Thursday, February 11, 2016

Kickstarter - Girls Gone Rogue

+Venger Satanis  is at it again. His newest Kickstarter is a companion to Alpha Blue called Girls Gone Rogue. The book will contain numerous tables to help Space Dungeon Masters flesh out their games and characters. What's more exciting is that the book will contain several scenarios.

Though I've still not played Alpha Blue, I really think it looks fun. The book is an enjoyable read, although it's definitely not for the sensitive. Then again if you have easily offended sensibilities, a sleazy 80's sci-fi/porno rpg probably isn't for you.  I've been trying to hold off on writing a review until I play it. Unfortunately, given my current gaming group's preferences, I have no clue when that will be.

I'll give the book another go over and post a review by the end of next week.

Of those of you that have played Alpha Blue, what do you think?

Monday, February 8, 2016

New Strahd Art

A few D&D tweets have shown some new artwork for Strahd. What do you fine folks think of them?

Also, don't forget you can have Madam Eva read your fortune too.

Sunday, February 7, 2016

Succubus Sunday - The Moonscar

The Moonscar is a high level Pathfinder adventure that takes place in an Abyssal jungle on Golarion's moon. Why is it the topic of Succubus Sunday? The main villain of the adventure is the Izmiria, the Insatiable Queen. This fiend is a 12th level succubus antipaladin of Nocticula, The adventure also features multiple alu-fiends and succubi (including a vampire succubus).

I've not actually played the adventure, but when I do, I'll give a more detailed look at it.

Wednesday, February 3, 2016

Kickstarter - Mutant: Genlab Alpha

Over the last year or so I've gained an interest in Mutant: Year Zero by Modiphius. The game is the 30th anniversary of the Swedish rpg Mutant. You play a young mutant who lives in the ark, the cradle of new civilization. An important aspect of the game is improving life within the ark. In addition to the tasks in the ark, players can explore various zones, to find new resources and technology. Check out the free preview here. Most reviews I've read of the game are extremely positive. 

A few days ago, the creator launched a Kickstarter for a stand-alone expansion: Mutant: Genlab Alpha.  The premise sounds really cool:

In a remote mountain valley, mutant animals dwell under the watchful eyes of the mysterious Watchers. Kept prisoners for generations by electric wire and drones in the sky, never knowing who’s next to be dragged off to deadly experiments in dark laboratories, the animal mutants have had enough. The time for resistance is now. The fight for freedom has come.

The game has new powers, skills, rules, roles, and mutations for animal mutants, but is also compatible with Year Zero. That being said, it is a stand-alone game and you don't to have Mutant: Year Zero. Instead of focusing on building up the ark, the characters can strategically improve their tribes. Characters will also explore zones, just like the original. The book even includes a campaign focused on escaping the valley. 

There's something about the game that just excites me. It reminds of Teenage Mutant Ninja Turtles and other Strangeness: After the Bomb, except I think I'll actually like this system. Check out the cover:

Monday, February 1, 2016

Itinerant Gentleman Adventurers - Session 4: A Kobold By Any Other Name

Session 1
Session 2
Session 3

Vex the Grinning Kobold
kobold wizard, ex-pirate, and merchant
The session began with Alton seeking help to rescue his captured friends and Valkorme and Erevan chained in the kobolds' storeroom. Valkorme managed to break himself and Erevan free from their bindings. Coincidentally (yeah I know nothing is coincidental in D&D) as Alton was seeking help he came across a brightly colored wagon being driven by an old friend from his pirate days, a kobold wizard named Vex. Vex was heading to the caves to sell some of his wares to the tribe. The pair teamed up and made it to the cave as the other pc's made their escape. The party regrouped with their new ally and headed directly to the chief's lair. It was a massacre and the party made short work of the winged chief and his mates. Leaving the cave, the encountered and defeated a gelatinous cube.

  • I planned on introducing Vex to give the party a fourth member and an arcane caster. Their capture by the kobolds made it easier to introduce him.
  • I replaced the giant rats in room 2 with a gelatinous cube.
  • The kobolds that were left after the chief and his brides were killed have fled the caves and will probably join up with one of the other local humanoid tribes (possibly even the cultists).
  • The fight with the chief was a gangland assassination. Valkorme opened the door and hit him with a crossbow, Alton followed with the same move, and Everan chill touched for maximum damage.
  • One of the chief's mates surrendered. Vex spoke with her and she's decided to follow him.
  • The party is now 3rd level.

Sunday, January 31, 2016

Saturday, January 30, 2016

Tengger Cavalry

Recently, I discovered the band Tengger Cavalry. These cats are pretty awesome.  They're a great blend of metal and Mongolian folk music (including throat singing). Check them out!