Thursday, November 30, 2023
Horribly Designed Carpet Trap
Tuesday, November 28, 2023
Basic Rules Classes In Golden Age Supers OSE
Now that I've posted by new classes for Golden Age Supers OSE, I thought I'd briefly discuss how the core classes fit into the setting (and what changes I'd make).
Cleric
In the golden age settings clerics can be archeologists granted powers by a divine artifact they find, the decedents of a god, or even a partially depowered deity themselves.
Fighters are largely unchanged. They are proficient with all modern and archaic weapons and armor, including explosives.
Magic-Users are largely unchanged. Either through research or luck they've discovered arcane secrets. Unlike their earlier predecessors, modern magic-users have learned to use some modern firearms for the protection. While most disdain them, magic-users are proficient in the use of pistols.
Thief
Whether classic criminals, spies, or those that hunt the former down, thieves are still a common class in golden age supers settings. While they aren't silent, modern thieves have embraced the use of firearms and explosives and some even uses rifles and train as assassins. Instead of a thief den they will establish a hideout or safe house.
Demihumans
While the demihuman classes aren't in the free basic rules pdf, I would say you can add them to the game as is. I would initially limit them to only archaic weaponry, though after reaching level 2 you may want to allow them to use more modern armor and weapons. Give them the class feature below. While initially out of place, these character could be like the League of the Realms from Marvel's War of the Realms event.
Monday, November 27, 2023
Music Monday - Perception Check
Here's a fun game related tune from Tom Cardy.
Friday, November 24, 2023
Fuccubus Friday
A demon lady from Christopher Torres for Wayward Studios RPG. Christopher has done a lot of work for Bloat Games recently and I really like his style.
Thursday, November 23, 2023
Wednesday, November 22, 2023
Peril in Pinebrook Review
To go along with the release of The Practically Complete Guide To Dragons WotC have released a free introductory adventure, Peril in Pinebrook. The entire scenario should only take 60-90 minutes. Three or so pages introduce some basic D&D and GM'ing concepts and ideas.
Each adventure section is broken down, explained, and given an estimated time to play. These sections are:
- Starting the Adventure (10 minutes) - the characters are villagers from Pinebrook on patrol
- Encounter 1: A Not-So-Fearsome Dragon (10 minutes) - the party encounter a newborn silver dragon and their captain pulls out a copy of The Practically Complete Guide to Dragons to educate them and for some product placement
- Encounter 2: Living Icicles (10 minutes) - the party enters a cave and are attacked by living icicles (servants of ice trolls)
- Encounter 3: A Dangerous Lair (15 minutes) - the party enters the dragon's cave and must navigate obstacles
- Encounter 4: Dragon Eggs and Soaring Silver (15 minutes) - the party encounter more ice troll servants, egg snatchers, that are attempting to steal two silver dragon eggs
- Conclusion (10 minutes) - the party encounter the hatchlings mother and must explain themselves
The adventure is simplified and does a bit of hand holding, but could still be enjoyed by experienced players. I think it's would be a fun way to kick off a game.
There's extra content after the adventuer's conclusion. We're presented with one page common to draconic dictionary. There's an advertisement for The Practically Complete Guide To Dragons and four premade characters. The pdf ends with a helpful Player Reference Sheet that gives a brief explanation of D&D terms, skills, spells/equipment/weapons, and tips for players.
Download Peril in Pinebrook today!
Tuesday, November 21, 2023
The Brick For OSE
This Brick is the last of the new classes for my golden age zine. In the next related post I will briefly discuss how the core OSE classes fit into the setting (and mention any changes).
|
LEVEL |
XP |
HD |
THAC0 |
D |
W |
P |
B |
S |
|
1 |
0 |
1d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
|
2 |
4,000 |
2d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
|
3 |
8,000 |
3d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
|
4 |
16,000 |
4d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
|
5 |
32,000 |
5d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
|
6 |
64,000 |
6d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
|
7 |
120,000 |
7d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
|
8 |
250,000 |
8d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
|
9 |
400,000 |
9d8 |
14 [+5] |
10 |
11 |
9 |
12 |
10 |
|
10 |
600,000 |
9d8+2* |
14 [+5] |
10 |
11 |
9 |
12 |
10 |
*Con Modifiers no longer
apply
D: Death/poison; W: wands; P: Paralysis/petrify’ B: Breath attacks; S: Spells/rods/staves
Monday, November 20, 2023
Five Nights At The Yawning Portal
The latest "Let's Play D&D in" article on Bell of Lost Souls is a great companion to today's Music Monday post. Check out the article here to get insight into the thought process behind these stats.











