Thursday, July 31, 2014

#RPGaDAY Blogfest - Why Not?

I like blogfest and this one seems pretty simple, so I'll be taking part. 


1st - First RPG Played
2nd - First RPG Gamemastered
3rd - First RPG Purchased
4th - Most recent RPG purchase
5th - Most Old School RPG owned
6th - Favourite RPG Never get to play
7th - Most “intellectual” RPG owned
8th - Favourite character
9th - Favourite Die / Dice Set
10th - Favourite tie-in Novel / Game Fiction
11th - Weirdest RPG owned
12th - Old RPG you still play / read
13th - Most Memorable Character Death
14th - Best Convention Purchase
15th - Favourite Convention Game
16th - Game you wish you owned
17th - Funniest Game you’ve played
18th - Favourite Game System
19th - Favourite Published Adventure
20th - Will still play in 20 years time…
21st - Favourite Licensed RPG
22nd - Best Secondhand RPG Purchase
23rd - Coolest looking RPG product / book
24th - Most Complicated RPG Owned
25th - Favourite RPG no one else wants to play
26th - Coolest character sheet
27th - Game You’d like to see a new / improved edition of…
28th - Scariest Game you’ve played
29th - Most memorable encounter
30th - Rarest RPG Owned
31st - Favourite RPG of all time

Monday, July 28, 2014

Seven Deadly Champions - Wrath

Friday I presented you with the champion of gluttony and his simpering toady. Today I give you Zan'uzkul, the champion of wrath. Zan'uzkul is built as a ridiculously fast warrior that deals a lot of damage and can take even more (and then some), though he's not hard to hit. His aura makes him dangerous, turning friend on friend. His simpering toady is just there to add to the damage being dealt with sadistic glee.

The dark warrior Zan'uzkul is a living embodiment of wrath. Like his fellow champions of sin, few know his origins. Some claim he was once a paladin of Moradin who turned from the path of the righteous up the destruction of his homeland, while others claim he's the descendant of an abyssal prince. Whatever his origins, few that have met him live to tell the tale.

Zan'uzkul 
Medium Humanoid (Dwarf), Chaotic Evil
_______________________________________
dwarf Berserker by Omuk

Armor Class 14 (hide)
Hit Points 110 (8d10+48)
Speed 35
_______________________________________
  STR          DEX       CON            INT      WIS     CHA
20 (+5)       14 (+2)     20 (+5)       0 (+0)   8 (-1)      8 (-1) 
_______________________________________
Saving Throws + 8 Str, + 8 Con
Skills Intimidation +8
Senses  dark vision 60 ft., passive Perception -1
Languages Dwarven
Challenge 5 (1000 XP)

Aura of Blind Wrath. During creatures within 30 ft of Zan'uzkul must make a Wisdom save (DC 14) to take any action other than moving to the nearest creature (friendly or otherwise) and make melee attack.


Brutal Legend. When Zan'uzkul hits with a melee weapon attack, the attack deals one extra die of the weapons damage to the target (included below).


Dwarven Resilience  Zan'uzkul has advantage on saving throws again poison, and resistance against poison damage.



Actions_______________________________________

Multiattack. Zan'uzkul makes two melee attacks.

HandaxeMelee Weapon Attack: +8 to hit, reach 5 ft., one target.  Hit: 11 (2d6+5) slashing damage. 


Reactions_______________________________________

Rabid and Spiteful Frenzy. Zan'uzkul can continue fighting until he reaches -20 HP at which point he collapses and dies immediately. His last bit of wrath is unleashed upon his attacker, who takes 2d6 psychic damage.

Grimaz (Simpering Toady)
Small Outsider, Chaotic Evil

__________________________________
Armor Class 13 (leather)
Hit Points 6 (1d8+1)
Speed 30
_____________________________________
  STR    DEX     CON      INT        WIS      CHA
10 (+0) 14 (+2)  10 (+0)   10 (+0)   10 (+0)   9 (-1) 
_____________________________________

Senses dark vision 60 ft., passive Perception 10
Languages Common, Dwarven, Abyssal
Challenge 1 (200 XP)

Unholy Life. As long as Zan'uzkul lives, Grimaz returns to life 24 hours after being slain.


Actions_______________________________________

Multiattack. Grimaz makes two melee attacks.

Spiteful Stab. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.  Hit: 2 (1D4) piercing damage. 


Reactions_______________________________________

Nihilistic Glee. When Grimaz is reduced to 0 HP he may use Multiattack against each adjacent enemy.

Sunday, July 27, 2014

Succubus Sunday - Pathfinder Minis

Today I thought I'd showcase some of the succubus minis produced by Wizkids and Paizo. I have the succubus from the Champions of Evil pack. For about 16 dollars you get a succubus, evil redhead female cleric, crimson gargoyle, and three zombies. Most of the others are rare, though the alu-demon is a common.

Succubus (Heroes and Monsters)
Succubus (Champions of Evil Encounter Pack)
Alu-Demon(Rise of the Rune Lords)

Nocticula and Areelu Vorlesh (Wrath of the Righteous)

Arueshalae (Wrath of the Righteous)



Friday, July 25, 2014

Seven Deadly Champions - Gluttony


I've always been fascinated by the idea of the seven deadly sins (and to a lesser extent the seven godly virtues). I've been reading through Green Ronin's The Unholy Warrior's Handbook and have been inspired to create a group of sinful champions for 5E. I'm going to design them to be challenges for lower tier parties (between challenge 4 and 8). Each champion will have a simpering toady, an imp-like servant that compliments its abilities and must obey the commands of its champion. Though they must obey the commands of their masters and can never harm them directly, all simpering toadies loathe their positions and seek to bring about their master's destruction.

Since I'm a fat guy, I thought I'd start with gluttony. He's absolutely brutal and his challenge level may be a bit low, like everyone else, I'm still new to this stuff.

No one knows where Gorak came from and the warrior isn't the talkative type. The massive warrior travels the wilderness slaying and feasting. Occasionally evil warlords will seek him out. Those that due should proceed with caution, for when his hunger strikes he sees little difference between ally or foe.

Gorak the Insatiable 
Gorak and Maw
Medium Humanoid (Human), Chaotic Evil
_______________________________________
Armor Class 19 (plate mail and shield)
Hit Points 84 (8d10+24)
Speed 20
_______________________________________
  STR       DEX      CON      INT      WIS   CHA
18 (+4)   8 (-1)   16(+3)   10 (+0)   9 (-1)     8 (-1) 
_______________________________________
Saving Throws +7 Str, +6 Con
Skills Perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Common, Abyssal
Challenge 5 (1000 XP)

Action Surge. Once per combat, Gorak can take an extra action on top of his regular actions in a turn.

Keen Smell.  Gorak has advantage on Wisdom (Perception) checks that involve the sense of smell.


Actions_______________________________________

Gluttonous Vigor. One per encounter, on his turn, Gorak can regain 1d10+8 HP. This ability recharges everytime Gorak scores a critical hit. 


Ravenous (Great Axe +1)Melee Weapon Attack: +8 to hit, reach 5 ft., one target.  Hit: 9 (1d12+5) piercing damage. 


Wave of Hunger. Once per encounter Gorak can release a wave of vile energy that causes all within 30' to be overcome with an insatiable hunger. All creatures, except oozes, undead, and constructs, must make a Constitution save (DC 14) or give into the hunger for 1d6 rounds. During this time they can do nothing but feed. If no food is near they will seek to consume decaying flesh, filth, excrement, or anything even remotely edible (including slime). However, they will not attempt to eat inorganic matter such as rocks, metal, glass, etc. Gorak's Simpering Toady is immune to this effect.

Maw (Simpering Toady)
Small Outsider, Chaotic Evil
_______________________________________
Armor Class 13 
Hit Points 6 (1d8+1)
Speed 30
_______________________________________
  STR       DEX      CON      INT      WIS     CHA
10 (+0)   10 (+0)   13 (+1)   10 (+0)   10 (+0)  8 (-1) 
_______________________________________

Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Common, Abyssal
Challenge 1 (200 XP)

Hunger Pains Aura. All creatures, except oozes, undead, and constructs within 30' of Maw suffer disadvantage on all rolls, due to distracting hunger pains. Maw may choose to deactivate this aura on his turn.

Unholy Life. As long as Gorak lives, Maw returns to life 24 hours after being slain.

Actions_______________________________________
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.  Hit: 2 (1D4) piercing damage. 

Friday In Freeport - More Preview Art

Eudokia Kasovar by David Hueso

Art by Mark Bulahao

The Great Betrayal by David Griffith

Thursday, July 24, 2014

#ImSoD&D

Recently on Twitter and Facebook I keep seeing #ImSo(Name of Place). This morning to poke fun at I started posting D&D versions. I thought I'd post a few here.

#ImSoDarkSun I remember when Athas was green.
#ImSoForgottenRealms I survived the SpellPlague and the Time of Troubles.
#ImSoRavenloft I remember when when Ravenloft was just an adventure.
#ImSoGreyhawk I remember when the Great Kingdom was actually great.
#ImSoEberron I remember when Khorvaire was a united nation.
#ImSoPlanescape I've been sent to the Maze, three times.
#ImSoDragonlance I rode with Lord Soth, while he was still human.
#ImSoPathfinder that I know what happened on Cayden Cailean's Test of the Starstone.
#ImSoSpelljammer that I fought in all of the Unhuman Wars and survived.

Feel free to add your own in the comments.