Wednesday, April 16, 2014

N is for Necromancer

Necromancers...

When I think of iconic villains, they are one of the first to come to mind. In some ways they are some of the most frightening villains. Demons and devils corrupt and torment because it's their nature. Dragons have an innate need to subjugate those around them and amass treasure. Necromancers however are mortals who willing traffic with the dead. The willingly expose themselves to rot, disease, and the antithesis of life itself. That's scary enough, but then you have to deal with their undead servants.

Grab you're holy symbol and prepare your blades and spells, because N is for Necromancer...
 

Lydia, the Slaymate

"Will you play with me?"

The horrifying undead abomination known as Lydia is the creation of the insane necromancer, Strixus the Purtrid. A child tortured and corrupted by the necromancers spells, she eternally roams as a macabre undead child. He small frame hides horrifying strength, which a deadly combination with her ghoul-like touch. She roams the country side looking for playmates. If suitable corpses can't be found, she will make new ones. Unfortunately, mindless undead bore her, so she is always searching for a new friends.

Lydia would be a pitiable creature, if not for her terrible temper and bloodlust. She envies and hates the child assassin, Valérie. The undead pair always clash when in the same area.


Lydia
Armor Class:6
Hit Dice: 8
HP: 45
Move: 90' (30')
Attacks: Necrotic Touch
Damage: 1d10 + Special
Save As: Fighter 8
Morale: 7
Alignment: Chaotic

Lydia is undead, which grants her immunity to sleep, charm, and hold spells. In addition she can only be hit with magical weapons, silver, and blessed weapons.

Lydia can cast Animate Dead once per week. She also has unholy strength and she may paralyze (as a ghoul) with her touch.

M is for Mask

While I've trying to prep my posts in advance, occasionally I've been typing them the day of. That was what I was planning no doing with M. Unfortunately my grandmother has been very ill and I had to take the day off of work yesterday to go visit her before she passed. Therefore there will be two posts today, one of M and one for N. This is basically a repeat post, but it was a post that I liked originally that really didn't get a attention, so here it is again.


The mask of Satan (aka Black Sunday) is a fantastic black and white horror film about a witch's ghost. I know I have a few fellow bloggers that love this one as much as I do. If you've not seen it, do yourself a favor and watch it.

M is for Mask... of SATAN!!!!

Mask of Satan
25sp*
Description: This grotesque looking mask is used as a punishment for witches and others that would consort with Satan. The metal mask has spikes on the inside. As the mask is hammered onto the to damned one's face, the spikes penetrate the flesh. This process causes 1d4+2 damage per round of hammering. Once the mask is "donned" the bearer is marked as a servant of Satan.

*if using a system other than LotFP, the price becomes 25 gp

I have a few magical variations of the mask that are my own devising.

Blessed Mask
This variation of the mask is created from cold iron taken from church bells and blessed in holy water by a priest. Any spawn of Satan wearing this mask is rendered vulnerable to mundane weapons. In addition if they are buried within site of a cross they can not return to life. The tricky part is getting the Hellspawn to wear it.

Innocent Blood
In the past this particular mask was hammered on to a falsely accused witch. This accursed action imbued the mask with sentient malevolence. The inquisitor/witch finder that owns this mask will act as though they've been affected by a Suggestion spell. They will begin to believe that there is a grand witch conspiracy and they will be distrustful of those around them (even close allies). The evil essence that inhabits the mask will seek to subtly influence the owner into believing that an innocent is actually a witch. The mask continues to influence the owner until either the owner relinquishes possession of the mask (unlikely) or the owner uses the mask (at which point the masks reveals the error of their deeds to the horror of the witch finder).

Monday, April 14, 2014

Mastermind Monday - Devilfish


Devilfish (X'vtim Marsh)

I'm going to make you sleep with the fishes is a horrifying threat in the New Punverse, when you have to deal with the likes of Devilfish and the Sea Devils. The deep one gangster is the great grandson of the founder of the Sea Devils and the son of the elder deep one (and priest of Cthulhu), Father Dagon. Unlike his religious (and inhuman) father, X'vtim has a love for the finer things in life. Unless getting his hands dirty, he's rarely seen without a Cuban cigar and fresh-custom tailored suit. Unlike most of his brethren, he's quite charming, something even his enemies acknowledge. 

Devilfish currently controls most of the vice on the eastern coast of the US. He has connections/spies hidden among the Atlantean population and it's rumored that a prominent aquatic hero is actually his son, when means that he's connected to the Atlantean throne.

Devilfish - PL 10

Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 10, Intellect 4, Awareness 4, Presence 4

Advantages:
Diehard, Favored Environment (Aquatic), Power Attack

Skills:

Athletics 6 (+16), Expertise: Criminal 10 (+14), Expertise: Streetwise 4 (+4), Expertise: Current Events 6 (+12) Intimidation 10 (+14), Stealth 8 (+14), Vehicles 4 (+5) 

Powers
Deep One Hybrid (13 Points): Immunity: Drowning, Senses 1 (Low-Light Vision), Movement 1 (Environmental Adaptation: Aquatic), Swimming 10 (500 MPH) 

Offense
Initiative +4
Unarmed +10, Damage 10

Complications

Daddy Issues: Devilfish is the son of Father Dagon and an unfortunate human. Unlike his Chtulhu worshiping father, Devilfish likes the material world.

