Monday, November 23, 2015

Fallout Tabletop

I'm a really big Fallout fan. A few of my earliest posts were Fallout related. You can read them here and here. My initial idea, which never really came to fruition, was to use classic unisystem to play the game. However, 5 years later I think the newest edition of Dungeons and Dragons would be the perfect system to hack and make a Fallout tabletop.

For character creation players will pick race and background. Like some other post apocalyptic table top games there won't be classes. I think the proficiency bonus system of 5E works well for a classless game. I will need to modify skill selection, but that shouldn't be hard. As players level up they will pick perks (which will work similar to feats) based on perks from the Fallout games. I'm going to take a look at the DMG for firearms and future tech rules. Weapons will probably be lumped into broad groups like the games. Monsters are easy to stat up in 5E and some I can swipe directly from the Monster Manual.

I'm not sure how I'm going to handle radiation. It will be an energy type obviously. I'm thinking it will be like level drain in 5E. Once you're hit with it, your max hit points are lowered until it's healed. The one to one ratio sounds really harsh though. I'm thinking every 5 points of radiation damage, or maybe every 10.

Here's a preliminary look at what I'm thinking.

Super Mutant (standard and nightkin)
Robot (Protectron, Android)

Faction Soldier
Vault Dweller

Dropped Skills

Added Skills

Weapon Groups
Big Guns
Energy Weapons
Small Guns

Sort of like feats. Not sure what level interval characters should get them. In the original games you received one every three levels. Fallout 3 gives you one every level. New Vegas gives you one every other level.

So this is a rough outline of what I need to stat up and my thoughts. Any suggestions by other fans of the game or system would be appreciated.

Saturday, November 21, 2015

Cool 5E Resources

This picture has nothing to do with the post, I just like it.
Need more quality Dungeons and Dragons 5E material in your life? Your fellow gamers have your back.

I recently discovered DnD 5E Homebrew on Tumblr and I love it! There's a lot of great stuff, but the Dark Souls conversions are my favorite.

The 5th Edition D&D reddit page has tons of great stuff. StoneStrix monster-of-the-day posts are my favorite. He's compiled many of them into a pdf you can find here.

Tribality has all sorts of fun and useful 5E material. I like their idea of adapting Tyranny of the Dragons and setting it on Krynn. Here is part I and II.

Also, Frog Gods released a free multi-system adventure with their last kickstarter. You can find Rogues in Remballo here.

Tuesday, November 17, 2015

DIY Gaming Terrain

My good friend Stew made this for me. It's some skeleton garland from the dollar store, cardboard, paint, and glue. I got the idea for it from DM Scotty's Crafts N' Games Facebook group. DM Scotty also has a Youtube channel with how-to videos. I've been inspired to try my hand at terrain crafting. I was just curious if any of you have ever done any crafting?

Friday, November 13, 2015

Gonna Get Down on Friday (the 13th)

Just a reminder for you Cinematic Unisystem players that I've statted out both classic undead Jason Vorhees and cybernetic Jason X.

Itinerant Gentleman Adventurers - Session 1: The Arrival

While we only actually played a few hours during our first session it seemed like quite a bit was accomplished. The full party (Josh, Chad, and Stew) were in attendance.

- traveled with a caravan to the Cormyte keep High Horn. They formed a chartered adventuring company and named themselves the Itinerant Gentleman Adventurers (Alton's suggestion). They secured one of the private apartments by slaying a few cockatrices for the bailiff. Valkorme met with the castellan to try to find clues about his father. The next session will begin with the first expedition to the Caves of Chaos.
  • Alton didn't actually barter passage with the caravan, he just managed to blend in with it. A re-occurring joke was that he often stole alcohol from the caravan, but only one person (other than the party) even noticed he was there. The rest of the caravan thought that worker was getting drunk on all of the missing beer and blaming it on a fictional halfling.
  • The Keep in my game is High Horn, formerly the largest military fortress in Cormyr. It was mostly destroyed during the Spellplague and Sundering eras and has been rebuilt.
  • I'm using the painting The Fountain of Vaucluse by Thomas Cole for my depiction of the keep.
  • The building pictured at the base of the keep is occupied by a group of Sunsoul monks.
  • The other plateaued area is a part of the original High Horn keep that existed a few centuries ago.
  • The tavern's specialty drink is apple pie mead, which is a bit pricey. The bailiff is particularly fond of it.
  • The party has met a wandering cleric of Tymora, Brother Heinrick, who's offered them aid should they venture into the caves.
  • I'm going to keep a quest and side quest log. Since my group is made up of video gamers, I'll probably give them quirky names. For example the local halfing tailor asked Alton to retrieve a few pounds of colored cave moss so that he he can make new colours of clothing. The many quest is called Dye! Dye! Dye!

Tuesday, November 10, 2015

Itinerant Gentleman Adventurers - The Party

Sunday was the inaugural adventure for my newest campaign. I'll post a bit about what actually happened in the session later this week. For now I thought I'd start by introducing the party, aka the Itinerant Gentleman Adventurers.

