Wednesday, October 1, 2014

Assault of Cragmaw - Part II

Current Adventure - The Lost Mines of Phandelver

Rolen Moonshadow (Remy) - wood elf ranger of the Emerald Enclave
Mojo ar Meisce (David) - human monk
Saarkson (Paul) - tiefling warlock and new Zhent agent
Rogar Lighttalon (Adam) - dwarf cleric and member of the Order of the Gauntlet

Droop - goblin henchmen
Gundren - dwarf patron

Warning Adventure Spoilers (especially if you're in my group)

After defeating the goblin priest, the party continued to journey further into Castle Cragmaw, searching for Gundren.

They encountered a group of group of hobgoblins (next to the owlbear tower) and quickly dispatched them. Unfortunately, I messed up the encounter and the owlbear wasn't released.  They decided not to open the barred door and to continue searching.

They made it to the King's Quarters and fought a pitched battle with Grol, Snarl, and Vyerith. The doppleganger really did some damage to Mojo. It was honestly the first time in a session or two that someone was really worried about going down. Still the heroes prevailed (as heroes tend to do). They healed Gundren and decided to bar themselves in the room for the night.

While exiting the next morning they encountered Targor Bloodsword's hunting party. Words were exchanged and things quickly escalated.  The hobgoblins released the owlbear,  two stayed and fired bows, while Targor and another circled back around to get next to the Saarkson. Rolen took some serious wounds from the owlbear and I think his player, Remy, thought he might die. Of course, no one did.

The party regrouped with Droop, their henchman. This led to some funny dialogue between Gundren and his cousin Rogar. While on the way back to town the party was ambushed by bugbears. I have to say this was the first time I've actually been able to surprise the party with bugbears and it was nasty. Going to be honest, I really wanted to KO Saarkson in that encounter. I also used this as an opportunity to reveal that Droop may be more than he seems. I still haven't decided what he is. He's most likely a goblin agent of another organization, but he might be a doppelganger, or even a polymorphed dragon (because, why not).

After arriving back in town the party decided they wanted to explore the manor about the former Redbrand hideout. This isn't in the module so I had to describe everything on the fly. They found a random note that read "Thomas, Its in Baldur's Gate, the rose garden, behind the angel." I have plenty of time to figure out what this means.

They met with Gundren, who offered them a share of the profits, if they helped liberate the lost mine and stop the Black Spider. Sildar also offered them the deed to the manor that they had just explored. The next morning they would go to the mines, but that night they would celebrate with Gundren and Sildar.

The party then decided to go to the Shrine of Luck to speak with Sister Garaele. They informed her of the desecrated temple in Castle Cragmaw. She rewarded them with the Dice of Saint Rogers (pronounced with a French accent), considered to be a Tymoraian relic. I haven't decided if they will have any crunchy game effects yet. Rolen hit on Sister Garaele and they decided to meet for drinks at the tavern.

Up until this point there hasn't been a lot of roleplaying in this campaign. We only get to play every other week and our time is limited. There's a lot of excitement and we tend to rush through encounters. That's why I encouraged the party to celebrate their victories thus far. The npc's prompted some discussion and everyone seemed to have fun. A drunken Mojo revealed his trinket, a aberrant statue that caused him nightmares and his only tie to his parents. Saarkson (who's warlock pact is with outer gods) was quite interested. Sister Garaele sketched the statue and promised to look into it. I think this will be my hook to get Mojo to join the Harpers. After everyone else went to bed a drunken Rolen pulled out his trinket (a black flag with a dragon skull and crossbones). He loudly asked everyone in the bar if anyone knew what it meant.

I used this as an opportunity to introduce Leosin Erlanthar, a character in Hoard of the Dragon Queen. He
warned Rolen to keep the flag hidden, that it was tied to the Cult of the Dragon, and to meet him in Greenest for more information.

The next morning Saarkson received a note from his Zhent contact telling him to collect any journals/letters that the Black Spider has.

The party then set off for the Wave Echo Cave.

