ready.

Will the classes become subclasses for pre-existing ones? Will the classes get 5e versions? Will characters be level 1-20 like standard 5e or stick with 10 levels (like ST: Vigilante City and Everyday Heroes)? 

Honestly it doesn't matter what route they go, I'm for it. Bloat Games make great stuff and I love 5e supers content.

Compliments From Your Friendly Neighborhood Typeface

Typeface is such a ridiculous character and I love him. Despite how silly he is, he's been used in some cool ways. A version of him even appeared in Spider-Man: Across the Spider-Verse.


Typeface was a solider who fought in an unknown war. He lost his brother Joey during the conflict. When he came back to the States, his life left him and too their son. Gordon become a signsmith and was happy until a cruel man buys the company he's working for and fires him. That causes him to write letters on his face and dub himself Typeface. He seeks retribution against the man and comes into conflict with Spider-Man. Ultimately he gives up his revenge plans after remembering what his brother told him. He became a vigilante and eventually allied with Cap's Secret Avengers during Civil War. 

Despite his goofy gimmick and appearance, Typeface is a capable and intelligent soldier. He also has a knack for seemingly coming back from death.

Code Name: Typeface
Real Name: Gordon Thomas
Pronouns: He/Him
Team Affiliations: Secret Avengers

Medium Humanoid, Neutral Good 

Armor Class: 12 (Dex)
Hit Points: 39 (6d8+12)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 14 (+2) Dex 15 (+2) Con 14 (+2) Int 16 (+3) Wis 10 (+0) Cha 10 (+0)

Saving Throws: Con +5, Int +6
Skills: Athletics +5, History +5, Perception +3, Stealth +5
Senses: passive Perception 13
Languages: English

Trait
Action Surge: Typeface can take one additional action on top of his regular action and bonus action. He can't use this ability again until he takes a short or long rest. 
Actually Dead: If reduced to 0 hit points Typeface automatically stabilizes.  
Second Wind: On his turn, as a bonus action, Typeface can draw on his stamina reserves to heal 1d10+6 hit points. He can't use this ability again until he takes a short or long rest. 

Actions
Mutliattack: Typeface makes two Letter attacks.
Letter: Melee or Ranged Weapon Attack. +5 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6+2) bludgeoning, piercing, or slashing damage (depending on the letter).
Letter Bomb (Recharge 5-6): As an action, a letter bomb can be thrown (max range 80 ft) exploding in a 20 ft cube, requiring a DC 15 Dexterity save or take 14 (4d6) piercing damage and be stunned until the the beginning the Typeface's next turn, or half as much on a successful save with no stun effect.

My Hero Academia: Vigilantes

Next year is going to be a bittersweet year for My Hero Academia fans. The main series will end when it's 8th season dropping in the Autumn. I'm excited to see how the epic ends, but endings are still sad. This won't be the last animated MHA content we get though. In April the first season of the spin-off series, My Hero Academia: Vigilantes debuts. 

I've read a few volumes and I really enjoyed them. Definitely looking forward to seeing Koichi, Pop Step, and Knuckleduster taking to the streets on screen.

Wednesday, December 18, 2024

"What A Bunch Of Clowns." "Dangerous Clowns."

I love James Gunn's Creature Commandos. The animation is fantastic. The voice work is phenomenal. The story is entertaining and I love the characters. Oh and the music is *chef's kiss*. Gunn is being true to some classic DC elements, but also putting new spins on things. One of those is the Sons of Themyscira.

The  New 52 reboot made some big changes to Wonder Woman lore. One of those was the introduction of how new Amazons were born. The warriors of the island would raid ships, mate with sailors, kill rather than marrying them, and throw the bodies into the sea. After this they'd return to their island. Male children born from these raids would be thrown to the sea if not for the mercy of Haephaestus. The smith would trade weapons for the male children and raise them as his apprentices. While Wonder Woman saw this as slavery, the Sons of Themyscira saw him as their savoir. 

The Sons of Themyscira featured in Creature Commandos are not these tragic souls. They are an incel militia duped by Circe and therefore make perfect fodder for 5e supers games.