Valkorme Flametears (Human Witch Hunter)

The grim warrior, Valkorme, was once a young Purple Dragon Knight squire with much promise. Unfortunately his journey to knighthood ended not long after it began. Valkorme's father Morne, an able bodied Purple Dragon Knight in his own right, was framed for treason and killed. The only clue Valkorme has is a scrap of purple fabric. Being branded the son of a traitor, he was dismissed from the order. Sir Ambrose Huntcrown, castellan of High Horn and commanding officer of Morne, showed kindness to the boy and gave him a place to stay and guard work at the keep. However, consumed by thoughts of vengeance, Valkorme left the keep and spent a few years hunting for truth about the incident. This led him to apprentice with a stranger who taught him the ways of the witch hunter. Now promise of a new lead has brought Valkorme back to High Horn, where he will join forces with the scholarly Erevan and mischievous Alton.

Played by Stew
Alton De La Thistle (Lightfoot Halfling Rogue)

The swashbuckling verbose Alton De Le Thistle is a dashing halfling pirate extraordinaire. Perhaps you've heard of him? Senior De La Thistle served three years alongside his father on the vessel, Sea Drake's Wrath. He served many different positions on the ship, learning the ins and outs of life on the sea. He did a little actual pirating until his last year aboard the ship. During this time he grew to greatly respect the ship's dragonborn captain, Redhorn. Recently the Sea Drake's Wrath was lost during a massive hurricane. Alton awoke, adrift in the harbor of Waterdeep, wrapped in the ships dragon skull and crossbones flag. Feeling certain that his friends, family, and ship sank to the briny deep, he set off to find new adventures and fortunes in their place. While he would never admit it, he's looking for something new to replace the void left in his life from the loss of his ship and friends. Alton isn't sure what sorts of adventures he's going to get into with his new companions, but he is sure that they will be epic and make damn fine drinking stories.

Played by Josh

Erevan Leed, Cleric of Mystra (Half-Moon Elf Cleric)

The half-elf Erevan was born and raised among the Ffolk of the Moonshae Isles. He was always an odd, but intelligent child, blessed with visions and strange dreams. At the age of 15 his mother passed. He lived as an orphan for year until his father, a moon elf adventure returned the isles to take him away. For years he lived a cloistered life in the city, devouring any book he could find. It was during this time he felt the calling of Mystra. He soon realized that she was the source of his visions and dreams. Using money his father had given him to purchase adventuring gear, grabbed his copy of  Feldspar's Which Came First the Goddess or the Weave, and set off for the keep at High Horn. He still not sure what's going on in the Caves of Chaos, but he knows his Lady leads him there. Erevan is not sure what to think of his new traveling companions. They seem like good sorts, he's just afraid he's going to have to speak slowly with them.

Played by Chad

Thursday, November 5, 2015

Heading to the Keep on the Borderlands

I'm about to start my second 5th edition game. My first game is still ongoing, though we don't play often. Starting Sunday I'll be DM'ing a second 5th edition game. After much discussion, comtemplation, wailing, and gnashing of teeth I've decided that I'm running starting with Keep on the Borderlands and putting it in the Forgotten Realms. Other than a brief 4E game I was involved with, I've never played Keep on the Borderlands. I know that there was a playtest version of it in Next, but I plan on using the original module and the 5E conversion document.

I had originally thought about placing it on Oerth or doing a homebrew setting, but I recently grabbed a copy of the Sword Coast Adventurer's Guide from my library and there's comfort in the Forgotten Realms for me. Though I've never considered myself a real Realms fanboy, it's a very familiar setting to me and my players.

I'm making the keep High Horn, a mountain fortress on Cormyr that seems like a good fit. The fortress was once a huge stronghold, but in my game it was seriously damaged during the Spellplague and Sundering. It has since been rebuilt (though on a smaller scale). The castellan is a retired Purple Dragon Knight, Sir Ambrose Huntcrown (whom I'm picturing as Ian McShane). I'm going to place agents of the various FR factions in the keep. Their importance to the game will be connected to the party's interest.

We'll be playing every other Sunday. The group structure will be a bit odd. The only regular player will be my old friend Chad. He's thinking about playing a cleric of some sort. Our old high school D&D pal Josh will be playing every other game (so about once a month). He's leaning towards a fighter or archery ranger. Finally Stew's going to be a semi-regular (depending on pro football and family obligations). He's leaning towards human witch hunter. Yep, I've decided to allow Matt Mercer's witcher/Vin Diesel inspired Witch Hunter. Since the group is rather small we're going to be trying out Kobold Press' Hirelings in Peril rules. They seem simple. If they work, I may come up with some new hireling types and post them.

I'm going to primarily using modules for this game. I think it'll make it easier, given the time between sessions. After Keep I'm seriously contemplating going to this and eventually this. Any other module recommendations would be appreciated.

I hope to make regular posts about the game with updates on the session and downtime events and such. I say that about all my games, let's see if I stick to it this time.