Thursday, November 15, 2018

Undead To The End

I haven't posted new content for Six-Shooters and Wagons for a while, so I decided to write up stats for John Marston as of the end of Red Dead Redemption Undead Nightmare

John Marston
Level 7 Soldier (Lingerin' Dead)

Dead Points: 5

Str 15 (+1)    Int 10
Dex 16 (+1)  Wis 12
Con 18 (+1)   Cha 9 (-1)

HD (40 HP) Save:10 Movement: 12

AC 8 [11] (Dex)

Attacks: Volcanic Pistol (+7 to hit, 1d6 dmg, 60' range) or Repeater Carbine (+7, 1d6, 120' range) or Knife (+7, 1d6+1 damage) or Holy Water (+7 to hit, 3d6 damage (undead and demon only), 20' range) or zombie bite (1 damage, 20' range, undead move to bait and are distracted for 1d6 rounds)

Other: 7 attacks a round against foes of 1 HD or fewer, +1 save vs. death and poison, no penalty for fighting from horseback. 1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid

Equipment: Volcanic Pistol, Repeater Carbine, Knife, Undead Horse (treat as horse with lingerin' dead quality and a piss poor attitude), lasso, backpack, canteen, 1 vial of holy water, 3 zombie baits

Printible Mini For All Your Super Cameo Needs

David Okum of Okum Arts Games has a wonderful gaming tribute to Stan Lee on his Patreon. Follow this link to get your own printable Stan Lee miniature (with bonus effects). 

Wednesday, November 14, 2018

Ash Wednesday - The Necronomicon

Since I'm rebooting my Ash Wednesday feature, I've decided we needed stats for the Necronomicon. This version is an amalgam of the tome based on all of the films (including the 2013 sequel), Ash vs Evil Dead, Jason Goes To Hell, the Evil Dead video games, and the comics. I still need to stat out some of the things mentioned in the spells below, but I promise you, they're coming.

Necronomicon Ex-Mortis
The Necronomicon (also known as the Book of the Dead and the Naturom Demonto) is a hideous arcane tome bound in human flesh, inked in blood, and penned in Sumerian. It is tied to the ancient dark ones, Shaitan and the Kandarian Demon. It contains spells that will allow the creation of undead and Deadites, as well as summon the Kandarian Demon itself. The spells contained within the tome can be cast by anyone who has the book and speaks the incantations, whether they be witches or not. Witches can transcribe the spells and add them to their repertoire.


Animate Skeleton (1 Con): Dark. You cause one skeleton within 100' feet to animate. The skeleton is evil and free willed, but will defer to more powerful evil creatures.

Animate Wight (1 Con): Dark. This spell works like the Animate Skeleton spell, but the creature must have had 3+ HD in life and will rise as a wight.

Create Deadite Revenant (1 Con): Dark. In exchange for their soul, the caster is able to bring a loved one back as a powerful deadite revenant.

Create Similacrum (4 Con): Dark. Using a portion of flesh, the caster is able to create a magical clone. The clone looks identical to the source of the flesh though it will be whole. For example, if a similacrum is created from the severed hand of someone, it will look and act like that person, but will have both hands. The similacrum is technically a soulless deadite and deadite will ignore them unless they attempt to harm and hinder the deadite. However, the similacrum is also affected by spells and effects that work against demons and deadites.

Make Corporeal (1 Con): This spell makes the Kandarian Demon take a corporeal form. While it is still extremely dangerous (and possibly more powerful) in this form, it is also mortal when corporeal.

Open A Rift In Time and Space (2 Con): This will cause the book to open a rift that will transport all who enter it into a time and dimension set for by the book or destiny, no one is certain.

Possess Deadite (2 Con): You are able to possess a deadite of 4 HD or less that you can see. You completely control the creature for 2d6 rounds. During this time your body falls limp. You are trapped in the deadite body until the spell ends or the body is destroyed. Note you cannot make the deadite attack itself, but you could cause it do do other harmful acts (such as jumping off a cliff).

Resurrecting The Dead (1 or 5 Con): This spell can bring the dead back in a few ways. For 1 Con it will heal and reanimate the body, but leave it as a souless animated body that does the will of the caster. This version of the spell is considered Dark. For 5 Con the book can heal flesh, revive a body, and draw the spirit back into it.

