Wednesday, January 18, 2017

Herbert West, Re-Animator (LofFP)

This is my OSR version of Dr. Herbert West. I was definitely more inspired by the films than the original short story. This is basically Jeffrey Combs portrayal of West, but set in the early modern era of Lamentations of the Flame Princess.

Herbert West, Re-Animator

Armor: 12,  HP: 30, Specialist 8, Movement 120', 1 scalpel (1d4) or syringe (1 plus + Re-Animation Serum) attack, Morale 8

Skills: Architecture 2, Bushcraft 2, Climb 1, Languages 3, Search 6, Sleight of Hand 2, Sneak Attack 2, Stealth 2, Tinker 6

Special Items: 
Re-Animation Serum - This glowing green fluid is the culmination of West's lifework. It will re-animate corpses, giving them the semblance of life. The intelligence and demeanor of the corpse will be greatly affected by it's freshness. However, the serum tends to be a death sentence to the living. If injected with the serum a person must make a Poison saving throw. Failure means they die in 1d6 rounds unless they are the recipient of a Cure Disease, though Delay Poison will allow another saving throw.

Re-Animated
Armor: 12,  HP: 20, Movement 100'1 bash (1d4) or weapon attack , Morale 12

Fresh corpses (dead for less than a month) make more lifelike and intelligent re-animated. While they share many qualities of the undead, due to their scientific origin they are not undead and are unaffected by Turn Undead spell. They are nearly unstoppable as well, a re-animated reduced to 0 HP is momentarily disabled (for 1d10 rounds at which point it gains that many hit points). To truly defeat a re-animated you must dismember them or dispose of their bodies in some other way.

3 comments:

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    1. I haven't played anything OSR in a while, but Swords & Wizardry and Lamentations of the Flame Princess have been on my mind a lot recently.

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