This post is for my gaming brother, Dave.
Name: Benjamin Grimm
Alignment: Law Class: Mutant Level: 10
Str: 29 (+6)
Int: 11
Wis: 14 (+1)
Dex: 10
Con: 18 (+3)
Cha: 14
Sur: 13
Courage: 18
Critical: 17
Death: 16
Magic: 11
Mental: 13
Poison: 15
Languages: English
AC: 17 (Armored Skin, Bruiser)
HP: 96
Move: 12
Toughness: +12
Attack
+0 Initiative
+1 attacks per round
+1 attacks per round
Unarmed
+10 to hit, 1d4+11 damage
No penalties for using improvised weapons
Skills+10 to hit, 1d4+11 damage
No penalties for using improvised weapons
Athletics: Basic 7 (+7/+13)
Combat Training 1
Fighting: Brawling 1
Intimidation 0 (+6/+7 to resist)
Pilot: Basic 5 (+5)
Pilot: Flight 10 (+10)
Mutant PowersCombat Training 1
Fighting: Brawling 1
Intimidation 0 (+6/+7 to resist)
Pilot: Basic 5 (+5)
Pilot: Flight 10 (+10)
Armored Skin (+5 AC, +3 Toughness)
Super Resilience (+5 Toughness, max HP every level, when re-rolling Saving Throw or attribute skill check with SUR, regain if check is successful )
Super Strength (+10 Str, +4 melee damage, advantage Str checks)
Bruiser Traits
Seize the Moment +2
Crushing Blow (on a successful weaponless melee attack roll of a natural 19-20, Thing deals an additional 1d6)
Stunning Blow (on a successful weaponless melee attack roll of a natural 19-20, Thing Stuns the target for d4 rounds unless they make a Critical save. Only works on living targets.)
Knockout Blow (on a successful weaponless melee attack roll of a natural 19-20, Thing knockouts his target for d6 rounds unless they make a Critical save. Only works on living targets.)
May spend an extra SUR point on a failed attack.
Super Resilience (+5 Toughness, max HP every level, when re-rolling Saving Throw or attribute skill check with SUR, regain if check is successful )
Super Strength (+10 Str, +4 melee damage, advantage Str checks)
Bruiser Traits
Seize the Moment +2
Crushing Blow (on a successful weaponless melee attack roll of a natural 19-20, Thing deals an additional 1d6)
Stunning Blow (on a successful weaponless melee attack roll of a natural 19-20, Thing Stuns the target for d4 rounds unless they make a Critical save. Only works on living targets.)
Knockout Blow (on a successful weaponless melee attack roll of a natural 19-20, Thing knockouts his target for d6 rounds unless they make a Critical save. Only works on living targets.)
May spend an extra SUR point on a failed attack.
Fucking Fantastic!��
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