Summon Shaitan (0 Con): This spells allows the incorporeal form of Shaitan, also known as the Abomination, to enter the mortal realm. In order to be made flesh, he must torment 5 souls.

Summon Kandarian Demon (0 Con):  This spell allows the the incorporeal form of the Kandarian Demon to enter the mortal realm.

Ward Book (1 Con): Dark. This spell places a strong ward on the book. If anyone other than a servant of the Kandarian Demon or Shaitan touched the tome without reciting the correct words, it will cause all dead within a mile radius to rise as skeletons and wights.

Other Abilities and Traits

The book can fly and speak (and bite the person holding it dealing 1d6-1 damage). It appears to be indestructible. In addition to being a spell book, it is a guide to demons and contains many funerary rights to help spirits pass on the other side. It grants advantage on information related and banishment rolls against spirits and demons. It contains alchemical formulas including the instructions to make a potion that will allow someone to sleep centuries in an un-aging stasis. Finally it has the ability to become a mask and will transfer the spells onto the wearer's body.

As an added bonus to this post, I found a video that shows how to make your own Necronomicon prop.

Tuesday, November 13, 2018

Batman: Mask of the Phantasm (1993)

Synopsis: The Dark Knight must contend with the return of an old flame and a vigilante that's killing off wise guys. Are the two connected?

The Good: I might be shot for saying this, but I think this might be the best Batman film. Kevin Conroy is my favorite Batman and Mark Hammill is my favorite Joker. The story is intriguing and pretty unique. It's rare that we see someone that makes Batman question his mission. Phantasm looks really cool and is voiced by Stacy Keach. Oh and the B:TAS Alfred is the greatest and has the perfect amount of sass in this movie.

The Bad: There's a plot twist that's not really hard to guess, but then again this is technically a kids movie.

Final Thoughts: I just watched the 25th anniversary screening of this movie last night and it's still phenomenal. It is also really dark for a kids movie. It includes death, blood, and the Joker even gets a tooth knocked out. That might be one of the reasons it really didn't do great in the box office when it came out. This isn't the Phantasm's only appearance in Batman lore either, which is cool.

In Your Game: I thought about statting the Phantasm out as a classed character, but decided to go the npc route instead.

Armor Class: 14                      Attack Damage: Scythe Hand 1d6+1, Martial Arts 1d6
Hit Dice: 7                                Special: Smoke, Stealth, Parkour
Move: 12                                   Bonus: +4 to hit, Toughness +2, +2 to damage
Attacks: 1 per round                 HDE: 6

The Phantasm suit has the ability to generate smoke. Once per combat the Phantasm can use this to move to another location within 30' unhindered by opponents. The Phantasm can attempt to hide as a part of this action. In addition, Phantasm has a +4 on all stealth and parkour related checks.


More eloquent men than me have written about the passing of Stan Lee, here and here.

Jodie Brandt, writer for Bloat Games, has created a loving tribute the The Man that can be used with Vigilante City and The Vigilante Hack. You can download it here.

Monday, November 12, 2018

Machete Launcher

I love this pic! Being the weirdo I am, I decided to stat it out for SURVIVE THIS!!

Machete Launcher 
Price: Must be crafted
Damage: 2d6
Range: 50'
Rate of Fire: 1 a round
Reload Time: 2 rounds

The machete launcher is essentially a machete slingshot/crossbow. It is a devastating but impractical weapon that tends to draw a lot of attention. Characters weilding a loaded machete launcher gain advantage on intimidation rolls.

Monstrous Mondays - Snow Golem (DP&D)

For Monster Monday, Tim over at The Other Side Blog posted Swords & Wizardry stats for Snow Golems. He told me to feel free to do a DP&D version. I decided to do so, but I did a very different take, inspired by the B horror flick, Jack Frost
Whether created through magic or science gone wrong, snow golems are a frosty constructs inhabited by the souls of malicious individuals.

Snow Golem
Armor Class: 12                        Attack Damage: Icicle 1d6
Hit Dice: 4                                  Special: Cold Aura, Damage Immunity
Move: 12/24 (over ice)               Bonus: +2 to hit
Attack: 1 per round                    HDE: 4

Snow golems are so cold that any creature within 5' of them takes 1 point of damage on their turn, In addition they are immune to all non-heat based damage. You can cut or smash them, but they simply reform. Melting them is the only way to truly dispatch them.