Here are some very punchable thugs for your 5e supers game. Also, Reverend Blackburn would be a good statblock used to represent a Richard Spencer-esque Neo-Nazi.
Skinhead Punk
Medium Humanoid, Lawful Evil
Armor Class: 12 (Leather Jacket)
Hit Points: 10
Speed: 30 ft.
Challenge: 1/8 (25 XP)
Str 11 (+0) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 9 (-1) Cha 18 (+4)
Skills: Intimidation +2
Senses: Perception 9
Languages: English or German
Traits
Coward: Skinheads have disadvantage on saving throws against being frightened.
Pack Tactics: A skinhead has advantage on an attack roll against a creature if at least one of the skinhead's allies is within 5 feet of a creature and the ally isn't incapacitated.
Actions
Knife: Melee Weapon Attack. +2 to hit, reach 5 ft, one target, Hit: 2 (1d4) piercing damage.
Skinhead Leader
Medium Humanoid, Lawful Evil
Armor Class: 12 (Leather Jacket)
Hit Points: 30
Speed: 30 ft.
Challenge: 1 (200 XP)
Str 12 (+1) Dex 12 (+1) Con 13 (+1) Int 10 (+0) Wis 10 (+0) Cha 14 (+2)
Skills: Intimidation +2, Persuasion +4
Senses: Perception 10
Languages: English or German
Traits
Pack Tactics: A skinhead has advantage on an attack roll against a creature if at least one of the skinhead's allies is within 5 feet of a creature and the ally isn't incapacitated.
Actions
Multiattack: The skinhead leader makes to melee attacks.
Knife: Melee Weapon Attack. +2 to hit, reach 5 ft, one target, Hit: 2 (1d4) piercing damage.
Semiautomatic Pistol: Ranged Weapon Attack: +2 to hit, range 50/150 ft., one target. Hit: 8 (2d6+1) piercing damage.
No comments:
Post a Comment