Friday, December 11, 2020

Twelve Days of Sweet Christmas - No-El the Super Santa

No-El the Super Santa

Medium, Humanoid (Kryptonian), Lawful Good
Armor Class: 18 (Natural)

HP: 150
Speed: 40 ft., fly 80 ft.
Challenge: 15 (13,000)

STR:  20 (+5), DEX: 18 (+4), CON: 20 (+5), 
INT: 12 (+1), WIS: 15 (+2), CHA:16 (+3)

Saving Throws: Con +10, Cha +8
Skills: History +6,  Persuasion +8
Damage Vulnerability: Kryptonite
Senses: Passive Perception: 12
Languages: English, Kryptonian

Unique Traits:
Powerful Build: No-El can carry/lift twice the weight of a normal creature his size. Additionally, he can wield heavy weapons with one hand.

Kryptonian Resistance: No-El ignores all damage from non-magical sources that deal less from attacks that deal less than 20 HP of damage. 

Kryptonite Weakness: No-El takes loses 5 HP at the start of his turn if he is within 10 ft. of Kyptronite, unless he is shielded by lead or similar material. Additionally at the beginning of each of his turns he must make a DC 15 Con check or gain a level of Exhaustion.

X-Ray Vision: No-El can see through matter, the vision has a radius of 30 ft. Solid objects within the radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of dirt. Thicker substances block the vision, as does a thin sheet of lead.

Legendary Resistance (3/Day): If No-El fails a saving throw, he can choose to succeed instead.

Red Sun: When under the rays of a Red Sun, No-El's physical stats change to 10's, his max HP changes to 50, his AC changes to 10, and he  loses all traits, except Kryptonite Weakness

Actions:
Multiattack: No-El can make two slam attacks.

Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Heat Vision: Ranged Weapon Attack: +9 to hit, range 120 ft., one target. Hit: 11 (2d10) radiant damage.

Super Breath(Recharges on a 5 or 6): No-El lets loose a mighty breath. All creatures in a 15 ft. radius must make a DC 18 Dexterity saving throw, taking 11 (2d6+4) bludgeoning damage on a failed save or half as much damage on a successful save. No matter the result of the saving throw, all affected creatures are pushed back 20 ft.

Legendary Actions (1 per round): 
Slam: No-El makes a slam attack.
Move: No-El moves up to his move speed.

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