I decided to bring back on of my favorite characters that I really didn't get to play a lot.
----------------------------------------
Rath'argh
----------------------------------------
Rath'argh
Medium humanoid (elf), chaotic neutral
Armor Class 15 (leather)
Hit Points 71 (13d8+13)
Speed 35
_____________________________________
STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 12 (+1) 13(+1) 18 (+4) 15 (+2)
_____________________________________
Saving Throws: Dex +8, Wis +7
Skills Acrobatics +8, Stealth +8
Damage Resistance psychic
Senses darkvision 120 ft., passive Perception 17
Languages Common, Elvish, Undercommon
Skills Acrobatics +8, Stealth +8
Damage Resistance psychic
Senses darkvision 120 ft., passive Perception 17
Languages Common, Elvish, Undercommon
Challenge 5 (1,800 XP)
Fey Ancestry: Rath'argh has advantage on saving throws against being charmed, and magic can't put him to sleep.
Innate Casting: Rath'argh's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:
- At Will: dancing lights
- 1/day each: darkness faerie fire, levitate (self only)
Psychic Strike (Recharges 5-6). Once per turn, before making an attack, Rath'argh may choose to make a psychic strike. If the soulknife attack is successful Rath'argh deals an additional 15 (3d8) psychic damage to This extra damage has no effect on mindless creatures, such as oozes..
Up The Wall: Rath'argh may move along walls and ceilings as a part of his move action. If he does not end is movement in an upright position, he falls prone.
Up The Wall: Rath'argh may move along walls and ceilings as a part of his move action. If he does not end is movement in an upright position, he falls prone.
Actions
Multiattack: Rath'argh's makes to soulknife attacks.
Soulknife. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13(2d6+5) psychic damage.
Soulknife. Ranged Weapon Attack: +8 to hit, range 10/30 ft., one target. Hit: 13(2d6+5) psychic damage.
Rath'argh is a mixed blood drow agent of Bregan D'aerthe. His mother was an elven princess (and cleric of Fanmarel Mestrarin), his father an outcast member of House Baenre of Menzoberranzen. Raised among the drow organization, Rath'argh (whose name means dishonor and coward in the drow dialect of elvish), had few friends. Only his mother and an psion of fallen House Obloudra,whom he refered to as Jahbress (mistress in the drow dialect), cared for him. Unknown to all, his father's outcast status was all a ruse to to get an assassin close to Jarlaxle. Rath'argh's mother found out and sacrificed herself to save the rogue. His father fled into the Underdark.
Being too weak to help his mother, Rath'argh's anger grew until one day it manifested as a blade of psychic energy. He left his home and now travels the Sword Coast, acting as an agent of Jarlaxle and honing his skills.
Recent activity has brought him to the ravaged city of Neverwinter.
Soulknife. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13(2d6+5) psychic damage.
Soulknife. Ranged Weapon Attack: +8 to hit, range 10/30 ft., one target. Hit: 13(2d6+5) psychic damage.
Rath'argh is a mixed blood drow agent of Bregan D'aerthe. His mother was an elven princess (and cleric of Fanmarel Mestrarin), his father an outcast member of House Baenre of Menzoberranzen. Raised among the drow organization, Rath'argh (whose name means dishonor and coward in the drow dialect of elvish), had few friends. Only his mother and an psion of fallen House Obloudra,whom he refered to as Jahbress (mistress in the drow dialect), cared for him. Unknown to all, his father's outcast status was all a ruse to to get an assassin close to Jarlaxle. Rath'argh's mother found out and sacrificed herself to save the rogue. His father fled into the Underdark.
Being too weak to help his mother, Rath'argh's anger grew until one day it manifested as a blade of psychic energy. He left his home and now travels the Sword Coast, acting as an agent of Jarlaxle and honing his skills.
Recent activity has brought him to the ravaged city of Neverwinter.
No comments:
Post a Comment