Friday, May 26, 2017

Because I'm the Dungeon Master....

 I had to share my newest pin. It's part of a limited run by Pop Rob!. I picked up up on eBay a few weeks ago and I'm quite pleased with it.


Thursday, May 25, 2017

Giants and Sky Castles


I want a fortress in the sky adventure with giants, but I can't decide which one to pick up. I've heard great things about both Castle Gargantua and Broodmother SkyFortress. The reviews I've read have mentioned that they are both Lamentations of the Flame Princess-esque. Well, Castle is LotFP-esque, SkyFortress is actually a LotFP adventure.

Castle Gargantua seems like a dark take on the classic Jack and the Beanstalk tale. It even (potentially) has a godsdamn beanstalk. By contrast, SkyFortress has giant elephant-shark-man-things and apparently some Jack Kirby influence.

To be honest, both sound like they have a lot of potential. I just can't decide which I want more. Hell, I'll probably get both, but which do I pick up first?

Do you own or have you played in either of these adventures? If so, let me know what you think.


Wednesday, May 24, 2017

Ash Wednesday - Lizardfolk


Name: Lizardfolk Hunter
Motivation: Survival
Critter Type: Lizardfolk
Attributes: Str 4, Dex 4, Con 5, Int 2, Per 3, Will 3
Ability Scores: Muscle 14, Combat 13, Brains 10
Life Points: 46
Drama Points: 5
Special Abilities: Attractiveness -4, Amphibious  
                         
       Maneuvers
Name                   Score   Damage               Notes
Dodge                    13        -                 Defense action
Spear                      13       15               Slash/stab
Spear (Thrown)      13       12               Slash/stab


Monday, May 22, 2017

The Nephilim for Swords & Wizardry Complete is Now Available

Today my first official rpg product went live on OneBookShelf. The Nephilim is a short supplement written for Swords & Wizardry Complete. This pdf includes player stats for nephilim. Big humanoids with bigger emotions, these angel blooded folk excel as fighters. For DM's I've included stats for a typical nephil as well as three off shoots. Seers are ancient nephil that act as oracles and commune with fate. Blackhearts are nephil twisted by their peoples treatment by the gods of law and their servants. Finally Ogril are a degenerate crossbreed of nephil and ogre. The pdf ends with a handful of magic items tied to the nephilim and their angelic parents.

I wanted to give a special thanks to Kevin Watson of Dark Naga Adventures and +Timothy Brannan for the layout help and advice. This pdf may not seem like much to some, but it means a lot to me and I wouldn't have been able to make it with out them. This is the first of hopefully many rpg releases. If you want to add some Biblical mythology to your game, you can grab The Nephilim here for 99 cents.

I'm a happy man right now. ;)

Monstrous Monday - Basal Thrull

Basal Thrull
Armor: 12,  HD: 2 (8 HP), Movement 12, 1 claw (1d4 damage) Morale 8

Stronger than blood pets, basal thrulls were the first successful thrulls. Created by mixing alchemy and necromancy, these hideous wretches were created for ritual sacrifice. They can be used in any ritual that requires sentient sacrificial victims. In addition, magic-users can perform a short ritual sacrifice using a basal thrull in order to regain one use of a previously 1st or 2nd level spell. Once the ritual is complete the magic user has a 5 in 6 chance to regain a 1st level spell and a 3 in 6 chance to regain a 2nd level. This ritual takes 1 round to complete.

Sunday, May 21, 2017

White Box Gothic

White Box Gothic by Barrel Rider Games is everything you need to bring Hammer Horror into your White Box game.

The book starts with an introduction to horror and then gives us several new classes.  These classes are:

Monster Hunter - Like Captain Kronos or Van Richten, these fighting men (and women) are trained to track down and destroy the creatures of the night. Each Monster Hunter picks a specialty.
Metaphysician - This is a man of supernatural science. The learn forsaken lore, get some spells, and can turn undead.
Spiritualists - These individuals have a connection to the dead. They can interact with the spectral and turn incorporeal undead.
Wanderer - These nomadic folks are survivors that use luck, trinkets picked up, and eventually a bit of magic to stay alive.
Dhampir - This class is for the children of vampires and mortals. Want to play Blade? Now you can.
Reanimated - Ever wanted to play Frankenstein's Monster? If so, this racial class lets you do just that.

The second chapter is short, but to the point. It has rules common in horror games, mainly corruption, dread, and curses. The third chapter includes a small selection of spells. Some of these are perfect tools for those fighting against the darkness. Others make the servants of darkness even more powerful. There are also several new magic items suited for horror games. My favourite is bottled courage, which basically gets your drunk, but makes you immune to fear. Many of these items can be used by all classes, which makes them quite useful.

The final chapter includes 15 new monsters. Most of these are classic monsters and opponents, like cultists and werebats. We're also presented with the vampire lord and bride stats, for those of you that what Dracula. Another particularly nasty monster is the plaything, which is like Chucky from the Child's Play films.

If you play White Box or any version of Basic and love horror, this is a book you need. It's a nice tool box. Again, if you want Hammer Horror in your games, get this asap. Here's a magic item I created after reading it: Killer's Caress.

Succubus Sunday

Succubus by Venlian