Friday, July 12, 2019
Mind Games Review
The book presents a new class, the Psion. Psions can choose powers from one of four disciplines which are tied to four different main attributes. Among these disciplines, there are over 50 powers to choose from. Much like the spells of the core book, the powers take up a majority of Mind Games. There are also rules for psionic duels, which are a staple of psychic fiction.
There are several pages that present psionic items. These can be living crystal weapons (which are like intelligent swords), psychogenic baubles (which are like Ioun stones), brow jewelry, and psychic tomes. There are five new psionic creatures (braingineer, cerebear, Edacious Encephelon, Hive Mind, and lobstrosityrant) and a critical table for them.
Reid has an excellent system here. It really does fit into DCC with not much adjustment and adds to the over the top, anything could happen, nature of the game. I would love to take this, make some adjustments and do a Dark Sun DCC game. If you've ever wanted to add some psychic goodness to your DCC game pick this one up. Get your copy here. I don't think you'll be disappointed... actually I think you'll have your mind blown.