Saturday, September 24, 2016

Giant Miniatures and 5E

This past week I was getting minis ready for Storm King's Thunder and I noticed a slight problem with the giants.

All of the standard giants in 5th edition are huge. In 4th edition giants were typically large and titans were huge. In third edition and Pathfinder, most giants are large (with the exception of cloud and storm). Between myself and my friend Stew, we have quite a few giants of nearly all varieties. However, most of our giants aren't the appropriate size. Stew is going to make some cardboard huge bases to put them on, but it's still a nuisance.

Each booster of the new set of D&D minis comes a giant. Every giant in the set is appropriately sized. Something that does bother me slightly is that frost and stone giants have already been released in the 5th edition line of minis. The minis themselves are appropriately sized, but the bases are one size too small. I searched the net to find a few pictures to show what I'm talking about.

Large Frost Giant (5e) next to a Huge Ice Titan (4E)
Large Stone Giant (5e) next to a Huge Death Titan (4E)
None of this is the end of the world and I've already figured out a way to fix the problem, but it's still odd and a bit frustrating.

Friday, September 23, 2016

Decorative Gourd Season Is Almost Upon Us







So yeah... I might be a little excited for Halloween. I will be participating in the October Horror Movie Challenge again this year. I'm not going with a theme, but I'd like to have some sort of gaming tie-in with every post (whether it be new stats, magic items, or spells).

Wednesday, September 21, 2016

Or Not...


Some spoilers from Storm King's Thunder. Also, if you're one of my SKT players, stop reading now.

It looks like I posted a little prematurely (don't you hate when that happens). Two of my four players have already played through The Lost Mine. This is the new plan.

Level 1 - The Impregnable Fortress of Dib and The Marrow Mines (from Prepared!): The party are hired by a guard/noble from a city (tbd) to handle a goblin and kobold problem that's been plaguing a local trade route. The fortress is just fantastic. I'm going to use it in future games. The Marrow Mines are intriguing as well. I may make the fossilized leviathan, something from the time of the giant empire. I might even place a rune magic item there. BTW, if you would like more rune magic items for you game, check out this post from World Builder Blog. After completing their task they will meet the quest giver in the Fiery Grog Tavern.

Level 2 - Fiery Grog Tavern and Madness of the Rat King: The tavern is a great set piece that has some fun encounters and unique npc's. It's here they're get the hook to move into Madness of the Rat King which I think will be fun. The adventure features a mad elven alchemist and his mutant rats. It's a classic video game (low level rat-filled zone) cliche', but I think the group will have fun with it (and the bizarre mutant rats).

Level 3+ Storm King's Thunder: Once they finish Madness of the Rat King the characters will head to Nightstone. From here, I'll run A Great Upheaval pretty much as is. The party may be a bit overpowered, but I don't necessarily think they'll be that much. Once they take care of the dripping caverns, I'll level them up as the adventure instructs. I've decided that Bryn Shander will be the settlement the hook leads them too.

Level 6 Sanctuary of Belches, A Cloud Giant's Bargain, and The Secret Party House of the Hill Giant Playboy: These three adventures will take place during Chapter 3: The Savage Frontier. A Cloud Giant's Bargain will take place when the party is in Waterdeep for Sirac of Suzail's quest. Sanctuary of Belches will be a part of Beldora's Quest (and the events will be affecting Huddleston). I think Thwip will take a liking to the party's gunslinger and may pass on plans for one of the "Craft only" firearms listed with the Gunslinger archetype.  Finally Lord Xados of The Secret Party House of the Hill Giant Playboy will be another way to foreshadow Chief Guh. Xados has heard of the chief and doesn't like the prospect of being taken as one of her mates.


In addition I will be using World Builder Blog's desert giant additions (which thus far can be found here and here) for the adventure.

Hraesvelgr the Corpse Swallower is a unique divine-blooded neutral giant from Tome of Beasts. I'm not sure how, but I'd love to find a way to incorporate him into the adventurer.

Tuesday, September 20, 2016

Another Pirate Post


Goutte d’Or (Drop of Gold) is a delightful stop-motion short film featuring an undead pirate trying to gain the affection of an octopus queen of the dead. To watch the film, click the picture above.

I really enjoyed it. How about you?

Returning To The Lost Mine


This post contains spoilers for Storm King's Thunder.

I've got my copy of Storm King's Thunder and I'm preparing to start my new campaign with folks back home Friday. I really enjoy STK. Every encounter seems interesting to me, the story is solid (and inspired by King Lear), and the art is gorgeous. One issue I have with it though is that chapter one, A Great Upheaval, takes the characters from level 1-5 in just a few encounters. I discussed it with my party and we're going to start the campaign by going through the adventure in the 5e Starter Set, Lost Mine of Phadelver. It's a solid adventure that I really enjoyed running.

I still haven't decided which hook I'm going to use to connect the adventures. I could go with the suggested Triboar connection, but I kind of want to use the eccentric Zephyros and his tower. I might do that and still send the party to Bryn Shander.

For those of you that are planning on running Storm King's Thunder. Are you using A Great Upheaval or are you taking another route to start the story?




Monday, September 19, 2016

International Talk Like A Pirate Day

Today is International Talk Like A Pirate Day. Celebrate by checking out some nautical themed gaming materials. There is a new edition of 7th Sea (and it looks beautiful). Skull and Shackles is an entertaining Pathfinder adventure path. Razor Coast is a great setting/campaign for Swords & Wizardry and Pathfinder. Use the code RC50 at on the Frog God Games website until Midnight tonight to pick up the Razor Coast books for 50% of the cover price. Finally, you can check out the grand daddy of pirate settings, Green Ronin's Freeport.

If you want to learn to speak pirate, check out Mango Languages. It is an online language learning website that has pirate courses (as well as many actual languages). Many libraries subscribe, so you might have free access to it.

Finally, you can celebrate by listening to some pirate-y music.