Saturday, June 23, 2018
Jason Voorhees and the Argonauts
Init +0, Atk choke +8 melee (1d6/2d6/3d6/ etc.) or machete (1d6+5); AC 14; HD 8d12+6; MV 15'; Act 1d20; SP damage reduction 5, un-dead traits; SV Fort +10, Ref +4, Will +4; AL C
Despite his high movement, Jason always appears to walk menacingly slow. He will target sinful characters first (this normally means thieves, wizards with high corruption, and those with chaotic alignment). Anyone choked by Jason takes a cumulative 1d6 damage every round. He can only have one target grappled like this at a time. The target can attempt a DC 16 strength or dexterity check on their turn instead of taking any other actions to break free. When Jason is defeated, the pc with the lowest luck score must make a luck check. If they fail Jason isn't truly defeated and will rise again (regaining 3d12 HP) and strike at an inopportune time.