Kangorous
HD 7d12
HP: 65
Level: 8
Damage: 3d6+4
Evade: 15
AP: 5
STR: +4 INT +0 WIS +0 DEX +4 CON +2 CHA 0
Luck: 5
- Enemies have Advantage on attack rolls against Kangorous.
- Kangorous has Advantage on all checks and saving throws related to Strength and Intimidation
- Roo Kick - Anyone hit by a Kangorous kick must make a CM + STR vs DC 15 check or be knocked back and lose their nest action. Mini-Bots make this roll with Disadvantage.
- Mother's Love - If anyone attacks Kango, Kangorous gains advantage on attacks versus that target on her next turn.
HD 3d12
HP: 24
Level: 3
Damage: 2d4+2
Evade: 17
AP: 3
STR: +2 INT +0 WIS +0 DEX +4 CON +2 CHA +1
Luck: 3
- Roo Kick - Anyone hit by a Kango kick must make a CM + STR vs DC 10 check or be knocked back and lose their nest action.
Kaiju for Valor Knights
- King Kow
- Kong of Skull Island
Holy crap, I somehow skipped over this on HeroPress. Kangorous is amazing!
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