Wednesday, August 27, 2014

5E Sellswords of Punjar - Areas 2-5 and 2-6

Area 2-4 Slaver Greathall

Orliss the Goat
Medium Humanoid, Neutral Evil
Armor Class 16 (Chainmail) 
Hit Points  45 (6d10+12)

Speed
 30
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  STR     DEX    CON      INT      WIS    CHA
18(+4)  10(+0)  14 (+2)   11(+0)  12(+1)  15 (+2) 
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Saving Throws: Strength +7, Constitution +5
Skills Athletics +7, Intimidation +5
Damage Resistance fire
Senses  passive Perception 14
Languages Common, Draconic 
Challenge 3 (700 XP)


Combat Leader: Orliss the Goat and his allies have advantage on initiative rolls.

Great Weapon Fighting. When Orliss the Goat rolls a 1 or 2 on a damage die for an attack he makes witha  two handed melee weapon, he cana reroll the die and must use the new roll, even if the new roll is a 1 or 2. 

Improved Critical. Orliss the Goat's weapon attacks score a critical hit on a 19 or 20.

Actions_______________________________________
Greatsword +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.  Hit: 14 (2D6+6) slashing damage.

Burning Breath Weapon. All creature within 15 foot cone must make a Dex. save (DC 13). A creature takes 3d6 fire damage on a failed save, and half that much on a successful one. He cannot use this ability again until he takes a short or long rest.

Hobgoblin Slavers (4)
Use hobgoblin stats from Dungeon Master's Basic D&D

Goblin Archers (6)
Use goblin stats from Dungeon Master's Basic D&D

Area 2-5B
Caustic Spear Trap

With a  Perception DC 20 notices the disguised holes in the ceiling. A Perception DC 25 notices the acid burn marks in the area targeted by the trap. A Dexterity check DC 20 will disable the trap. If the trap is triggered it makes the following attack.

Twin Spear. Melee Weapon Attack. +5 to hit., reach 5 ft. Hit: 8 (2d8+3) piercing damage plus 5 acid damage. In addition the target is restrained for 1d4 rounds.

Award 200 XP if the trap is disabled.

Area 2-6 Flight of the Slavers

Raiko and Wrix, Gnoll Overseers
Use gnoll stats from Dungeon Master's Basic D&D

Virmoth, Elven Mage
Medium Humanoid, Lawful Evil
Armor Class 12 
Hit Points  28 (4d8+8)

Speed
 30
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  STR     DEX    CON      INT      WIS    CHA
13(+1)  14(+2)  14 (+2)   19 (+5)  16 (+2)  13 (+1) 
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Saving Throws: Int +6, Wis +5
Skills Arcana +6, History +6

Senses dark vision 60 ft.,  passive Perception 14
Languages Common, Draconic, Elven 
Challenge 1 (200 XP)


Fey Ancestry: Virmoth has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting. Virmoth is a 4th level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 15; +7 to hit with spell attacks). Virmoth knows the following spells from the wizard spell list:


  • Cantrips (at will): light, mage hand, shocking grasp
  • 1st  Level (4 slots): charm person, thunderwave
  • 2nd Level (3 slots): blur, hold person


Actions_______________________________________
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. one target.  Hit: 14 (1d6+1) bludgeoning damage.


Drazen, Drow Thief
Use spy stats from the Hoard of the Dragon Queen supplement, add the following trait:

Fey Ancestry: Drazen has advantage on saving throws against being charmed, and magic can't put him to sleep.

Innate Casting: Drazen can innately cast the following spells, requiring no components:
  • At Will: dancing lights
  • 1/day each: faerie fire (save DC 12)
Arrow Trap

With a Perception DC 25, the character notices the small hole on the chest through which the arrow is fired. A Dexterity check DC 20 will disable the trap. If the trap is triggered it makes the following attack.

Arrow. Ramged Weapon Attack. +4 to hit., range 150 ft./600 ft., one target. Hit: 5 (1d8+1) piercing damage.

Award 100 XP if the trap is disabled.


Hail of Needles Trap

With a Perception DC 20, the character notices the holes in the coffer. A Dexterity check DC 20 will disable the trap. If the trap is triggered it makes the following attack.

Hail of Needles. Ramged Weapon Attack. +4 to hit., range 50 ft./150 ft., 2d4 targest. Hit: 6 (1d4+3) piercing damage.

Award 100 XP if the trap is disabled.


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