Friday, December 25, 2020

Santa Claws

My friend shared this piece and I had to stat it.  Santa Claws could be an amalgamation of Santa and Wolverine created by Access, Logan if he put on Santa's suit (ala The Santa Claus), or Santa turned into a weapon by the Weapon X project.


Santa Claws

Medium Humanoid, Chaotic Good 

Armor Class: 15
Hit Points: 100
Speed: 30 ft., Climb 30 ft. 
Challenge: 5

STR:  14 (+2), DEX: 15 (+2), CON: 22 (+6), 
INT: 10 (+0), WIS: 15 (+2), CHA: 12 (+1)

Saving Throws:  Con+10
Skills: Athletics +6, Insight +6, Persuasion +5
Senses: Passive Perception: 12
Languages: Fluent in all Earth languages

Unique  Traits

Brutal: Santa deals one extra die of damage on all claw attacks he hits with (included below).

Adamantium Skeleton: All Critical Hits made against Santa are considered regular hits instead. All damage done by Santa's claws ignore all piercing/slashing resistance and immunity. 

Regeneration: At the start of Santa's turn if he has more than 0 HP, he regains 10 HP.

Super Scent: Santa has advantage on all Perception rolls involving smell.

Actions:
Adamantium Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing or peircing damage (Santa's choice which).

No comments:

Post a Comment