Monday, July 25, 2016

Monstrous Monday: Bessie, the Hellcow (5e)

This is actually the second time I've done stats for Hellcow. This first time it they were for Mutants and Masterminds 3e. These stats are not complex, but they're fun. I think Hellcow would make a great, absurd encounter in a Curse of Strahd game.


Bessie, The Hellcow
Large Undead, Neutral Evil
-------------------------------------
Armor Class: 13 (natural armor)
Hit Points: 58 (6d8+18)
Speed: 40, Fly 40
-----------------------------------
Str         Dex      Con      Int        Wis       Cha
16 (+3)  13 (+2) 16(+3) 10 (+0) 10 (+0) 10 (+0)
------------------------------------
Saving Throws Con +5, Wisdom +5
Skills: Perception +2, Stealth +4
Senses: Darkvision 60', Passive Perception 13
Languages: Common (understands)
Challenge 4
----------------------------------
Actions
Multiattack. Bessie makes two attacks, they cannot be bite attacks. 
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) bludgeoning damage damage. 
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 

Bessie has a Cloak of the Bat that allows her to fly 40' and typical vampire weaknesses.

2 comments: