Wednesday, February 27, 2019

Ash Wednesday - The Evil Doo

I bet he's not even using .01% of his power in this pic...

Norville "Shaggy" Rogers
Class/Level: Geek 5

Str: 12 (+0)
Int: 10 (+0)
Wis: 16 (+2)
Dex: 17 (+2)
Con: 16 (+2)
Cha: 14 (+1)
Sur: 13

Courage: 15
Critical: 16
Death: 15
Mental: 14
Poison: 17

AC: 14 (Dex, Martial Arts)
HP: 28
Toughness: -
Move: 12

Attack Bonus
Boomstick +2 to hit 4d6+1 damage, 30' range
Chainsaw +0 to hit, 2d6 damage

Skills:
Basic Athletics 1 (+1/+3)
Cooking 5 (+8)
Investigation 2 (+2)
Martial Arts 1
Mechanics 2 (+2)
Outdoorsmanship 1 (+3/+1)

Abilities:
+1 to Cooking skill
Friendly NPC and players get a +2 bonus on all Saving throws.
1/day the first time a friendly NPC or player fails a saving throw , they get to reroll it with a +2 bonus
Outsmart 2/day with a +2 bonus on roll
Martial Arts Stance - choose not to attack to gain +2 AC bonus
Can do backflip

Equipment:
chainsaw, boomstick (as shotgun), Necronomicon

Scooby Doo
Armor Class: 13
Hit Points: 15
Move: 18
Actions: 1
Attack: Bite d6
Special: Ability to speak, Keen Senses, Toughness +1, can run at X3 movement, pack mentality (if in a group of 5 or more canines,  each canine gets +1 bonus to melee attack and damage)
Bonuses: +2 to Melee attacks, +1 to Melee damage, +2 to Initiative, +6 to Spot, +5 to Listen, +5 to Track (+10 if food related)
Morale: 7
Terror: 5
HDE: 3

Scooby Snacks
When consumed these dog biscuits give +2 bonus to Courage saving throws and Toughness. Humans that aren't used to consuming them must make a DC 12 CON check to keep them down and gain the benefits.

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