After the hectic events of Christmas in 1996, salesman Howard Langston permanently took up the roll of Turbo-Man on his Earth.
Turbo-Man
Armor Class: 14
Hit Dice: 5
Move: 12/18 (Fly)
Actions: 1
Attack: Unarmed (1d6) or Turbo Blast (1d6, 50' Range)
Special: +2 to Toughness
Bonuses: +3 to Melee attacks, +2 to Damage, +5 to Persuasion rolls
Morale: 6
HDE: 5
Move: 12/18 (Fly)
Actions: 1
Attack: Unarmed (1d6) or Turbo Blast (1d6, 50' Range)
Special: +2 to Toughness
Bonuses: +3 to Melee attacks, +2 to Damage, +5 to Persuasion rolls
Morale: 6
HDE: 5
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