I watched one of my favorite swords & sorcery flicks earlier this weekend decided to turn the protagonist into a class for The Blackest of Death.... which is coming to Kickstarter next month.
Beastmaster
Beastmasters are primal warriors touched by the gods. Each bears a brand or birthmark that grants them a connection to the beasts of the earth and the fowl of the air. Sometimes, confused with Barbarians and Rangers, they are versatile warriors, aided by furred and feathered companions.
Class Bonus
+1 to WIS
Class Restriction
Despite elven ties to nature, the gods only grant true power over beasts to Humans.
Weapon/Armor Restrictions
Beastmasters can use one-handed Swords, Staves, and a thrown weapon known as a Caber. Seeking to emulate the beasts they command, they eschew the use of armor and shields.
Master of Beasts
No animal will attack a Beastmaster unless the Beast Master attacks it or it is under magical control. He can also sooth and calm beasts. To use this ability, the Game Master set a target Difficulty Challenge and the Beastmaster rolls with advantage.
Animal Speech
The Beastmaster can communicate telepathically with animals, including magical varieties.
Beast Bond
The Beastmaster can be bonded two one animal or pair of smaller animals (such as rodents) equal their WIS. As long as they are not treated poorly, they will follow the Beastmasters commands without the need of a Difficult Challenge. The Beastmaster may sever this bond at anytime, but it takes a day of close proximity to create a new bond.
The Eye of the Tiger
Beastmasters can enter a trance and see through the eyes of an animal he is bonded with up to a 5 mile radius. They may speak during this trance, but can do nothing else.
Weapon: Caber
Damage: 1d6
Rate of Fire: 1
Range: 40 ft.
Cost: -
Special: Unless the d6 rolled when throwing a caber is a 1, it will return to it's owners hand.
One of my favorite movies!
ReplyDeleteIt's weird, but great. Then again it's directed by the same gent that did the Phantasm movies and Bubba Ho-Tep.
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