It's not heard to see why someone would think the world is coming to an end in your average Gunzo!: True Vigilante #1 game. Crime runs rampant and regular people are scared. There's a precedent for doomsayers in comics too. Walter Kovacs of Watchmen is a prime example.
Doomsayer Fanatic: Init +3; Atk sniper rife +5 or +8 to hit (3d6); AC 14; HD 4d6; MV 30; Act 1d20; SP immune to all charm, persuasion, and intimidation checks; SV Fort +2, Ref +3, Will +5; Lawful
Most doomsayers are crackpots that believe the end is near. This leads them to ignore all forms of coercion. Occasionally a doomsayer gets a mission to save the world and a sniper rifle, much to the distress of any sane citizen.
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