For those of you unfamiliar with wemics, they are basically lion centaurs. They are primitive warriors that have a shamanistic culture. My friend who introduced me to D&D, Chad, really liked wemics, or maybe it was his older brother. Either way, the pair had The Complete Book of Humanoids and while I thought they kind of looked silly, I learned to like wemics at an early gamer age.
Outside of monster entries, I've not really seen wemics discussed often. They appear in a few Forgotten Realms sourcebooks, but to the best of my knowledge, that's it.
Prepare for the hunt, grab your shield and spear, because W is for Wemic...
While most wemics of the grasslands are elusive (if not a bit xenophobic), the warrior Pakagado actively seeks out outsiders. While most of his people people are content with their simple shamanistic ways, Paka (as he likes to be called) is extremely curious about technology and the ways of more "civilized" folk. It is for this reason that he hires himself as a hunter, guide, and mercenary. Having little value for gold or wealth, he accepts payment in forged weapons, minor magic items, and other gear. He will also take payment in the form of training in fighting styles and battle tactics. His ultimate goal for doing so is to gather his people into one unified pride and establish himself as the true master of his land.
Pakagado may ally with party members, but his mercenary ways may just as easily see him aligned with their enemies.
Armor Class: 6
Hit Dice: 5
Move: 150' (50')
Attacks: 2 Claws/1 Weapon or Charge
Damage: 2-5/2-5/Weapon or 2-12+Special
Save As: Fighter 3
If Pakagodo is able to charge (move at least his full speed) and attack he may knock someone prone on a successful hit (Saving Throw vs Turn to Stone or Paralysis prevents this.)