Monday, June 6, 2022

It's Kind Of A Stretch...

While I'm definitely putting my own spin on things, I am using Carbide City #1 and Carbide City #2 for character creation in the 5e supers games I'm working on. Between those two books there are 16 archetypes for players to choose from. Before I get my game off the ground I want to create several more for my players to choose from. I've already created the Toxic Protector. Today I wanted to create another staple of the comic genre... stretchy folk.  


Stretch 
Medium Humanoid (any), Any Alignment
Armor Class: 14 (Natural Armor)
Hit Points: 100
Speed: 30 ft.
Challenge: 5 (1,800 XP)

STR      DEX     CON     INT      WIS      CHA
12 (+1) 14 (+2) 14 (+2) 14 (+2) 12 (+1)   10 (+1)

Saving Throw: Con +6, Int +6
Skills: Athletics +6, Stealth +6
Damage Resistances: Bludgeoning
Senses: passive Perception 10
Languages: any one

Elastic Mind: You have advantage on all saving throws to resist charm and mind reading effects.
Rubber Body: You can occupy another creature's space and vice versa. You can move through any opening large enough penny to fit through. You can stretch your limbs up to 15 ft.

Actions 
Multiattack: The Stretch makes three slam attacks
Slam: Melee Weapon Attack +6 to hit, reach 15 ft., (one target) Hit 6 (1d8+2) bludgeoning damage
Constrict: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. The target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the Stretch can't constrict another target.

Creating a Stretch
Step One - Origin: What did you do before you gained your powers and how did you gain them? Choose a combination of any two skills, tools, and/or languages that fit your origin story.
Step Two - Appearance: What do you look like? How did you get a costume to accommodate your powers?
Step Three - Persona: What do you do when you aren’t battling evil? What's your name? What’s your code name? 

Advancement 
(Selected after the completion of a significant milestone.)
Beloved*: Your public opinion increases by 2 points
Bruiser: You can choose to reroll 1’s on your Slam damage rolls.
Hardened: Gain 25 hit points, not to exceed 125 total.
Luck: Once per day you can reroll any one die roll.
Skilled: You gain proficiency in any one skill, language, tool or weapon.
Surefooted: You treat difficult terrain and regular terrain for the purposes of movement.
Endorsements*: Your resources increase by 2 points.
Tough*: You gain 5 permanent hit points.

*This reward can be chosen more than once. 

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