The Innsmouth Look: Like other deep one hybrids, Devilfish has amphibious features. They can be concealed if he sticks to the shadows and wears things like trench coats and wide brimmed hats.

Languages:  English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
104 Abilities + 13 Powers + 3 Advantages + 24 Skills (48 Ranks) + 10 Defenses = 154

L is for Lying Cat

Cloak and dagger intrigue has always been a one of my favorite parts of D&D. Sure it doesn't always happen. If you spend 95% of your sessions crawling through crypts and ruins, there's not a lot of room for that sort of thing. However, if you (like me) really enjoy a good urban setting, chock full of thieves, assassins, and spies, cloak and dagger is fantastic. In a game like this, an ally like Saga's Lying Cat would be very handy.


Lying Cat

Lying cats are intelligent large green felines that have the uncanny ability to detect falsehoods. They have the ability to indicate when a verbal statement is a lie, which is indicated by saying the word "Lying." Their powers are limited to the state of the mind of the person speaking. If someone truly believes what they are saying is true, the ability doesn't work, even if the person is giving untrue information. This ability extends to ethical truths as well as factual ones.


Armor Class: 4
Hit Dice: 3

Move: 210' (70')
Attacks: 2 Claws/1 Bite
Damage: 1-4/1-4/1-8
Save As: Fighter 2
Morale:8
Treasure Type: U
Alignment: Neutral

Saturday, April 12, 2014

K is for King

Today's post is dedicated to my favorite vocalist and the man I will be lusting after on stage tonight, Wil Francis (aka William Control). One of my favorite lyrics is, "I'm only human sometimes, I am the king of disorder." This post is a spiritual successor to my I is for Incubus post last year. Yeah, I may be more than a little obsessed with this guy.

*regains composure*

So yeah, K is for King...




William Control

"I'm only human sometime. I am the king of disorder."

Titles: The King of Disorder, The Illuminator, The Revelator
Portfolio: Lust, Love, Art
Worshipers: outcasts, artists, whores, hopeless romantics, freedom fighters
Cleric Alignments
LG   NG CG
LN   N   CN
LE   NE  CE
Alignment: Chaotic Neutral
Favored Weapon: Dagger/Razor
Domains: Chaos, Charm, Darkness, Liberation

William Control is a lesser known god of outcasts, art, love, and lust. He commands his followers to "to startle lifeless ones from their profound slumber, rousing from their lethargy with a refreshed awakening."

History
Once a mortal artist through a series of adventures and hardships he became the consort of the Queen of the Succubi, and eventually a minor god in his own right.

Relationships
William is universally despised by the gods of law and order. He has friendly relations with the various gods and goddesses of lust, art, and alcohol. To a lesser extent he is on good terms with the gods and goddesses of beauty and love, though they disapprove his self destructive ways. For reasons unknown, he has cordial relations with the gods of death.

Appearance and Emissaries
William appears as a darkly seductive human. He has dark, always styled hair, and tattoos. The smell of leather, lace, and sex accompanies him.

Servants

Jude - Jude is a fallen angel and lover of William. She seeks to do William's will on the prime material plane and aid his followers.

Jaxis Black- Jaxis is a succubus and William's chief servant. She loves sweet wine and sweeter company.

Church of William Control
William's "church" is a loose confederation of artists, brothel owners, and outcasts.

Temples and Shrines
William has no temples proper. His worshipers tend to have small shrines dedicated to him in their homes. Dens of vice will occasionally have shrines to the "King of Disorder."

Holy Texts
The only holy texts to the church is a collection of song and prose that William wrote during his mortal years.

Holidays
William's church has no specific holidays, though his followers tend to enjoy other holidays that promote drinking and debauchery.

Friday, April 11, 2014

J is for Jester

I don't like clowns. They bother me. There's something about the fake painted faces and perpetual smiles that I find unnerving. That being said I love medieval jesters and fools. They're interesting when used normally, they're even better when they're dark and twisted. Cicero of the Dark Brotherhood is one of my favorites. Zak at Playing D&D with Porn Stars had a short but sweet post about cults (which were based on DC villains).

Beware the masked fool, but J is for Jester...

Harleen of Quinzel

art by Liamythesh
Harleen of Quinzel is a mad jester and high cultist of the Cult of the God Who Laughs. She's a dangerous vixen who delights in carnage with murderous glee.

Harleen
Armor Class: 7
Hit Dice: 5
HP: 30
Move: 180' (60')
Attacks: Hammer
Damage: 1-6
Save As: Thief 5
Morale: 11
Alignment: Chaotic

Harleen of Quinzel has the following Thief abilities: Open Locks 35, Remove Traps 30, Pick Pockets 40, Move Silently 40, Climb Sheer Surfaces 91, Hide in Shadows 30, and Hear Noise 1-3. She also gains a +4 to attack and deals double damage when striking unnoticed.