Thursday, November 22, 2018

The Punisher (White Box)

I wanted to find some cool artwork to do some stats using David Okum's crimefighter. While Frank probably would be a straight up fighter, I think the crimefighter could work too.
Source
Franc was once a man at arms, serving a local lord. However his life changed when his family was killed by an orcish raiding party. Franc learned that the orcs were paid to silence his family, because his wife had been witness to one of the lord's "indiscretions." Consumed by grief and rage, Franc decided to wage a one man war against those would harm common folk and thought themselves untouchable. Since his quest began he has killed several corrupt nobles and wiped out more than a few thief and assassin guilds.

Franc of the Castle

Race: Human
Class: Crimefighter
Alignment: Neutral
Level: 6
Current XP: 34,000
XP Bonus: -

Str: 15 (+1)
Int: 9
Wis: 10
Con: 18 (+1)
Dex: 16 (+1)
Cha: 9

Saving Throw: 11

Hit Points: 25
Armor Class: 3 [16] (Coat of the Punisher, Class Bonus)

Weapon:
Short Sword +1,  +3 to hit, 1d6 damage
Light Crossbow +1,  +4 to hit,  1d6 damage, range 60'
Chains, +2 to hit, 1d6 damage, range 10'

Abilities:
+2 to Saving Throws vs Perception
Danger Sense (Perception saving throw to see if danger is noticed)
Stunts (+2 with Dex Saving Throws related to extreme stunts)
"I am the night" (When in darkness, essentially hide, when attacking from shadows, +2 bonus to attack)
Intimidate (opponents must make Charisma Saving Throw or run off or give information)
Utility Belt (once per game, make a Wisdom saving throw to have a piece of equipment necessary to perform a task)

Equipment: gorget, Coat of the Punisher, short sword +1, light crossbow +1

Coat of the Punisher - This magical long leather coat was blessed was created by the high priest of an ancient sect of the god of justice. It provides a -2[+2] bonus to AC and allows its wearer to attack with the chains that hang from the coat. The chains can also be used to slow falls. As long as the wearer is near a solid object when falling, he ignores damage from falls less than 20'.

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