I like the way oozes are treated in the DCC Corebook. There is one main stat block that is modified by size. You then roll 1d4-1 for special properties. The table is set up for a d10. Instead of statting a new ooze, I'm going to expand the table to a d16 (remember DCC uses funky die).
11 - Creatures .killed by the ooze rise as skeletons(see page 426 of core book).
12 - Movement becomes 30'.
13 - Gain a swim speed of 30'
14 - Ooze has dog-like intelligence and is friendly. If properly fed it will become a loyal follower.
15 Ooze is a part of a symbiotic relationship with an insect swarm (see page 419 of the core book) that lives within it.. Roll a d6 to determine type 1 - ants 2- spiders 3- bees 4 - horseflies 5 - mosquitoes 6 - scorpions
16 -Ooze is sentient. It retains the memories of all creatures it has consumed and can communicate with all intelligent creatures within 30' via telepathy.
We used to allow most any "creature" as a PC...
ReplyDeletedo not think we ever had a gelatinous cube, though....
as long as it had (some) intelligence and a bit of dexterity..... we would try to "fit it in"...