Sons of Themyscia (SofT)

Leader: Circe
Notable Members: Tanner, CRITICALSCEPTICFACTSOVERFEELINGS91

The Sons of Themyscira (abbreviated as SofT) are a group of rightwing incels. They've been recruited by the rogue Amazon, Circe, and militarized. Their ultimate goal is to conquer the Amazon's home, feeling that an island that only allows women is "woke and sexist."
SofT Terrorist
Medium Humanoid (Human), Neutral Evil

Armor Class: 14 (Dex, Body Armor)
Hit Points: 22 (4d8+4)
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 12 (+1) Dex 12 (+1) Con 13 (+1) Int 10 (+0) Wis 10 (+0) Cha 9 (-1)

Skills: Athletics +3, Intimidation +1 
Senses: Perception 10
Languages: English 

Traits
Incel: The SofT Terrorist has disadvantage on Cha checks and saving throws against female foes. 

Actions
Multiattack: The SofT Terrorist makes two Combat Knife or Semiautomatic Rifle attacks. 
Combat Knife: Melee Weapon Attack. +3 to hit,  reach 5 ft, one target, Hit: 3 (1d4+1) piercing damage.
Frag Grenade (Recharge 5-6): As an action, a grenade can be thrown (max range 80 ft) exploding in a 20 ft cube, requiring a DC 15 Dexterity save or take 14 (4d6) piercing damage and be stunned until the the beginning the SofT Terrorist's next turn, or half as much on a successful save with no stun effect.
Semiautomatic Rifle: Ranged Weapon Attack: +3 to hit, range 90/270 ft., one target. Hit: 19 (4d8+1) piercing damage.

Tuesday, December 17, 2024

Just An Ordinary Ghost Assassin

Just finished Hit-Monkey season 2 on Hulu. Like the first season, I thought it was fantastic. It took some twists I really didn't expect too. The stats below are for the version seen in the show, not the 616. If you want stats for Bryce's partner check out this post.

Code Name:
Real Name: Bryce McHenry
Pronouns: He/Him
Team Affiliations: Jones Assassin Agency

Medium Undead, Chaotic Neutral 

Armor Class: 12 (Dex)

Hit Points: 45 (6d8+18)
Speed: 30 ft. fly 30 ft. (hover)
Challenge: 2 (450 XP)

Str 14 (+2) Dex 15 (+2) Con 16 (+3) Int 12 (+1) Wis 9 (-1) Cha 10 (+0)

Saving Throws: Con +6, Dex +5
Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks 
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Skills: Athletics +5, Deception +3, Intimidation +3, Perception +2, Stealth +5
Senses: Darkvision 60 ft., passive Perception 12
Languages: English, Can speak with Hit-Monkey

Trait
Ethereal Sight: Bryce can see 60 feet into the Ethereal Plane when he is on the Material Plane, and vice versa.
Ghost: Bryce can only be seen by Monkey and those that can see spirits. He cannot physically affect anything on the material plane other than other spirits. Outside of salt, special rituals and magic, he also is immune to damage from non-Ethereal and spirit creatures.
Incorporeal Movement: Bryce can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if he ends his turn inside an object.
Monkey Proximity: Bryce must stay within 25 feet of Hit-Monkey. If he begins his turn any farther he is pulled violently back towards Hit-Monkey (taking the dash action if necessary).
Salt Bane: Bryce cannot pass over a line of salt. Additionally a handful of salt thrown at him does 1d2 radiant damage. 

Actions
Telekinetic Object: Ranged Spell Attack. +5 to hit, range 60 ft., one target. Hit: 9 (2d6+2) bludgeoning, piercing, or slashing damage (depending on object). If the target is a creature, it must make a DC 13 Strength saving throw. On a failed save, the target is pushed up to 10 feet directly away from Bryce and is knocked prone.

Monday, December 16, 2024

Music Monday - Rivals 'Til The End

I've been playing Marvel Rivals regularly since it dropped a few weeks ago. I think it's pretty fun and fast paced. My favorite vanguard to play as is Thor, Squirrel Girl is my go-to duelist, and my favorite strategist is Cloak and Dagger (though I admit Jeff the Land Shark is fun to play as).  If you play, leave a comment and let me know what you think. 

The theme song by Chrissy Costanza is a banger.

Sunday, December 15, 2024

Dispatch

Dispatch is an upcoming superhero adventure game. You play as Mecha Man, a hero that's last his power suit, and is recruited by a hero to work her superhero agency. There Mecha Man must deal with the daily grind of work and help forge the heroes into the best supers team ever. With a voice cast including Aaron Paul, Jeffrey Wright, Critical Role's Laura Bailey and Matt Mercer, and several Youtubers, I think this one will be pretty cool. Honestly, I'd love to just see this as an animated series.

What do you think? I believe you could have a seriously fun supers rpg tabletop game based on this premise.