Before my second hospitalization last year I was working on a nautical zine for 5e. Called Grognautical, it would feature the piracy cleric domain, new oceanic creatures, npcs, and other content of that nature. I've started working on it gain. One of the npc's featured will be inspired by this sea shanty I recently shared. My friend Devan is going to try to come up with a piece of artwork for him. This is the format I'm thinking, though I'm not sold on it. If you have suggestions on the format, let me know.
The Kittyman
While he may seem simple to some, the
gnomish sailor known as the Kittyman is far more intelligent that he initially
appears. An accomplished carpenter and engineer, he is a valuable member of any
crew lucky enough to gain his service. While his moniker is unusual, anyone who
has seen him faun over a cat or cat-like creature, know that it suits him
perfectly. Whether through divine magic or purity of heart, they tend to show
him the same reverence. It is said even
mighty Rakshasa treat him cordially and exclude them from their schemes.
Stats : As Bandit Captain
with the following additional abilities:
Now That’s A Pretty Kitty: The Kittyman has
advantage on all social rolls when dealing with felines (including monstrous
and humanoid ones).
The Kittyman Comes: Conscious
feline allies (including monstrous and humanoid ones) receive advantage on saving
throws when they are within 60 ft of the Kittyman.
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