Ser Willem is one of my favorite npc creations of the past few years. I've blogged about him before. This is the 5th Edition Forgotten Realms version of Ser Willem. This is also my first attempt to stat out an npc or monster in 5th edition. I have to say I really enjoy the simplicity of it. Technically the stats aren't complete, but I didn't want to get in trouble by posting the ghoul paralysis rules. If you don't have the starter set I'd say just give those struck by ghoulish smite a constitution save to avoid paralysis.
Also, this is the song that inspired his creation.
Sir Willem's tale is a sad one. A young knight in the service of Neverwinter's church of Lathander, Willem was once a noble warrior destined for greatness. During an early mission he was sent out with a few senior brothers to clear out a graveyard infested with zombies. Upon arrival the group quickly realized they'd been misinformed (and were ill prepared). Instead of zombies, a pack of spellplagued ghouls had claimed the cemetery as their own. Willem was paralyzed early in the confrontation and watched helplessly as his brothers and sisters were devoured. Through some miracle (or curse depending on whom you ask), Willem was able to overcome his paralysis and escape. However, his injuries were severe and he died. The ghoulish taint infused his essence and prevented him from passing into Lathander's holy light. Instead he rose as an undead abomination. Some part of his noble spirit still dwelt within him and he was able to maintain a semblance of who he was. He pledged to use his new cursed state to rid the world of necromantic monstrosities and those that would seek to create them.
Medium Undead, Chaotic Neutral
Armor Class 16
Hit Points 40 (5d10)
STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 10 (+0) 12 (+1) 8 (-1)
Skills Insight +3, Religion +2
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60'., passive Perception 11
Languages Common, Celestial
Challenge 3 (500 XP)
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
Ghoulish Smite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+4) slashing damage. If the creature struck isn't an elf or undead there is a chance they are paralyzed [Read Ghoul entry in the Dungeons and Dragons Starter Set for complete rules]