Friday, June 12, 2020

Kangorous and Kango

Rising from the depths just off the Australian coast, this ancient reptile-marsupial hybrid is the "Destruction Down Under."

Kangorous
HD 7d12
HP:  65
Level: 8
Damage: 3d6+4
Evade: 15
AP: 5
STR: +4 INT +0 WIS +0 DEX +4 CON +2 CHA 0
Luck: 5
  • Enemies have Advantage on attack rolls against Kangorous.
  • Kangorous has Advantage on all checks and saving throws related to Strength and Intimidation
  • Roo Kick - Anyone hit by a Kangorous kick must make a CM + STR vs DC 15 check or be knocked back and lose their nest action. Mini-Bots make this roll with Disadvantage.
  • Mother's Love - If anyone attacks Kango, Kangorous gains advantage on attacks versus that target on her next turn.
Kango
HD 3d12
HP:  24
Level: 3
Damage: 2d4+2
Evade: 17
AP: 3
STR: +2 INT +0 WIS +0 DEX +4 CON +2 CHA +1
Luck: 3
  • Roo Kick - Anyone hit by a Kango kick must make a CM + STR vs DC 10 check or be knocked back and lose their nest action.
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Kaiju for Valor Knights

1 comment:

  1. Holy crap, I somehow skipped over this on HeroPress. Kangorous is amazing!

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