Thursday, December 13, 2012

AFMBE - Stake Land


Tonight I finally got a chance to watch a vampire movie that I remember reading about a few years ago called Stake Land. The movie takes the classic post-apocalyptic zombie tale and replaces the shamblers with feral vampires. It’s currently an instant view on Netflix and if you have some time you should check it out.

One aspect of the movie I liked was that vampire teeth were used as a sort of currency and/or symbol of respect. Mister, one of the protagonists, used them a few times to get into a town or to get goods.

While watching the movie I couldn’t help but think about how the setting would make a great All Flesh Must Be Eaten game.  The game could take the same premise as the movie. There are small pockets of people living in lockdowns (protected communities). Players could be wandering hunters or citizens of one of these lockdowns. They must face vampires and religious zealots (like the Brotherhood in the film). 

Below, I’ve given you my interpretations of the three most common vampire types. I’ve not statted up “thinking” vamps. Also, towards the end of the movie Mister makes the comment that he’s seen a lot of mutant vamps. This is the perfect excuse to add various aspects to the baseline vampire.

Vampires
These stats represent your “typical” vampire.

Str: 2 Dex: 1 Con: 2
Int: 0 Per: 2 Will: 2
DPS: 26
Strength: Dead Joe Average (0), Bite 1D4*2(4)
EPS: n/a
Senses: Like the Living (+1)
Essence: 6
Sustenance: Blood (-2), Occasionally (+2), Dr. Doolittle (+5) [Coffee Break of the Living Dead]
Spd:  18
Intelligence: Animal Cunning (+2)
Skills: Brawling 2
Weak Spot: Heart (+7), Spine (-1), Sunlight (-10) [Atlas of the Dead]
Getting Around: The Quick Dead (+10), Leaping (+3)
Power: 19
Spreading the Love: One Bite and You’re Hooked (+2)

Scamps
Scamps are child vampires. They are more curious than your typical vampire and won’t necessarily attack on sight.

Str: 1 Dex: 1 Con: 2
Int: 1 Per: 2 Will: 2
DPS: 26
Strength: Ninety-Pound Weakling (-3), Bite 1D4*2(4)
EPS: n/a
Senses: Like the Living (+1)
Essence: 6
Sustenance: Blood (-2), Occasionally (+2), Dr. Doolittle (+5) [Coffee Break of the Living Dead]
Spd:  18
Intelligence: Animal Cunning (+4)
Skills: Brawling 2
Weak Spot: Heart (+7), Spine (-1), Sunlight (-10) [Atlas of the Dead]
Getting Around: The Quick Dead(+10), Leaping (+3)
Power: 18
Spreading the Love: One Bite and You’re Hooked (+2)


Berserkers
Beserkers are the oldest and strongest of the vampires. You can’t stake them through the heart because of their reinforced sternums.

Str: 5 Dex: 1 Con: 2
Int: 0 Per: 2 Will: 2
DPS: 26
Strength: 4 Strong Like Bull (+5), Bite 1D4*2(4)
EPS: n/a
Senses: Like the Living (+1)
Essence: 6
Sustenance: Blood (-2), Occasionally (+2), Dr. Doolittle (+5) [Coffee Break of the Living Dead]
Spd:  18
Intelligence: Animal Cunning (+2)
Skills: Brawling 2
Weak Spot: Spine (+5), Sunlight (-5) [Atlas of the Dead]
Getting Around: The Quick Dead(+10), Leaping (+3)
Power: 28
Spreading the Love: One Bite and You’re Hooked (+2)

No comments:

Post a Comment