Thursday, November 30, 2023

Horribly Designed Carpet Trap

I saw this pic and laughed. Then I thought, what would it be as a D&D trap?


In regular lighting I would say this is a DC 12 Wisdom saving throw though I'd up it to DC 18 in low lighting. If you fail the save you take 7 (2d6 bludgeoning damage and are prone).

Tuesday, November 28, 2023

Basic Rules Classes In Golden Age Supers OSE

Now that I've posted by new classes for Golden Age Supers OSE, I thought I'd briefly discuss how the core classes fit into the setting (and what changes I'd make). 

Cleric

In the golden age settings clerics can be archeologists granted powers by a divine artifact they find, the decedents of a god, or even a partially depowered deity themselves. 

Chosen Weapon:
The cleric can use one weapon type associated with their divine power source, ignoring their normal class restriction about using only blunt weapons.  

Fighter

Fighters are largely unchanged. They are proficient with all modern and archaic weapons and armor, including explosives. 

After Reaching 9th Level:
The fighter has gained enough fame (or infamy) to establish their own mercenary force. This is a group of 5d6 X 10 fighters of level 1-2. They must be regularly paid as mercenaries, but their monthly wages only cost have the normal amount. They are considered fanatics/berserkers if Morale (Optional Rule) is used.

Magic-User

Magic-Users are largely unchanged. Either through research or luck they've discovered arcane secrets. Unlike their earlier predecessors, modern magic-users have learned to use some modern firearms for the protection. While most disdain them, magic-users are proficient in the use of pistols.

Thief

Whether classic criminals, spies, or those that hunt the former down, thieves are still a common class in golden age supers settings. While they aren't silent, modern thieves have embraced the use of firearms and explosives and some even uses rifles and train as assassins. Instead of a thief den they will establish a hideout or safe house. 

Demihumans

While the demihuman classes aren't in the free basic rules pdf, I would say you can add them to the game as is. I would initially limit them to only archaic weaponry, though after reaching level 2 you may want to allow them to use more modern armor and weapons. Give them the class feature below. While initially out of place, these character could be like the League of the Realms from Marvel's War of the Realms event.

Modern Marvels:
At 2nd level, the <insert class name> has spent enough time in the modern era that they can use non-archaic armor and weapons. They only gain the ability to use firearms and explosives.


Monday, November 27, 2023

Music Monday - Perception Check

 Here's a fun game related tune from Tom Cardy.

Friday, November 24, 2023

Fuccubus Friday

Spicy art from Sveta Shubina.

Fuccubus Friday

A demon lady from Christopher Torres for Wayward Studios RPG. Christopher has done a lot of work for Bloat Games recently and I really like his style. 

Wednesday, November 22, 2023

Peril in Pinebrook Review

To go along with the release of The Practically Complete Guide To Dragons WotC have released a free introductory adventure, Peril in Pinebrook. The entire scenario should only take 60-90 minutes. Three or so pages introduce some basic D&D and GM'ing concepts and ideas.

Each adventure section is broken down, explained, and given an estimated time to play. These sections are:

  • Starting the Adventure (10 minutes) - the characters are villagers from Pinebrook on patrol
  • Encounter 1: A Not-So-Fearsome Dragon (10 minutes) - the party encounter a newborn silver dragon and their captain pulls out a copy of The Practically Complete Guide to Dragons to educate them and for some product placement
  • Encounter 2: Living Icicles (10 minutes) - the party enters a cave and are attacked by living icicles (servants of ice trolls)
  • Encounter 3: A Dangerous Lair (15 minutes) - the party enters the dragon's cave and must navigate obstacles
  • Encounter 4: Dragon Eggs and Soaring Silver (15 minutes) - the party encounter more ice troll servants, egg snatchers, that are attempting to steal two silver dragon eggs
  • Conclusion (10 minutes) - the party encounter the hatchlings mother and must explain themselves

The adventure is simplified and does a bit of hand holding, but could still be enjoyed by experienced players. I think it's would be a fun way to kick off a game. 

There's extra content after the adventuer's conclusion. We're presented with one page common to draconic dictionary. There's an advertisement for The Practically Complete Guide To Dragons and four premade characters. The pdf ends with a helpful Player Reference Sheet that gives a brief explanation of  D&D terms, skills, spells/equipment/weapons, and tips for players. 

Download Peril in Pinebrook today!

Tuesday, November 21, 2023

The Brick For OSE

This Brick is the last of the new classes for my golden age zine. In the next related post I will briefly discuss how the core OSE classes fit into the setting (and mention any changes).

Brick

Requirements: STR 12
Prime requisite: STR
Hit Dice: 1d8
Armour: None
Weapons: Any melee, including improvised
Languages: Native tongue

Whether gifted with the strength of Hercules or a body of living stone, the brick is a true crimefighting powerhouse. They are capable of the mightiest of deeds and few can make their sheer physical power. 

Feats of Strength:
A brick can do superhuman feats of strength (such as lifting a car or smashing through a wall) by making an Open doors roll.

Impenetrable Skin:
Brick’s have unnaturally strong skin which grants them a AC of 4[15].

Superhuman Strength:
At 1st level, the brick gets an additional 2d6 added to their Strength. Whenever they gain a level they rolls a 1d20; if the result is greater than their current strength bonus, they gets a +1 to strength.

Unarmed Strikes:
A brick’s unarmed strikes do 1d6 damage.

Combat:
Bricks have no need to wear armor and solve their problems with their mighty fists.

After Reaching 8th-Level:
 

LEVEL

XP

HD

THAC0

D

W

P

B

S

1

0

1d8

19 [0]

13

14

13

16

15

2

4,000

2d8

19 [0]

13

14

13

16

15

3

8,000

3d8

19 [0]

13

14

13

16

15

4

16,000

4d8

19 [0]

13

14

13

16

15

5

32,000

5d8

17 [+2]

12

13

11

14

13

6

64,000

6d8

17 [+2]

12

13

11

14

13

7

120,000

7d8

17 [+2]

12

13

11

14

13

8

250,000

8d8

17 [+2]

12

13

11

14

13

9

400,000

9d8

14 [+5]

10

11

9

12

10

10

600,000

9d8+2*

14 [+5]

10

11

9

12

10

*Con Modifiers no longer apply

D: Death/poison; W: wands; P: Paralysis/petrify’ B: Breath attacks; S: Spells/rods/staves

Monday, November 20, 2023

Five Nights At The Yawning Portal

The latest "Let's Play D&D in" article on Bell of Lost Souls is a great companion to today's Music Monday post. Check out the article here to get insight into the thought process behind these stats.