Of course crime bosses like Kingpin and Penguin belong in a Gunzo!: True Vigilante game.
Underworld Boss: Init +2; Atk +3 knife melee (1d4-1) or +5 semi-auto pistol ranged (2d6); AC 13; HD 5d8; MV 30; Act 1d20; SP sacrifice mooks; SV Fort +3, Ref +3, Will +6; AnyAny crime boss worth their salt knows the value of expendable soldiers. If a crime boss would be hit by a ranged attack and he has an ally within 10' the attack instead hits the ally. The ally takes damage from the attack, even if the attack roll wouldn't normally hit it's AC.
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