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I had originally thought about placing it on Oerth or doing a homebrew setting, but I recently grabbed a copy of the Sword Coast Adventurer's Guide from my library and there's comfort in the Forgotten Realms for me. Though I've never considered myself a real Realms fanboy, it's a very familiar setting to me and my players.
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We'll be playing every other Sunday. The group structure will be a bit odd. The only regular player will be my old friend Chad. He's thinking about playing a cleric of some sort. Our old high school D&D pal Josh will be playing every other game (so about once a month). He's leaning towards a fighter or archery ranger. Finally Stew's going to be a semi-regular (depending on pro football and family obligations). He's leaning towards human witch hunter. Yep, I've decided to allow Matt Mercer's witcher/Vin Diesel inspired Witch Hunter. Since the group is rather small we're going to be trying out Kobold Press' Hirelings in Peril rules. They seem simple. If they work, I may come up with some new hireling types and post them.
I'm going to primarily using modules for this game. I think it'll make it easier, given the time between sessions. After Keep I'm seriously contemplating going to this and eventually this. Any other module recommendations would be appreciated.
I hope to make regular posts about the game with updates on the session and downtime events and such. I say that about all my games, let's see if I stick to it this time.
!!!
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