Friday, August 26, 2022

BONESAW IS (STILL) REAAAADDDYYY!

I love wrestling. I love pretty much all things comic related. I love 5e. That makes a Bonesaw 5e write-up a no brainer. This isn't the first time I've statted Bonesaw. He was one of my first SURVIVE THIS!! write-ups when Vigilante City was announced. You can read that post here. The artwork below was created by HalHaneyArt. You can buy a print here

Ring Name: Bonesaw McGraw
Name: Unrevealed
Team Affiliation: None

Medium Humanoid, Neutral 

Armor Class: 14 
Hit Points: 50
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 18 (+4) Dex 14 (+2) Con 17 (+3) Int 10 (+0) Wis 10 (+0) Cha 14 (+2)

Skills: Athletics +6, Intimidation +4
Senses: Perception 10
Languages: English

Traits
Action Surge (1/Day): On his turn, Bonesaw can take one additional action on top of his regular action and possible bonus action.
Grapple Master: Bonesaw has advantage on grapple rolls.

Actions
Multiattack. Bonesaw can make two fist attacks.
Fist: Melee Weapon Attack. +6 to hit, reach 5 ft, one target, Hit: 6 (1d4+4)  bludgeoning damage.
Chair Shot: Melee Weapon Attack. +6 to hit, reach 5 ft, one target, Hit: 7 (1d6+4)  bludgeoning damage, target makes a Constitution saving throw DC 12 or be stunned until the beginning of their next turn.
Flying Elbow Drop: When an opponent is prone and Bonesaw is elevated at least 5 feet from the target, he may perform his patented flying elbow drop. Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 14 (2d8+4)  bludgeoning damage. 
Pin: Bonesaw can take an action to to pin a prone opponent. The target must make a DC 14 Strength saving throw. On a fail, the target is incapacitated. This ability may be used as a bonus action after the Flying Elbow action is taken. 
Promo: Bonesaw can take an action to cut a vicious promo. He can target a single creature that can see and hear thim to make a Wisdom saving throw against DC 14. On a failed save the target takes 2 (1d4) psychic damage and gains the frightened condition until the end of it's next turn.
Resting Hold: If Bonesaw begins his turn grappled to someone he can choose to maintain the grapple and take no other actions. If he does this, he restores 5 (1d10) hit points.

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