Every child knows not to play in the rivers and creeks of the Oh'yio region alone. Xira may be near. Though she appears child-like, the fae creature is cold and calculating. For reasons best left unknown, she delights in luring children into the water and drowning them. Her most cruel tactic is using her magic to lull them to sleep and then marooning them on a sand bank during low tide.
Xira AC 5  HD: 3 Attacks: Claw (1d6+1) Special: See below Move: 12/12 (swim)
Xira can cast the following spells: Sleep 1/day, Invisibility 1/day
Xira takes half damage (to a minimum of one) from all weapon attacks (except those made of cold iron or those specifically made to slay fae creatures).
More information of the Portsmaw setting can be found here.