Saturday, July 27, 2019

Dread Cornthulhu

This is a follow up to yesterday's Corn Pox post. Inspiration for Cornthulhu's stats was take from Colossus, Arise!.
Art by Andy Hopp
Cornthulhu: Init -10, Atk See Below;  AC 20; HD 20d16+100; MV 1,500'; Act 2d14 (see below) ., otherwise 2d30; SP immune to normal sized critical hits; Fort +20, Ref -5, Will +10; AL C

Cornthulhu can make two attacks per round. Consult the table below.

1d14/Attack
1-4 Cornthulhu focuses one of its attacks on destroying a nearby structure. Creatures in the structure must make a DC 15 Reflex save or take 2d6 damage from the rubble (plus any falling damage for those higher more than one story up.

5-8 Cornthulhu focuses on npc's in the area. Killing dozens of them in a single blow.

9 Kernels fly from Cornthulhu's massive body target 1d6 pc's. They must make a DC 10 Reflex save or take 2d20+10 damage.

10 Cornthulhu swats at a PC. They must make a DC 20 Reflex save, to avoid. Failure means they take 10d6+20 damage and are hurled back 100'.

11 Cornthulhu attempts to step on its enemies. all creatures in a 25' radius must make a DC 15 Reflex save or be instantly slain, crushed beneath his corny might!

12 Cornthulhu pounds his fists into the ground. Creatures within 50' must make a DC 15 Reflex save or DC 10 Fortitude save (player's choice) to maintain their balance. All creatures within the radius are blinded by dust their next turn. Those that fail their saving throw with a natural 1-5 fall into crevasses created by the creatures impact. They take 3d6 damage.

13 Cornthulhu releases spores. All creatures within a mile radius must make a DC 15 Fortitude save or contract Corn Pox.

14 Cornthulhu decides to eat 1d4+1 pc's. The players with the lowest luck score must make DC 20 Reflex save or be swallowed hole.


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