October Horror Movie Challenge: The Thing (1982)

Synopsis: Scientists in the Antarctic are confronted by a shape-shifting alien that assumes the appearance of the people that it kills.

The Good: 1982's The Thing is a masterpiece. It has the perfect mix of horror and paranoia. The creature effects are fantastic and still give me chills to this day. I love Kurt Russel's MacCready (okay... I honestly just love Kurt Russel).

The Bad: I can't really say anything bad about this one.

Final Thoughts: This movie is probably the best aliens among us flick out there. I've seen it 20+ times and I still love it. When John Carpenter and Kurt Russel get together, magic happens.

In Your Game: Instead of creating new content, I thought I'd share something I found on the net years ago. Michael Tresca has created some fun movie/rpg netbooks over the years and he has a d20 Modern one for The Thing. You can find it here. You can find his other netbooks here.

New To Me Movies Watched: 0
Total Movies Watched: 1

Tuesday, September 30, 2014

October Horror Movie Challenge

The October Horror Movie Challenge starts tomorrow and I'm psyched! Here's the format my posts will have:

Synopsis:A short concise plot synopsis will go here.

The Good: What I liked.

The Bad: What I didn't like.

Final Thoughts: Anything that I didn't mention already. This is also part where I'll either recommend you watch or warn you to stay away from the flick.

In Your Game: How you can incorporate elements of the flick into your game.

New To Me Movies Watched:
Total Movies Watched: 

Saturday, September 27, 2014

500th Post!

Persian Gambit 3 : final image by boscopenciller
Well, it's taken a little over four years, but I've reached 500 posts. There have been more than a few times that I've let this blog go by the wayside, but now I'm committed to posting regularly. I think I'm doing a damn good job too.

To those of you that read regularly (or just occasionally) thanks for the follow.

500th post... 5th Edition Dungeons and Dragons...I think it's a conspiracy.

I wanted to have something crunchy for my 500th post. Here are stats for the character I mentioned here. I decided to go with Arabian Nights Gambit, instead of classic fantasy Gambit. I really want to play this guy.

'Azab Waseem

'Azab Waseem was born the third son of a minor noble in a distant desert kingdom. Kidnapped as an infant by the Waseem Clan Thieves Guild. He was forced to live as  part of a gang of street toughs and urchin pickpockets, who taught him the ways of thievery. Early on, the other thieves noted the boy's exceptional luck. At age ten his magical abilities began to manifest and he was adopted by the Waseem Clan's head, Jameel. 'Azab was educated and the family continued to hone his abilities. One his 18th birthday was was wed to Budur, granddaughter of head of the cities assassin's guild. After the wedding 'Azab was challenged by Budur's brother to a duel. He won the duel, killing her brother, and was exiled from his land.

'Azab is a charming sorcerer who's quick to flirt. He's incredibly loyal to his companions, though he has an air of mystery that often causes people to mistrust him. He doesn't have much respect for authority.

'Azab Waseem Character Sheet

Friday, September 26, 2014

Dungeons and Dragons and Halloween

Zombies Playing D&D by Mandi Tremblay

Alright boils and ghouls, I need your help. I'm taking a vacation from work October 24-28 and I'm thinking about heading back home for part of that time. I'd really like to do a Halloween appropriate adventure for my old gaming crew. We rarely get to play and I really look forward to our sessions (even if they're one shots).

I plan on using 5th edition and I'll be making pre-mades for whatever game I run. Converting from another edition (or OSR clone) shouldn't be hard. So far my thoughts are either:

Ravenloft is lower level, classic horror, and more manageable,. The Hanging Coffins of the Vampire Queen is high level, campy horror, and over the top. I think my players would really enjoy either. I'm a bit concerned with time. I want something that we can run through in one day. I'm not sure about Ravenloft, but Vampire Queen seems like it could take a bit to get through (or not if the player's get killed off).

What say you good readers? Hell, I'd like to hear from you neutral and evil readers too. I don't discriminate. Which of these two adventures should I run? Do you have another suggestion that would be great?

Friday in Freeport - Weresharks

Pathfinder Skull and Shackles Wereshark Miniature
Aquaman vs King Shark