This new 5e supers archetype was inspired by Captain Carrot, Spider-Ham, and all the other cartoon superheroes that occasionally crossover into more mainstream continuities.
Cartoon
Small Humanoid, Any Alignment
Armor Class: 15 (Cartoon Physics)
Hit Points: 125
Speed: 25 ft.
Challenge: 5 (1,800 XP)
STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 20 (+5) 10 (+0) 10 (+0) 16 (+3)
Saving Throw: Con +9, Cha +7
Skills: Performance +7, Sleight of Hand +4
Damage Resistance: Bludgeoning
Vulnerability: Acid
Senses: passive Perception 10
Languages: any one, one family of animal
But Your Not A Man, You're A Chicken Boo: You have various wigs, fake mustaches, clothes, and makeup in your pocket dimension. You are proficient in Disguise kit. Unlike the normal Hammerspace rules, you automatically retrieve the disguise essentials you need.
Lucky Charm: When an ally you see fails saving throw, skill check, or attack roll you can allow them to reroll that check. They must use the new result. This reaction can't be used again until you take a short rest.
Hammerspace: You can access a personal dimension in which you can store items no more than three cubic feet in size. You can access and retrieve at item this dimension as an action. However, the universe loves to laugh and on an unmodified d20 roll of 1-5 you pull out a random object of the GM's choice. Each subsequent attempt reduces the failure range by one (so a second attempt only pulls a random item on a 1-4, etc.)
Magical: Your attacks are considered magic for the purposes of damage resistances and vulnerabilities.
You Got A Problem With Cartoons?: Cartoons have disadvantage on Intimidate rolls.
Actions
Multiattack: You make two attacks.
Mallet: Melee Weapon Attack +5 to hit, reach 5 ft., (one target) Hit 4 (1d6+1) bludgeoning damage.
Creating a Cartoon
Step One - Origin: Are you actually a cartoon brought to life or are you from another dimension, such as one filled with anthropomorphic versions of heroes and villains?
Step Two - Appearance: What do you look like?
Step Three - Persona: Are you goofy or do you have a sarcastic sense of humor? Do you go against trends and act dark and brooding, despite your comedic origins.
Advancement
(Selected after the completion of a significant milestone.)
Brawler: Your unarmed attack deals 1d4 bludgeoning damage, instead of 1.
Hardened: Gain 25 hit points, not to exceed 125 total.
Extra Lucky Charm: You can use your Lucky Charm ability twice before having to take a short rest.
Sprinter*: Increase your movement by 5 ft.
Skilled: You gain proficiency in any one skill, language, tool or weapon.
Surefooted: You treat difficult terrain and regular terrain for the purposes of movement.
Benefactor*: Your resources increase by 2 points.
Tough*: You gain 5 permanent hit points.
*This reward can be chosen more than once.
Awesome work!
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