Everyone in Portsmaw knows Mama Rose. The jolly Rubenesque seer is an active part of the town's nightlife. She and her children (blood and adopted) are more than celebrants of life's pleasures though, they are mouth pieces of the Three Fates.
Mama Rose: Init +1, Atk Dagger +3 melee (1d4) or Spell (special); AC 12 (plus Magic Shield); HD 6d4; MV 30'; Act 1d20 + 1d16; SP 6th-level wizard (+8 spell check, charm person, detect magic, consult spirit, magic shield, read magic, invoke patron [the Three Fates], Blade of Atropos, Curse of Moirae, warp and weft); SV Fort +2, Ref +5, Will +7; AL N
Rose's Daughters: Init +1, Atk Dagger +3 melee (1d4) or Spell (special); AC 11; HD 3d4; MV 30'; Act 1d20; SP see below; SV Fort +2, Ref +2, Will +4; AL N
While she has many "children," she has three daughters of note (all red-headed like their mother):
Ambrosia: The elder biological daughter, Ambrosia is known for her short temper. Unlike the other sisters she casts no spells, but she has the power to curse (DC 16 save; see DCC RPG, pg. 438).
Cat: Rose's youngest biological daughter, the capricious Cat lives up to her name and has an affinity for felines. She casts spells as a 3rd-level wizard (+4 spell check, invoke patron (the Three Fates), Blade of Atropos, Curse of Moirae, animal summoning, cantrip, ropework)
Ashelan: Though she's adopted, Ashelan has the same figure and fiery red hair as Rose. She's also closer to Rose in attitude and seer abilities than her sisters. She casts spells as a 3rd-level wizard (+5 spell check, invoke patron (the Three Fates), second sight (can cast as wizard spell), charm person, Runic alphabet (mortal) detect magic, locate object)
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