Tuesday, August 8, 2017

Maestro (Marvel Crawl Classics)

After having a talk with +David Coppoletti I realized that Mutant Crawl Classics  (with a little help from Dungeon Crawl Classics) would be a great system to play a post apocalyptic Marvel universe game. I wanted my first post playing with idea to be monstrous. 

Not surprising considering his strength and radioactive origins, Hulk is often a part of dystopian or post-apocalyptic Marvel settings. Here's a truly epic version of one of these future Hulks for use with DCC and MCC. 

Expect more Marvel Crawl Classics posts soon.


The Maestro is a version of the Hulk from one potential future timeline. In this Hulk's timeline, he survived a nuclear war that killed most of Earth's superhumans and nearly brought mankind to extinction. He then seized control and became the ruler of the city of Dystopia. The Maestro is more powerful and less sane than the regular Hulk due to his exposure to extremely high levels of nuclear radiation.

Maestro: Init +6; Atk punch +25 melee (5d8+12); AC 20; HD 20d10; HP 150 MV 50’, Leap 120'; Act 4d24; SP: regenerate 10 points/round, crit on 20-24, shock wave, immune to radiation; SV Fort +16, Ref +10, Will +14; AL C.

Maestro can forgo all other attack actions in a round to clap his hands together to create a destructive shock wave. All characters in a 30' cone must make a DC 15 reflex or fortitude save (targets choice) or take 2d10 damage and be knocked to the ground. The shock wave shatters all glass and can cause quite a bit of structural damage.

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